Yes I suppose that sounds right it does feel inverted. How do I load the profile. I thought the latest version of RF2 now recognises simucube 2?
ingame go to settings -> controls and press the load button , then find the profile for your wheel and load it and then bind whatever you need. An other option before doing so would be to edit in your existing “rfactor 2 folder” -> userdata -> player -> Controller.Json with a notepad and check if it has the correct value “Steering effects strength”:-10000, (if you try this way make sure the game and the launcher is closed , if not; any change made in this json will not stick) . And a third option would be to download the json from https://www.dropbox.com/s/vv68vz8g7gq7lyk/Simucube2_rfactor2_json_files_rev3.zip?dl=0 or from someone else and put it inside “rfactor 2 folder” -> userdata -> controller , and then load that ingame. I believe that you will sort it out. Ofc you could try this aswell if you don’t like the way the wheel works : rFactor 2 and Simucube 2 from SuperMonaco_GP
Thank you so much for sharing your settings! Just out of curiosity, are you using the new/most recent Simucube 2 JSON file as your base profile and then made edits to that file? Or, did you skip the most recent JSON file altogether?
I’m using the rev3 files posted by Mika and just edited a couple of values, tried the new one but found it really bad.
I came across this YouTube video and thought it was worth sharing in case anyone wanted to try something different. There is a JSON file in the video’s description to pair with the True Drive settings shown on screen. It’s a bit confusing (unless you speak Italian), but YouTube’s subtitle translation works OK.
Forgot to add my true drive settings for SC2 pro in case someone is interested
- reconstruction filter 5
- torque bandwidth limited at unlimited
- all the fine tuning stuff at zero.
As for RF2 settings:
FFB 0.12-0.15 depending on car
(Test drive tracks Sebring 12 hrs and cote d’azur)
Edit: added screenshots
steering rate only affects digital gamepads, it has no effect on steering wheels.
Yeah no need to mention that
Is it generally recommended to have an in-game FFB smoothing greater than zero for rFactor 2? If using a reconstruction filter within True Drive between 3 and 5 for instance, I figured that would count as “smoothing”, so I initially thought that FFB smoothing should be at zero in-game, but I see a lot of people with SC2 wheelbases running FFB smoothing at 4 in-game, so I am curious if there is a generally recommended practice.
a smoothing value lower than 4, maximum 3 causes too much unwanted noise, and it is always suggested to use the lowest recon filter to avoid input delay.
Reconstruction Filter does not affect input delay (Simucube to PC) in any way.
thanks Mika good to know, I always thought it was the case, also heard a lot of people saying that many times.
Now those true drive settings was amazing ! From the vid. Did not try the json file tho.
@Mika You mentioned in the ACC thread that the DOR for rF2 should now be set at 1080 per the latest files they released. However, it appears that in the file the “Steering Wheel Maximum Rotation Default” is 900, so does that mean we should set True Drive to 900? Sorry for a dumb question, I just wanted to make sure I understand things. Also, do you happen to know if Studio 397 used the default rF2 profile within True Drive to develop the latest JSON they released? Just curious. Thank you so much for your time.
you can set any value in TD and into the json file for dor, as long as they match. I have it at 1440, as suggested some time ago by S397.
Okay, I tried the JSON file and settings combo from the vid. And wow! It is really good! Am so happy with the settings now. Before wheel felt so limp at low speeds. It’s more springy and you can feel the tire-angle way better IMO.
Happyness ffb check list
Iracing :check
Ac : check
Acc : check
RF2 :check
Raceroom :meh
@SuperMonaco_GP - regarding the DOR…
I had my first real shot at racing with my Pro and rf2 yesterday with some friends. We ended up with a track/car combo that I’d had no chance to practice with (with this wheel - races them months ago on the T500RS though without problems)…
The ‘vehicle set’ DOR is 576 degrees (Porsche 917K mod) and I found myself needing excessive wheel rotation - particularly in the tight hairpin at Rouen-les-Essarts with the TD (and JSON) set to 1440.
Second race, I tried setting TD to 576 - which was better, but very twitchy - presumably as I’d not remembered to change the JSON to match…
So, should I (generally) be matching DOR in TD/JSON to whatever the ‘vehicle set’ value is? I never had to worry with the T500RS and could drive slidey historics and grippy moderns equally well without crazy steering inputs…
Thanks!
you could either make multiple json profiles with different wheel rotation and just load them ingame (works even when loading inside the track) or fix your json settings to do that for you. read “Software Wheel Rotation Explained” here: https://www.studio-397.com/2018/11/roadmap-update-november-2018/
just remember in order for changes in the controller.json to save permanently , when you edit the file you have to keep the game and it’s launcher closed.
you need to also set steering range into json to 1440, otherwise you won’t have auto lock.