can you post your simucube settings ?
so has anyone actually tried to do what I wrote in the post above?
it solved any issue for rf2 ffb for me.
Do you feel difference from -10000 to -9000 ?
Yes but the main point was dividing torque capability by 10, so that on Sport I am using 1.7 instead of 17.
It literally changed the game.
Direct friction effect is not being used , not a problem but doesnāt really do anything at 8%.
Can you try with ultra low latency off for starters ?
Hello GD I just loaded rf2 did you have to load a jason file or does rf2 work with sc2 once loaded?
you have to download it from here https://www.dropbox.com/s/vv68vz8g7gq7lyk/Simucube2_rfactor2_json_files_rev3.zip?dl=0 and put it inside the folder with the other profiles and load it ingame and map your keys
is there somewhere on this site to tell me exactly how to do this? and do I need to update my sc2 cause Iām still on version 10. I havenāt used my sc2 in a few months so Iām out of touch, trying to get this loaded so I can play formula e
Anyone here racing with the Formula E car if so whatās your settings?
You can try these that supermonaco_gp posted rFactor 2 and Simucube 2 follow the instructions from his link
Thanks for the help bro, running sweet.
FYI i got stuttering in Rfactor2 when using the Rev3 Controller settings (Simucube Pro) and found out that it was the following setting:
"Use thread":true,
"Use thread#":"Use a separate thread to issue FFB commands which may block with some drivers"
Changing this to false solved the issue for me.
Not familiar with Rev3 what does it do?
It is the Controller.json provided for Rfactor 2 by Mika
I think these should be included in the rFactor2 now - no need to install anything.
I just installed it recently and no SC2 json profiles in controller folder.
Anyone wants to share there currently used settings for the Sport version?
- True drive
- controller.json
- ingame settings (calibrate)
Now using a mix for ultimate, pro, sport settings etc. But somehow i canāt get the right FFB feeling.
Some cars feel great, but others feels like a dead/low ffb when driving/steering them.
Itās like driving on ice.
Iāve been playing RF2 this last couple of days. I had not tried it since I upgraded from a T300 to a SC2 Sport. Of all the games I have, I think itās the one that benefits the most from a strong DD wheel. But, in my opinion, everything in the default settings needs to be toned down.
By default FFB is brutal and I think there is actually too much detail. In particular, high-frequency bumps feel too strong. VIR (a track where I have spent a lot of time) does not feel nearly as bumpy in real life as it does in the game, even with a hard suspension.
So here is what I do:
- Set damping/inertia/friction at 20-25% to slow down the wheel.
- Set the Force Reconstruction Filter at 5-6 for a smoother feel.
- Use the in-game car-specific multiplier to adjust the overall strength (I guess itās equivalent to the gain setting in other games). I usually have it between 0.35 and 0.4.
- Iām using the Sport json file without any change.
Iām still experimenting with the torque bandwidth limit. I guess it could help filter out high-frequency bumps.
With these settings, the wheel is still extremely lively, driving is still quite a work-out, and the effect of kerbing (especially in the uphill esses) feels about right.
I have to say I wasnāt too impressed by RF2 with the T300, but with the SC2 itās probably the most involving simulator I have tried.
new rF2 build
does anybody knows if those profiles only provide input mapping or also ffb optimization, apart from the correct max torque value?