The RaceRoom thread

raceroom

#142

Yes, those new cars are looking very good and the updated physics are gradually transforming RR into a very nice Simulation with a lot to offer.


#143

Is a huge update comming to raceroom on Thursday, 13 gig worth I saw someone from Sector 3 say.

Not sure everything in that thread is going to be released, but with 13 gig something is comming :slight_smile:


#144

hello
Any news about your discussions with sector 3?
we can hope soon the automatic management of the rotation of the steering wheels.
sorry for my bad English


#145

Last I heard, they had actually found my email from last December, and their physics guy also emailed me a month ago. No news since that.


#146

Hello

thank you for reply


#147

At least the new physics (not all cars have it yet) have improved FFB with SimuCUBE a lot. It is possible to have the correct steering angle shown ingame. Alt+Tab to change it in SC Tool is not a lot efford.


#148

Yes, it’s true

And for Steering lock


#149

But it still has to be changed manually in SimuCUBE tool.


#150

But it is sad that Sector3 still provide very limited support to Simucube.


#151

I really like the feel of Simucube in R3E, I am not sure why you all are so disappointed.
I did began driving some iRacing, and when coming back to R3E, the force feedback is so much better with my settings. iRacing felt dead compared to R3E.

What is it that is so wrong in R3E?


#152

My only complaint with RR has been the lack of surface detail but, Sector3 are in the process of addressing that issue. I’ve been quite happy with the FFB for the most part as it offers plenty of range for customization. Some don’t like the unusual FFB setting scheme but, it’s really pretty simple once you break it down to the fundamental effects vs extra’s.


#153

It would appear, that Raceroom does not support as many digital button inputs on the controller as other games. Can someone confirm, that the limit is 32 buttons?

On Simucube 1, the wireless wheel buttons start at button 33, so we may have to implement a compatibility mode for this.


#154

Yes Mika, the last I heard it was still at a 32 button limit and caused problems for those with Fanatec rims in a similar way:

https://forum.sector3studios.com/index.php?threads/fanatec-mclaren-gt3-cant-map-toggle-switches.12954/