Ok, so my issue was caused by the lut config file I had created back in my Logitech G29 days when I tried to optimise the FFB of it for ACC, according to some articles I read on Racedepartment. I had completely forgotten I still had it active in my ACC config folder but yesterday when I deleted it, the oscillation of my SC2 Pro stopped and now the wheel feels fine. Thanks to everyone who tried to help!
hi NuScorpi,
i have never seen such TD setting for ACC !
i ve red upper, ultra low latency should not be used for ACC.
Same, i ve never seen that DirectInput damping should be on 100%.
i ll give a try
I think you can set it as high as you want as long as it doesn’t introduce oscillations. At least with my settings it is working ok. Although ULL is the one setting I can’t really say that I notice much if any difference on. If I understand it correctly it is to reduce latency on the steering angle signal from wheel to PC, rather than operating on the ffb itself.
Thanks for posting this.
I still can’t get this game to feel right to me, but your post pointed me to the LUT files, so at least now I have something that’s on the edge of acceptable for my taste.
I had to generate a LUT file by a small python script and then add some pretty crazy dampening settings in TD to get there(50%-75%). Still nowhere near “good”, imo, but at least I got the “wall of resistance” somewhat under control. Unf. it seems ACC builds up that wall by means of too much force (imho) based on the steering angle, which cannot be brought back in control by a LUT file, without also accepting that it lowers the forces on high speed cornering. It seems to me that high speed cornering feel has been drowned out from ACC, in general, because of that steering angle force as well. It also feels/seems like a true dampener is missing completely in the ffb code, or it might not be set up to counter that same high force from the steering angle.
I could very well be wrong on all of this, but it’s how I feel it.
Anyways thanks for posting what had caused your issue!
@Andrew_WOT If you don’t mind, can you please share your TD and in-game settings for ACC? Your VR settings set is so good, that I figured your FFB settings are equally dialed-in. I know FFB is a bit more subjective, but I’d still be very grateful nonetheless to try your settings.
Also, @SuperMonaco_GP, if you could do the same, that would be awesome! I’ve really enjoyed your settings for other titles. I apologize if they were posted recently for ACC and I missed them.
+1 for the above question.
My settings —
Everything off apart from:
Reconstruction filter: 1
Friction 6
Inertia 12
DI Damping 100%
Strength is just whatever suits you.
Any filters on top of above just dampen what’s coming out of the game.
Here are my settings. These are mainly the original basic settings. Only changed the Recon Filter. Love it very much but only with using 2 buttkickers (i need them for every game - little motor rpm and for gear changes). Very detailed and the gain setting ingame depends on the used wheel (here 30%for my SRB GT3 and 35% on the heavier SSRG Wheel) but FFB is very very very own preference and sometimes you have to get used to it.
I’m noticing that ACC doesn’t provide any feedback when the car is stationary when I start a race, only when moving. Is there a setting that can fix this? Would be cool to feel some resistance left and right turning the wheel while stationary.
Probably only if you want to mess up the force feedback for when it actually matters.
Also — surely there are more forces when driving a car with downforce?
I had feedback with my accuforce, so I’m assuming it’s a wheel setting but it doesn’t sound like something I can change sadly.
I’m curious how otherwise ACC feels on the Accuforce VS the SC2? About the same or very different?
Best thing to do would be to turn off all the filters - reconstruction to zero - etc
If it’s there then it’s there from the game.
hi, this is my TD profile AssettoCorsaCompetizione_2020.11.29_23.32.ini.txt (890 Bytes)
ingame I simply loaded the SC2 Sport profile and raised Gain by a bit, like 5%.
The AF and SC2 are different. The AF is very snappy at low forces where the SC2 feels more linear. The upside for the AF is that the filter is a slider and for some reason I feel like there was more fidelity at lower levels. I’m not sure if that’s a filter thing or the inherent inertia and dampening of the SC2 motor. Overall, the SC2 is a much better platform but the AF was really good for the price.
I got my SC2 Pro a couple of weeks ago. I spent about 5-6 hours configuring Assetto Corsa (not ACC) this past weekend and the FFB feels in the same ball park as rF2 now (also helped by a transducer and NLR V3)so the progression from least feel to most feel is:
ACC -> PC2 -> AC -> AMS2 -> rF2. (I don’t use iRacing).
What’s missing for me in ACC:
- Gyro effects on the wheels and suspension. Great place to test this is the Bus Stop chicane. In rF2 if you overcook the first curb and lurch over onto the left wheels, you can feel the unloaded right-side wheels both oscillating and spinning. It’s incredible. In ACC with the standard SC2 FFB profile, that’s missing.
- Feeling of the slicks on the road. In ACC I just cannot feel the contact with the road surface and the mass of the wheels. I do feel them in most instances of slip/scrub. In real life I’ve been lucky enough to drive some slick shod racing cars and, so far, only rF2 simulates the feeling of those wheels. I would be fine if ACC gets to even half of that, given the other production values and the superb experience in general.
Curb feel is decent, especially on Imola for some reason it seems better than on other tracks.
I will try NuScorpii’s settings (I use his AMS2 custom FFB file). If anyone else has advice on how to improve ACC in the last version (1.6 I believe) that would be much appreciated.
Thanks for reading.
Happy to share here my settings on ACC and TD for my SC2 Pro (+ bass shakers). These are a mix of different settings found here and in youtube… At the moment quite satisfied on how it feels on the 2019 911II GT3 R
Here a useful video IMHO:
You really shouldn’t be using a minimum force other than 0 with a DD wheel. It is meant for belt / gear wheels where the motors are not strong enough to register lower forces. The effect on a DD wheel will be a constant vibration as any details will come in at 1% strength, you’ll lose the 0%-1% subtle effects. It will be always giving you 1% strength one direction or the other, never go down to 0. That may be why you have had to use high recon filter and damping.
Good to know! Thanks! Will set to 0 now
Will try also less Recon filter!
Edit: minimum force set to 0. Recon filter to 3 instead of 5. Feels betterindeed! thanks!
that is a strong setting
must be brutal on long races …
I only have mine at 40% in game and is crazy when driving cars with out power steering perfect for me on ACC though