Assetto Corsa Competizione and Simucube 2

It is literally impossible for the online profile management to seriously mess anything in the wheelbase :slight_smile:

This being said, we are working on unifying the 2021.3 official release, so that it will also include the 2021.3 Online Profiles Early Access in the same zip package.This will avoid having confusing releases both with 2021.3 in their name.

2 Likes

I know Mika :upside_down_face: it’s simply because I was getting mad with the di 15% bug
one more thing, last time I had to reset my password for the online login, I received the mail like 30 minutes later…when I already switched off the pc tired of waiting…

1 Like

Great, I’ll keep an eye out for that release and update then. Thanks.

Great news for anybody else unaware: I was recently told ACC ffb was improved and gave it a go yesterday, and yes! Finally it feels better to me. The “wall of resistance” surrounding the center has come down and there’s even feeling when over the limit.
I can actually appreciate the title now, so that’s great. It still feels slightly robotic to me, but hopefully that will get better soon?

I’ll be buying the last dlc as well now to support the little I can.

Happy Easter!

2 Likes

I have a lot of oscillation on these settings

Back to ACC and would appreciate if someone shares TD settings.
Not sure if this is still worth checking?
Thanks in advance guys.

I was experimenting all evening with 2021.4_4 and Simucube 2 Pro. Mostly on Monza, trying to see which settings would allow me to lap consistently in 1:47s and feel 488 Evo the best. And then did few laps on Misano.

First, I tried the old setup from pankykapus where everything was at zero, except friction at 7%. It was ok, but I felt reconstruction filter was too high (i.e. too much latency + wheel was too numb). I lowered recon to 1 and had to add damping for additional wheel resistance.

After that I went to default ACC preset in True Drive. Surprisingly it felt pretty good, except there was the same problem - reconstruction filter was way too high. I lowered recon to 1 and also tried few damping/friction values and settled on default 15% and 7%. Gain at 29%. Feels pretty good.

3 Likes

agree with you. I went back to ACC Granite default profile recently with highly satisfaction (with gain at 32for my taste) too after use many weeks pankykapus profile (good too but a little harsh sometimes). I’ll give a try to yours

Stepped back into ACC after a long hiatus to try the above settings, and it still feels so numb to me. I have almost no idea what the car is doing even with gain at 35. I wonder if I need to delete my user folder and start from scratch or something? I want to like this sim, but I continue to fail to find settings that make it feel like an engaging driving experience :confused:

I am running in-game at 65% and it feels ok to me.
Maybe the higher in-game gain setting makes some difference?

I knew you were amazing, but I am even more amazed that you use 65% gain with ACC, especially since I’m assuming you set your wheel at 100% (25nm)? Anyway, I tried increasing the gain, and it definitely helped the feel overall, but the side effect is that the wheel feels way too heavy in low speed corners. I think I can used to it though, so hopefully that’s the case and then I begin reducing the gain overall as I train myself to eventually end up at a somewhat realistic overall force setting. I just wish I could make every sim feel like rFactor 2 haha. Thanks for your reply and assistance.

Have you tried adding some Static Force Reduction?

I usually have it set somewhere in the range of 10-15% with ACC to get a good balance of weight between straights and corners.

Hehe,

I wish, but no, for ACC I don’t run the wheelbase at 100%, but lower. It was based on a friend’s advise to exactly do the opposite and instead of high TD and low in-game, do higher in-game(~65%) and lower TD. I have not tested the 2 ways against each other, so it could be just the FFB improvements by Kunos kicking in, just happened to have not touched the sim for a while and then doing as per that advise and it felt ok for me then :slightly_smiling_face:
Maybe using static force reduction on top helps as @EsxPaul points out, I don’t remember if I have it or not.

Try TBW unlimited and lower TD Damping and Friction, can remove them altogether as ACC has Dynamic Damping. Can spice things up a bit by adding 10% or so of Road Effects.
I use about 45% in game gain and 100% in TD, but it’s personal preference.

In general while ACC force feedback is quite informative on what is going on with the car, it’s more muted than something like AMS2 or even AC, give it some time to attune to it.
I’ll try to find my settings to share.

EDIT: Here


3 Likes

Wow! it’s a very strong ffb settings according to me.

Well I haven’t really played ACC for a long time and decided today to see whats up with the updates and stuff. Now I realized that my old settings were totally off, ether the sim changed over the last year or my tastes changed (or even both). Anyway tried as well all the posted settings and realized that with TC off it is impossible to feel and catch slides or do corrections as counterforces are off for me. Most of the times I felt disconnected with the car and that there is a serious lag from the wheel to communicate what is happening and when it did the forces where either too strong or soft… So, I spent 2-3 hours trying to find out what is happening. I realized that Dynamic Damping at 100 is the main issue (although I know this the suggestion by Devs). To cut the long story short these are the settings I came up with which for me are good enough to give me the feedback I need to feel and control the car. Tried them with the M6, 488 and Maclaren so they should be good for all. Check them out to see if they make any sense to you. Cheers!

2 Likes

So you just substitute in game gyro/dynamic damping with external filter and ULL.
Not sure personally that it is better, but it’s a standard way of dealing with oscillation and aggressive SAT snapback in titles that don’t have that feature.
May be try without any damping and ULL in TD and just try lowering in game Dynamic Damping little by little, you can come to the same if not better results.
But in the end there is no right or wrong approach, as long as FFB gets where you like it.

2 Likes

Exactly…for me at least the dynamic dumping is not working well as it is making the rebound forces too slow and vague and i still find the snapback stronger than it should even with dynamic damping at 100. As i said, turn off all TC’s and see if you can drive like that, i just cant as i dont get any proper feedback from the wheel for early detection and proper response on slides and grip loss. Anyway I don’t see what would be the issue or drawback to use the proprietary filters of Simucube developed specifically for our bases instead of a game filtering system that is supposed to cover all wheelbases. At the end of the day the important is thing to get the desired force feedback feel. As always ffb is subjective. If you see my last posted setting (months ago) I was ok with dyn. Damping 100, now i just cant stand it….

Of course i started like that but it was not cutting it, i had to add the static force reduction to balance the strong counterforces and give it ULL in order to make the wheel more lively.

I tried various combinations including slew rate, various dynamic damper values. I even had to add minimum force 1% although again this is ill advised for DDs. This combination for me is looking good and more realistic. I understand that this might not be for you as i think we have different tastes, but the purpose of my post was for people who are not satisfied already with the existing posted setups.

3 Likes

Surprised that it works this way as Static Force Reduction is supposed to lower force in long corners, not snap back counterforce, if that’s what you meant.
And ULL is a bit of a mystery on how it works, some predictive algorithm to lower oscillation without too much dampening, not increase liveliness per se, but yeah, lowering damping can as a result make wheel more lively.

Actually i am quite aware of the theory and i had the same impression on these filters. But basically i stole the SFR idea from EsxPaul’s post a few days ago and the ULL was the last thing that came up while experimenting. I usually prefer to use the less filters possible, but it cannot always be the case.

2 Likes