From what I wrote:
As for “non communicative” that’s a very subjective matter. I can tell you from Gallardo ST real life that you can feel the slicks and their weight through the wheel, and when they are at certain angles on the track, they kind of rock back against you, so if you are turning quite tight and on the limit of grip, you get this combination of scrub and a rocking action against your hands. And, you can feel changes in the road surface. It’s not constant rumble and vibrations, but you can definitely feel it. An analogy would be like running your fingertips over fine sandpaper while wearing thin gloves.
Finally, when weight shifts over to one side of the car, you can really feel the weight of the loaded wheel and how it contrasts with the unloaded wheel.
So, while it’s absolutely true that your other senses are critical in feeling the car, and the limits of grip on the track, there is definitely feedback coming through the wheel, and that becomes all the more critical if you are not using a motion rig.
My issue with ACC is that it feels like I am driving a hovercraft with wheels. I am not asking for “realism” I am asking for more of an AMS2 / rF2 feel in the wheel. Heck, I would even prefer the original AC feel.
The car slides and I am left guessing about what I can do about it. You can clearly see from the second video link above that this is not how it should be. You don’t need a perfectly realistic rendering to achieve an accurate steering response. rF2 and AMS2 are doing a much better job of communicating what’s happening with the front tyres and when you are understeering or lose the back end. If you are happy with your ACC experience, great. I’m not, and I want to see if there is anything I can do in TD to get my money’s worth. I paid as soon as it was in early access and I bought all of the DLC.
p.s.
That depends on what your definition of sport in motorsport is supposed to be. GT3s are built for rich guys to have standardized competition versions of their supercar collection. Secondarily, they are built to market the higher performance street legal variants for the respective brands, and to reinforce the prestige of those brands.
LMP2 is a different story. Yes, there are AMs who race them, but they are purpose built race cars with an emphasis on sport. You absolutely want it to be a big physical and mental challenge for a driver to triple stint Le Mans or Spa or Sebring.
Have you ever seen Mark Blundell’s 1990 Le Mans qualifying run? https://www.youtube.com/watch?v=6lMItc4cy8U
To quote Alan McNish, a modern (racing) sports car’s geometry is based around power steering.
So, this is not about having the stiffest and heaviest possible steering reflecting some notion of “reality.”
This is about precision and the ability to feel enough of the front wheels to put the car exactly where it needs to be. ACC is vague. You see-saw the wheel and feather the throttle until the car comes back from a slide. That’s not how it should be.
Add things like the ridiculous no consequence downshift and rev limit bounce mid-corner that ACC sim racers do, the easy treatment you get from gravel traps, and various other nerfs, and, for me, it ruins the potential of the product.