OK here is the relevant section - which was written for Granity for use with MMOS, However the SimuCUBE SC1 and SC2 basically use these same parameters from what I understand, unchanged. except that the scaling on TD is 10x what it is with Granity or SC1 Config tool which limits the MAX D, F, and I parameters to effectively 10%.
Tuning Tab
Torque Controller-
TBW - Torque Band Width: (parameter = USER_DEFINED) -
This setting is a filter point for the incoming set point information received by the IONI. It works similar in manner to CIS Smoothing on the goals page but it is more customizable. The lower the setting the more smoothing of the signal and in turn increases latency which result in a more dull subdued feeling at the wheel. There is also a possibility that lower numbers also lose some set point information which can result in inaccurate representation of position for a split second… Generally, you want to set this to as high as possible to allow for the most unfiltered information to get to the IONI. Most people have found that 1000 - 1500Hz is the best location. Some game titles do require MUCH lower TBW settings (480 - 680) due to noisy or sharp feedback signals being implemented in their system.
NFF - Notch Filter Frequency: (parameter = USER_DEFINED) -
The notch filter/peak filter is a filter that works on a specific frequency point in the feedback range. This can be used for many different purposes but is normally used to remove specific oscillatory feedback. This setting tends to need to be done while in sim to be most effective as it is so specific in what it will actually affect.
NFA - Notch Attenuation: (parameter = USER_DEFINED) -
This setting controls how deep the notch is in the filter set by db. The deeper the notch the wider the frequencies are that are effected and the more dramatically diminished the center HFF designated frequency is. If the number used in this location is positive you are now using a peaking filter (raising the signal frequency), negative numbers are notch and what is normally used with the OSW.
NFQ - Quality Factor: (parameter = USER_DEFINED) -
The quality factor determines how quickly the frequency returns after attenuation. A lower number indicates a slower return to normal around the NFF frequency effectively widening the number of frequencies that are affected by the filters notch.
TED - Dampening Filter: (parameter = USER_DEFINED) -
Dampening within the IONI is designed to limit overshoot that the servo itself is inducing due to velocity of the armature. Increasing the % adds dampening. Think of this setting as a shock absorber for the wheel it will not change the feedback but will slow the resulting effect as it reaches it’s destination. The goal of this setting is to cut out unwanted positional errors due to the servo overshooting the intended positioning causing unintended forces to be delivered to the servo. This overshoot error usually will show up as oscillations of the wheel. In the case of the OSW if you turn the dampening up too far and over dampen the system the steering will feel dull but will also exhibit a peaky rough feeling at times when the feedback system tells the wheel there it needs to be in a certain position and it moves abruptly and stops without a ramp up or down in velocity to give a fluid feel. Over Dampening the wheel basically causes it not to return to the position it is supposed to be at fast enough. This phenomenon comes across in the wheel as ticking and knocking. If you are to over dampen the wheel you normally will not have positional errors. It is normally better feel wise to have a small bit of over dampening in the system. This setting is best used to Dull the feel of the wheel it reduces the feel of everything and can make the wheel feel sluggish.
TEF- Friction Filter: (parameter = USER_DEFINED) -
The friction parameter adds artificial weight to the feel of the OSW. The Friction Filter adds resistance across the entire signal bandwidth. Going too far on this parameter can actually override the forces applied by the software to return a wheel to center. In essence this parameter slows the reaction of the wheel. The best use of the friction filter is to overcome some of the inherent non realistic feeling created by force feedback… The biggest being the rubber band effect… This effect comes from the fact that force feedback for the most part is designed to return the steering wheel to the 0 index no matter what you do and to do that it adds progressive power in the opposite direction that you are turning… The rubber band feeling comes from when you quickly turn in the direction that the force is wanting you to go and then back into the force… When you do this with a high speed system, such as the OSW, that can move the wheel faster than you can turn it yourself, you effectively lose all feeling of force making the return to center overly light. if you weave like this around a constant radius corner you will find that you get this heavy feeling and then no feeling, heavy and then none, like stretching and releasing a rubber band. By adding a friction % you will slow the wheels ability to return to center in a more progressive manner allowing you to turn the wheel back toward center and retain some feeling of force in the return motion. Note, that the higher you set the friction the more friction you will have in both directions of movement so by adding friction you can increase the force required to turn the car to a possibly unacceptable level and as well diminish the speed of wheel return which can affect your ability to catch a slide. This should be adjusted to a level that you feel is realistic. This setting would be best used if you feel the forces of the wheel are correct but the steering feels overly light in nature, by increasing it you are not seriously affecting the way the feedback translates to the wheel but you are adding weight to the steering.
TEI - Inertia Filter: (parameter = USER_DEFINED) -
The inertia parameter helps to correct for an excessively high speed armature (this actually differs from my initial thought and testing on this parameter as I always revisit what I do) Initial thoughts were that this worked as a power steering sort of situation and boosted initial movement signals but further testing indicates that this parameter slows down the initial movement of the servo when it is given a signal. The feeling of Power steering comes in later in the nature of the steering as it has a nature to reduce the weight of the wheel as the speed increases after initial movement. The nature of this filter reduces the roughness of a FFB induced Jolt (i.e. road bump). Too much inertia though will cause the wheel to feel as if the FFB is rolling off as the weight increases at initial movement by the FFB and then drops of as the speed increases. This setting is best used to reduce the severity of wheel kickback over road bumps.
NOTE: some of the effects of the filters being too high or low have been diminished on the latest systems because at the time this was written we could ONLY use 10K encoders (with 40K points) where we are now up to 4.2M point encoders so the application of filtering is MUCH more precise than it once was. This has eliminated a lot of the ticking and knocking feelings described.
This of course doesn’t cover the Recon filter, Static Force Reduction. Or Slew Rate as this guide was prior to the introduction… I haven’t had time with the Slew or Force Reduction (will when I get Joes SC2 up and running). but the Recon filter is an input side filter for smoothness and all of these additional filters com in after that point… I guess TD as a slightly revised Recon Filter than the SC1’s but I don’t have any idea about what it might do differently but I am guessing possibly it is faster to allow higher numbers to be more usable.