Simucube 2 True Drive Paddock - Feedback and suggestions

Yep, 2022.11. I didn’t try to reduce damping, i will do later today. I honestly couldn’t even try to drive, as it was impossible to put my hands on the steering wheel due to the force of the swings

Hi @ayrtonforever,

Which car does this happen on RaceRoom, and what kind of wheel do you have?

Hi Mika,

I am the second guy which have reported this issue.
I tried three cars: F4, AMG DTM 2021, Praga.
The same thing happens with all the cars.
The oscillation gets weaker as soon as you reduce the DirectInput Damping and disappears completely at about 55%.
I use the steering wheel Ascher F28-SC V2.

I did manage to replicate the issue today. Needs a good tuning session to solve it for good. One of the options is to just set the gain so that 100% is actual lower,but I will also think about adding filtering.

A re-tuned DirectInput Damping is now available for beta testing. I managed to re-produce the issue in AC, but not in ACC.

Hi @Mika,

In oct 2022 you said:

MikaGranite Devices team

Oct '22

VIncent:

hanging had to do with software improvements of the dd itself, telemetry based FFB.

Pedals have this. We will also take this development on to Simucube 2 next year.

When can we expect Telemetry based FFB this year?

kind regards,

End of the year. The work is not yet started, as the focus has been to get the pedal to production.

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End of March for the pedals, there we go!

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I wonder what effects the pedals will be able to deliver. ABS, and what are the other, realistic effects? When you are able to use telemetry based effects for the pedals, wouldn’t it be wise to those for the DD at the same time? Isn’t there a risk that doing some later will affecting the already existing ones, or vice versa? Will the pedal FFB affect the FFB sensation of all those, not using your pedals?

Did you order a set, or one to start with? What you think would be the best product to use together with a single pedal from Simucube? Already plans on how to mount them, because of the size and weight?
And: congratulations!! Sure a great sensation, kind of a pioneer exploring new land.

Afaik this is the plan to merge the software for pedals and wheelbase.

Just the Brake/Primary Set
I have a spare BJ Steel 3 pedal set that is SC2 compatible to cannibalize throttle and clutch, never an issue, the brake was the offender.

Mounting to my rig wont be a problem, plenty of space.

Now using Invicta pedals and im very happy with them, but im tired of the trend of elastomers on the brakes.
Time will tell

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No no, you will tell!! I’m happy for you, keen to learn about it. I was looking at the Simgrade pedals, although I’m happy with BJ. After 2 years I changed Nitroflex and throttle spring, feels like new.
I asked friends about Simgrade, and basically they say it’s kind of too much to fiddle, and the price is also high. Let’s see, what future brings. I wish you :four_leaf_clover:

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Pedals are soon delivered, maybe some already been delivered. Software for the pedals is ready then.
My question is/was: if this could have unwanted effects for DD, which doesn’t work with the same effects, so my understanding. And: to do both at the same time could be, of course, more work now. But with the advantage of doing it once. Or it’s not possible now because telemetry FFB for pedals is easier to develop?

Production of the ActivePedals started last week with a small number of units being produced. It will continue to ramp up. Deliveries will start by the end of March.

Software is usable, but we are by no means finished with the software.

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From my basic programming knowledge, I would assume there is a stream of telemetry data that pedals and DD can subscribe to.
Question would be which effects also work for the DD.

There I lack a little knowledge of what the simulators so provide and makes sense. :smiley:

Telemetry can reach any device, like we are acostumed now with SimHub.
Ingame FFb effects are for steering wheels only, so with actual games/simulators it is impossible to send FFB effects to more than one device.

If my logic is not wrong, ActivePedals software may be just a program to control the servo/pedal like how much travel, force, steps, curves, etc adding some telemetry integration

Just make sure @Alfye20 gets his pedals first!! I truly hope this will be a success for Granite.

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There is one thing I really really hope will perfectly fit together:
Assetto Corsa 2 and the telemetry based FFB from Granite

This will be the first real simulation with focus on DD and new pedal technology. If that fails, then for me the last hope would be a new RF2. Don’t get me wrong: I totally love racing. Just everything new is either totally arcade, arcade, or quite old (sounds stupid, I know: even they update on regular basis, old is old)

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Hello, I have a small inconvenience for some time. TD remains the last profile used, even now it’s like this, but the ff is not right. The steering wheel is very hard, I have to enter the profile and move a random parameter to load the saved profile. It doesn’t cost me much to do it, but can it be solved? Thank you