rFactor 2 and Simucube 2

Yes but 100% for directinput_damping is very high, no ?

this setting is 0 by default, and honestly, you are the first one who has mentionned it, I guess there is nothing wrong at 0.

edit : if you talk about DirectInput fine tuning, I need to explore if I can feel the difference, there are many sliders where itā€™s hard to feel a differenceā€¦

rFactor 2 uses only Damping or Friction, and which one, is dependent on the json file setting. However Iā€™m not entirely sure if rFactor2 actually uses the effect either way.

The new version of TD has all direct input filters at 100% by default.
Where there are active, qyou have to test out what is good for you. @Mikas goal was it to have this as a good starting point. So all direct input filters will be at 100% from now on, and we have to pay attention which of them are available and active in the game we are racing.
When I tried it with WRC 9/10, where damping and spring are used, damping at 100 was too much. Just think about it when you use settings which feel very different now.
.

1 Like

I use
Steering resistance type":1,
ā€œSteering resistance type#ā€:ā€œ0=use damping, 1=use frictionā€,

And 100% on soft simucube and -100% on rf2 with 0.42 multiplier ffb and directinput_FRICTION at 12%
I see the difference between 12% and 15% with Ferrari GTE for example

i will test directinputfinetuningā€¦

why does it seem that all the recommended pro.json files outside of Mikaā€™s result in my wheel being shoved to the full left and held in place, practically unmovable. Iā€™ve been at this for 2 days and the difference I see if Mikaā€™s file has the steering effects strength at -1000 while everyone else has it at 10000. When this is set to a positive value for me the just goes left and canā€™t be turned barelyā€¦

rFactor2 FFB is inverted, this is why -1000 strength.

I found that after reading through old posts and I believe you were the one to state it on the other thread also! Thanks for the reply.

One other question. Iā€™m messing with some FFB profiles and I am a fan of Supermonacoā€™s profile but he has it at 900 deg. I know there was the article stating to use 1440, but I can tell a reasonable difference and prefer the 900 deg for the road feels I get. Is there a huge negative to running 900 over 1440 for wheel rotation?

1 Like

Did you set Range set by Vehicle to ON as in this post?
1440 is max supported, RFactor2 will then adjust it for each specific vehicle range.

Yes I did. I guess Iā€™ll just get use to the feeling at 1440. Even though the car sets the rotation for some reason it seems a little more firm in FFB at 900 than 1440. After driving a bit now though itā€™s harder to tell the difference.

Effect compression could explain the firmness. IIRC, 1440 degrees was recommended for proper steer-lock per-car results.

Hi to all. I have an SC2 Pro. Iā€™m having serious problem with the ffb in RF2. I was never able to use this sim properly due to a violent vibration at high frequency when the car is on the straight. Iā€™ve tried a lot of td profile, the json v3, almost every in game settings but the problem persist. Can someone please share settings of td and RF2 that I can use to try to fix this problem? I know that itā€™s a not so rare problem, but I canā€™t find any solution. Thanks.

Force Feedback is inverted in rF2.
Set Force Feedback Direction to Negative as in these settings

I believe in most recent UI itā€™s renamed Steering Feedback Strength, set it to -100%.

I had given up on rFactor 2 due to setup and calibration issues. I decided to give it another try this week. Iā€™m glad I did. I donā€™t remember what I did for calibration, but everything is working fine. Itā€™s very enjoyable. Closer in feel to AC than ACC. Just a little too much high-frequency vibration from the road. I find the new Vanwall LMH very challenging (but in a good way). The new Carrera Cup 992 is very enjoyable.

Iā€™ve always wanted to like rFactor 2, but Iā€™ve never been able to get my Simucube working very well in it. The FFB always feels harsh. Iā€™ve put strength to -100%, Iā€™ve downloaded other peopleā€™s paddock profiles, and it always just feels a bit gritty and harsh. It feels like ACC does, and I donā€™t like the FFB in ACC either.

Whereas I love the FFB in iRacing, and most people donā€™t, so maybe itā€™s meā€¦

rF2 is among the smoothest ffb for me but, I agree that ACC has grainy details in ffb though.

Some things to try:
Recon filter: I use 2 to 3
In game ffb smoothing: I donā€™t generally use this but, 4 seems to be the most recommended.
Friction: I use 10-12% to keep things feeling tidy around center.
Damping: 16-20% - mainly for steering response speed control but, should help reduce harshness too.

1 Like

Can someone give me some tips, please?
Iā€™ve tried last days with the new Porsche Cup 992 at nurb gp. After 2 laps when Iā€™m on the straight I literally cannot keep my hands on the steering wheel due to absurd vibrations at high frequency. To be sure that the problem is not caused by a flat spot, Iā€™ve made some very careful laps on the brake.
Can someone try to replicate the problem? I can share my settings if that can be useful. But essentially Iā€™ve tried with the profile of Risto Kappet 2022 with the in-game settings configured as in the profile description. I have the latest firmware installed on the sc2 pro.

On my sc1
I use
Steering resistance type":1,
ā€œSteering resistance type#ā€:ā€œ0=use damping, 1=use frictionā€,

And 100% on soft simucube and -100% on rf2 with 0.30 multiplier ffb and directinput_FRICTION at 10%

Other filter :
Damping 6%
Friction OFF
Inertia 4%

With a default .json file and this poddock profile things became way better than before.