I have dynamic at 0, wheel at 100 and gain at 100 and tune down the ffb per car by pressing the numpad 2 and the feeling is really good.
Thatâs interesting, can you share also the TD settings?
Td gain 100, recon 1 and no filterijg at all.
I am not claiming that no filtering is the best way, because it is so subjective. I Just wanted to say that 100 on the wheel with 100gain and no dynamic dampening with lowering the ffb per car with numpad 2 (numpad 8 increases) felt great for me since it gives a good center power due to gain, no oscillations after finding the sweet spot of ffb per car, and a fast responce wheel due to no dynamic dampening. Ofc some will like it, some will not, but that is OK.
I prefer to have the minimum possible filters as well so I understand. I ll check your suggestions for sure as there is always room for improvement and new ideas. But I admit they seem to be a bit hardcore⌠What also puzzles me is why you are going 100 gain ingame and then decrease it for each car. I would expect that there shouldnât be much difference between cars on that aspect and therefore why not set the gain letâs say to 60-70% for all and maybe do minor adjustments per car on the fly?
It was harder for me to find the sweet spot when i had to tune 2 values. So i Just had the gain at 100 and had only the value of the car which for me at least yielded better results. I donât reccomend my settings but they work for me at least. After tuning those values the only thing that is on my way for better times in acc is the setup of the car. To give you an example Mercedes amg gt3 2020 in spa is far better for me with the safe setup rather than the aggresive. But if you make a custom setup it will be even better. So ffb settings arenât always the problem when something seems off. With safe setup i could go flat out on la rouge when with the aggresive it was a mess.
The journey finding the better settings continues. Stealing ideas here and there from @EsxPaul, @Andrew_WOT & @Loukas_Bourdas I came up with the
They seem to give better feeling and connection to the car especially during countersteering, grip loss and driving at the limit. If you guys are up to give it a try. You may adjust gain and TD strength to your liking if you find my values too much.
A big thanks to the people in the forum sharing experiences and ideas!
For the quick snap back issue it is something in the character of the SC2 use Slew rate to slow the initial reaction of the wheel. I am not sure how much you will need in Assetto (I use 3.25 in iRacing) as I have not been doing much playing with that title.
Thanks, I have tried playing with slew rate before, never worked for me, feels more like putting some thick insulating cover over nice speakers, it just kills fidelity, may be itâs better suited for lower res iRacing signal.
I can concur to that. Tried various values of slew rate with ACC⌠didnât really help in anything for meâŚ
Very nice to see more people trying to brainstorm on how to improve things instead of simply relying on someoneâs else settings or just changing random values and publishing it for everyoneâs amusement.
Seems like at the moment we have two main philosophies of configuration approach:
- One with Kunos Dynamic Damping (aka Gyro)
- Disabled or minimized Dynamic Damping compensated with TD filters
Panschoin is advocating the second approach, which works quite well, even that it does not leverage subjectively the best feature of Kunos FFB.
Just for completeness I am adding mine from yesterday tuning, they still rely heavily on Dynamic Damping but minimize all filters used in TD to get as much details as possible and also (thanks to Panshnoin and ExsPaul suggestion) compressing range by adding a bit of Static Force reduction which lets boost low level details even more.
There is no right or wrong way, in fact I donât think that final results of both approaches feel that much apart from each other, for seasoned Kunos users the first option (with DD) might be more familiar to what they used to with perhaps a bit more âzingâ.
Feel free to add more Recon if you feel details coming through too grainy.
As for TD Damper and Friction, I feel that with Dynamic Damping their use just doesnât add much if any value, but as always itâs just a matter of personal preference.
EDIT: @Panschoin, spent some track time with your last settings. They are really good, very lively, I think you can just zero out DD altogether, it doesnât seem to do anything at 3%, at least I havenât noticed any difference.
BTW, ACC just like AC supports ffb posprocessing GAMMA and LUT.
Description here, except destination folder must be Documents/Assetto Corsa Competizione/config not cfg.
Iâve played with GAMMA today (lower than 1 value boosts low end/midrange), it works except for getting it right you need to adjust in game gain to be close to 100% by lowering gain in TD.
The reason is that itâs applied to 0-100% range, so if you donât go over 50% gain in game youâll fall on the boosted range. I donât think it works as well as SFR though.
May be LUT can give more precise results, havenât tried it.
Sample of lut shipped with AC, donât use it as is, itâs called âcrazyâ for a reason.
0|0
0.1|0.9
0.5|0.1
0.8|1.0
1.0|0
That is a good summary and agree with you. People can use safely one or the other approach depending on their preferences.
I think lively is the word that exactly describes it. I was aiming for that but i can understand that this might not be the best for everybody. As far as the DD @ 3% i think it is adding something but for sure it is very minor.
I have tried GAMMA in the past but i was using 40% gain, so it suckedâŚThat is now a good tip and the LUT is another thing that i havent touched yet. More testing is due therefore both for AC and ACC .
Cheers!
Iâve been doing my best to get to grips with ACC and have tried a few different settings from here.
The biggest drama for me is nothing you change gives you any indication that the car is beginning to slide in the rear. Usually the wheel would go light, but no matter what you change in TrueDrive or ACC, it still feels trash.
Itâs a shame, because the rest of the FFB feels pretty decent.
I tried your settings - they work quite well, but gain at 50% seems crazy high! I had to bring it down to 32%.
Actually this was my main issue with my previous settings. Couldnât feel the grip loss and once grip was lost there was no way to control and save it. With my latest settings from yesterday this is vastly improved, if you havenât tried them give them a goâŚ
something else to keep in mind is the fps. See this https://youtu.be/FGjKFXNBgxQ?t=104
i also read that unreal engine works best with capping fps. I tried with the ingame capping , capped lower than my lowest fps in multiplayer but i seem to get better results with rtss rivatuner. But i still need to do some testing to be sure of that.
Afraid this is per design. You can get data from rear via telemetry, transducers work very well communicating this.
I actually upped it to 60% last night as kept adding 10-15% per car.
Gain is so personal and mostly depends on the individualâs brawn.