Assetto Corsa Competizione and Simucube 2

Hi - what were your final settings for ACC. I have a sport model too and would like to try them out. I’m not good with settings so I prefer to use other people settings.

Secondly, do settings change for different models of SC2 I.e. will pro model have different settings to sport etc.

I settled with TD default ACC profile, it feels great as it did before latest updates. ingame I use around 65 or 70% depending on the car, 0 min force, 100% dynamic damping, 0 road feel, 333hz ffb rate.
900 dor, steering gamma at 1.

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Hello,
Before the hardware issues with my ultimate I always use ACC and iracing but honestly I never thinking in changing my SC to a competitor. I tried the competitors and is really good but it’s not comparable to SC.
People have to wait for the new ffb controller and Recon v2.

I’ve been playing ACC almost exclusively since my DD1 purchase in August (a bug-riddled mess now sold for the SC2 Pro arriving tomorrow!). Fanatec may have been the first manufacturer to make sure Kunos is swimming in their hardware, but don’t underestimate Kunos’s rare dedication to pure racing for their customers at their own expense. Every update brings massive improvements to the sim, and new features galore, for free. Just read the latest patch notes on steam; I think only 2 months passed since the update before it and it’s pages and pages long, with 3 hotfix updates inside the next 2 days. Many of the improvements came straight from user requests and feedback from the forums.

They basically sold their soul to the devil to get Suzuka rights for the upcoming Intercontinental GT DLC, which like all their other tracks, will be laser scanned. They did not have to do this. Also, they have no announced plans to develop any other title any time soon, which means their focus is entirely on making sure customers who have already paid are kept happy, which will bring in new ones.

Lastly, devs are constantly interacting with ACC forums - and outside forums. Look out for Aristotelis (lead dev I believe), pankykapus, and Minolin.

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I’m on SC1 but this is the only ACC thread. I reinstalled the game from scratch last night, did a few laps and noticed there’s not road feel or curb feel at all. I can bounce a curb at Nring and the wheel doesn’t care. I was using the 720s GT3 with aggressive setup. I also can’t feel any load in the wheel and there’s no torque being applied at initial steering input. Is there some json file setting I need to tweak to make this work with SC1 motors?

Hi Robert

There is a dedicated thread with various settings that may help you out here:
https://community.granitedevices.com/t/assetto-corsa-competizione/1664

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Lately trying to drive ACC and don’t understand one thing… I can feel wheels scraping asphalt, can feel ABS shaking wheel and some red/white curbs. But i don’t feel suspension at all, like 0… like than driving yellow sausages are flat as glass. For example in iR i can feel suspension, but less road surface feel and in ACC it’s totally opposite.
Any suggestions?
SC2 Pro with 20Nm, Recon at 5, Unlimited, all other filters are 0

Why would you turn off road effects?

Had the same issue, deleted all my old ACC folders (pre 1.0 TBH)
After downloading a fresh copy it felt a lot better!
Also don’t dial the caster setting too low.

@Matthew_Hillman
Road effects in ACC is 100% at 0, above 0 is 100%+ “your setting”

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Oh I didn’t know that, thanks for letting me know. I shall set mine to 0% when I get home.

[quote]
Road effects in ACC is 100% at 0, above 0 is 100%+ “your setting”[/quote]

yah but what entails “your setting”
damping is the only direct input filter that is being used actively in ACC; all others aren’t.

fwiw i run 0 damping, and friction in TD and ran some back to back tests with road effect at 12% vs 0% i found 0% road effects to be slightly faster, but it doesn’t feel real. you feel the road way less other than the kerb strikes, and because the bumps dont’ affect your inputs as much, you can charge the corners way more esp on bumpy circuits.

Damper is only for stationary wheel resistance.
Same as AC.
When you have road effect above 0, you are setting it at 11, that is emphasize what was calculated by physics.
Nothing wrong with that if you like it more this way.
But, it increases road mesh noise that some try to compensate with extta filtering or dampening.
If you feel that you need to do that, try dropping road effects first.

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Well i wouldn’t say it’s a lot better, still no feel of driving over sausages… but thanks anyway

What do you guys set your reconstruction filter to? The default in the ACC profile is 8. Seems kinda high given ACC’s high FFB update rate?

I’ve always kept the Reconstruction setting at 3

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I am fine with 1, same as AC, in fact using same profile for both.

Personal preference, increase if you feel it grainy at low settings. Recon filter tuning is easy, just keep in mind that higher settings introduce latency and more signal artifacts.

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For some reason its always recommended to run ridiculously high recon settings. Im at 1.

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The default ACC profile is one from this very thread, albeit from quite a while ago. The settings were then said to be quite good.

If there is a better profile to use instead, we will add it.

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This is the default ACC profile shipped with latest TD.
Lots of things just don’t make sense in the context of that title, even DOR is wrong.
Recon at 8? It’s 333Hz FFB, what do we gain from such high value except losing details and adding latency.
Damper and Friction DI Effects at 10%, why? ACC only using damper and only for stationary resistance, not friction.
ULC at 10%, ACC does not have oscillation at all, what purpose ULC serves otherwise, is it for that non documented “rubberry feeling” side effect.
Friction at 7% and Inertia at 17%. Any significance in using these rather odd number instead of say 5 and 15.
If GD recommends some profile settings based on internal knowledge of servo and software, can we please have reasoning for these recommendations explained. Every change even if it does not have effect like DI Friction at 10%, should have meaning.
My reaction to the values was just “Err… no thanks, I think we can do better than that”.

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The game has been updated several times since the profile was made, including FFB rate improvements/changes.

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