I just installed it recently and no SC2 json profiles in controller folder.
Anyone wants to share there currently used settings for the Sport version?
- True drive
- controller.json
- ingame settings (calibrate)
Now using a mix for ultimate, pro, sport settings etc. But somehow i can’t get the right FFB feeling.
Some cars feel great, but others feels like a dead/low ffb when driving/steering them.
It’s like driving on ice.
I’ve been playing RF2 this last couple of days. I had not tried it since I upgraded from a T300 to a SC2 Sport. Of all the games I have, I think it’s the one that benefits the most from a strong DD wheel. But, in my opinion, everything in the default settings needs to be toned down.
By default FFB is brutal and I think there is actually too much detail. In particular, high-frequency bumps feel too strong. VIR (a track where I have spent a lot of time) does not feel nearly as bumpy in real life as it does in the game, even with a hard suspension.
So here is what I do:
- Set damping/inertia/friction at 20-25% to slow down the wheel.
- Set the Force Reconstruction Filter at 5-6 for a smoother feel.
- Use the in-game car-specific multiplier to adjust the overall strength (I guess it’s equivalent to the gain setting in other games). I usually have it between 0.35 and 0.4.
- I’m using the Sport json file without any change.
I’m still experimenting with the torque bandwidth limit. I guess it could help filter out high-frequency bumps.
With these settings, the wheel is still extremely lively, driving is still quite a work-out, and the effect of kerbing (especially in the uphill esses) feels about right.
I have to say I wasn’t too impressed by RF2 with the T300, but with the SC2 it’s probably the most involving simulator I have tried.
new rF2 build
does anybody knows if those profiles only provide input mapping or also ffb optimization, apart from the correct max torque value?
well, it seems like the ffb is improved for sure.
Anyone know what line to change for chill down the vibration on the locking of tires? (JSON file)
Or general vibration effects?
I don’t know, but for sure those default profiles doesn’t feel too good to me.
for anyone interested, those are my settings :
TD : rF2_2020.09.05_18.15.ini.txt (875 Bytes)
Controller profile : Simucube 2 Sport 5-9-20.JSON.txt (35.3 KB)
as you see, I’m on Sport so the profile has 17nm of max torque, I guess with Pro/Ultimate you just need to edit that value. auto-rotation is already set, just load it and map inputs.
Cheers ill give em a try. Not sure what diffrent inn the json file from pro to sport. Probely minimal
Release of Build 1121
We have new controller profiles for:
- Simucube 2 Sport;
- Simucube 2 Pro;
- Simucube 2 Ultimate;
@SuperMonaco_GP your settings are just amazing…Just replace max torque 17 by 25 for SC2 PRO user. Everything is smoother.
I already use your AMS2 settings. It’s fine too.
Great job.
Thx.
Hello,
with my SC2 pro, for a few days now, I have had the impression of having a very high steering ratio, as with a truck. I have made a lot of fiddling with the settings and I can no longer find the direct steering as before!
Thank you.
Have 1440 but some report that after the latest update. it shall be 1080. What are your settings?
I have 1440, since always.
Have followed this under ”Software Wheel Rotation Explained” and never had any issues so far.
https://www.studio-397.com/2018/11/roadmap-update-november-2018/
Not sure if this is still valid after the latest update since there are now SC2 default profiles.
1080 is just the value of dor in last control.json file for sc2.
You can set any value you want though
Hello, I’m trying to setup RF2 for the first time with a sc2 pro. I managed to get the wheel binding to work. But in game the wheel always wants to hunt for a lock stop. I.E. I will be in the pits and if you move the wheel slightly off centre it will rotate on it’s own to the wheel stop. If you move it back, it will move at speed on its own to the other wheel stop. It’s undrivable on track.
Something I have set must be way out. I had to increase the inertia so the wheel wouldn’t bounce from end stop to end stop when the car is sitting stationary in the pits
You have to load the wheel profile ingame for your wheel. It seems that your ffb is inverted
Yes I suppose that sounds right it does feel inverted. How do I load the profile. I thought the latest version of RF2 now recognises simucube 2?
ingame go to settings -> controls and press the load button , then find the profile for your wheel and load it and then bind whatever you need. An other option before doing so would be to edit in your existing “rfactor 2 folder” -> userdata -> player -> Controller.Json with a notepad and check if it has the correct value “Steering effects strength”:-10000, (if you try this way make sure the game and the launcher is closed , if not; any change made in this json will not stick) . And a third option would be to download the json from https://www.dropbox.com/s/vv68vz8g7gq7lyk/Simucube2_rfactor2_json_files_rev3.zip?dl=0 or from someone else and put it inside “rfactor 2 folder” -> userdata -> controller , and then load that ingame. I believe that you will sort it out. Ofc you could try this aswell if you don’t like the way the wheel works : rFactor 2 and Simucube 2 from SuperMonaco_GP
Thank you so much for sharing your settings! Just out of curiosity, are you using the new/most recent Simucube 2 JSON file as your base profile and then made edits to that file? Or, did you skip the most recent JSON file altogether?