Very true. I use that file but had to go in and edit it to get the 1440 degree rotation as you said.
I get torque-limit warnings (audiable) quite frequently with his settings.
But maybe it is because he is using a SC2 Ultimate version (I am using a Pro version).
I am not sure if this is normal and I should continue drive, or I should tweak any settings.
me too on Sport, in particular when hitting bumps and curbs, at the point that I stopped driving rf2 fearing it was causing some damages to the servo
Those noises don’t matter and can’t hurt the product.
I’ve asked Mika and he confirmed, also Beano confirmed this in another thread.
Hopefully!
I am always worried when you are running hardware outside their limits.
If you get constant torque limit warnings, I’d adjust the settings to a lower value so you don’t get the warnings.
Previous post I was referring to this:
Actually, that is not the sound described in the link, have not heard that. What I mean is the torque limit warning sound (which you can turn off in TrueDrive).
It’s unlikely he uses 1 ffb on all cars, if any. It will most likely cause clipping.
RF2 is very inconsistent in FFB levels across cars, so you’ve gotta adjust.
I had this when I tried “exactperformance” settings. Nm’s in TD were to low, so I set 25nm (max on sc2 pro) and then lowered ffb multiplier value per car in settings to 0.50 and started testing. No more beeping.
Thanks, I will see what I can do with multiplier.
Maybe I should have bought the Ultimate anyway.
I use the file provided her but get vert high ffb spikes on kerbs and off track so its undrivable any thing i can adjust?
You could go into the .json file to check and possibly lower the “off road multiplier” setting. It could well be set too high for your taste.
Earlier on in this thread @Loukas_Bourdas has made some very good recommendations that you can use.
https://community.granitedevices.com/t/rfactor-2-and-simucube-2/2975/60?u=esxpaul
I forgot to mention that you should also follow the instructions from @morOSWer to make sure you are editing the file under the correct conditions. Posted here:
https://community.granitedevices.com/t/rfactor-2-and-simucube-2/2975/66?u=esxpaul
Since recently rFactor 2 seems to “lose” FFB when jumping into the car from the pits. I have to get out and get in once or twice until FFB works.
Anyone else experiencing this? Is this related to rF2 or the updated SC2 firmware?
me too, i’d say once every 2/3 starts it happens…i mapped a pause button and by pressing it the ffb restart, without the need to exit the session completely
I posted the exact same question… now sorted . Go into rf2 settings in game and assign a button to reset ffb . All good from then on . Tested and it works even when on grid at beginning of race
my main problem with rf2 is that with most of the cars I must give up a lot of potential details just to be able to cope with the ultra strong jolts I get from curbs or bumps in general, and also there’s the issue regarding going off road, eg on the grass at the ring, where I get no ffb at all…I am using the control files I found here on this page (the one for Sport)
It’s exactly the same for me. Just started with rFactor 2 to participate at a 24h race next month.
Also tried the settings from this thread, but those bumps are killing my wrists
Have been playing around with all the Settings, but i dont know what to change.
I usually get that when I f*** up.
Just go back to Monitor, and then Restart Race, which will solve it. Have it once or twice every racing session.
Have you uploaded the jason file posted by MIKA above? For my personal taste I increase the Torque Force by 1nm more than what my base does.
Can you explain this a bit more? Is it a known RF2 issue? Does it happen with all wheels? I never heard of this bug…