Wheel turning itself left/right when starting Assetto Corsa

I have actually taken the standard canned setup from Simucube for Assetto Corsa.

@ Bullet4Justice:
Are you also using the standard Assetto Corsa settings from the True Drive Simucube?

no, my own settings.

@ Mika:

Any feedback on my settings and the dangerous left/right turns of the wheel after I launch Assetto Corsa?

Try to test the spring effect (turn it off). This issue is not happening on my test rigs, maybe there are some modifications in your game files?

Someone else has issues in ACC with wheel flicking to one side when joining a race and it was due to having a LUT file still in use from the wheel before the SC2. Worth checking you haven’t got a LUT file being used:

LUT files can be used in AC too.

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it could be the issue, I had a LUT file still in my AC folder from my previous wheel (Logitech G920). I will remove it and report when I hop on AC next, which should be soon.

No previous file/ wheel :wink:

Tried the Simucube AC preset settings without spring effect and the problem is still there.
So I assume it is somewhere in the AC settings maybe.
Could it be some “special” feature like the gyroscopic effect etc…??

report: deleted the LUT file, entered a couple of different sessions and the problem is still there. so the LUT isn’t it. we gotta keep investigating… :stuck_out_tongue:

Gyro in AC was meant to reduce oscillations in DD wheels so check you have it on and at 100%.

Are you using Content Manager? What are your settings on the FFB page?

are you using content manager ? can you post your game settings ?

you have some settings that are causing you the problem. First of all i don’t believe you need minimum force so set it to 0. Then you have to reduse the gain , start with half about 50% and you can finetune it later. Also uncheck that unlock experimental options and leave gyro ticked and it will stil work. Also enable that hardware lock. Make sure you have the same wheel range in true drive and also the same ingame. Make sure that the bumpstop range in true drive doesn’t cause you any issues and i don’t think you need ultra low latency mode. Ofc everything in terms of ffb is so subjective but atleast those settings may help with the problem you are experiencing.

Thanks for the input!

Changed with your inputs and this weird and dangerous left/right turning of the wheel when launching AC is almost gone now.
It still turns a little bit but nothing which can brake your hands or arms!
Thanks

Agree to everything Loukas said already, but put also center boost range to 0% and reduce your effects. These are too high for a DD and will just produce more noise in the signal. Run them somewhere between 2% to 15%.
When the game loads and shows your car on the track pits, ffb gets enabled and there is some jolt on the wheel. Depending on the settings this could higher than usual.

Will try that also!

No the crazy dangerous to me fast turning of the wheel left/right is before the car is shown in the track pit.

center boost range shouldn’t do anything since the center boost gain is at 0 but it doesn’t do any harm to set at 0 i guess. I agree that he should reduce those effects as you said.

Yes it shouldn’t, i pointed that out just for the good order.
@ TonyM, this should happen as soon as AC loads, i.e. exactly after the track loading screen and the moment you see the car from a third party perspective and are able to change setups, etc. 1 step before getting into the car.

Thanks!

I now changed all the effects to 10% or 15% (as well as the center boost range to 0% ) and now finally this crazy left/right fast turn of wheel (before I see the car from outside and can change setup etc
has disappeared!

Thanks guys!!

Will play tomorrow with the in game settings and see how it feels :wink:

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