I do not know if itβs good, but I feel it correctly

```
FFB Device Name="none"
```

FFB Device Name Alternative="none"

FFB Rumble Pad=β0β // Type of FFB controller: 0=wheel, joystick etc with force feedback, 1 = pad with rumble motor

FFB Gain=β0.8β // Strength of Force Feedback effects. Range 0.0 to 1.0.

FFB Min Force=β0.02β // Minumum force, from 0.0 to 1.0

FFB Min Force Linear Percentage=β0.01β // Minumum force linear percentage

FFB Throttle FX on steer axis=β1β // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.

FFB Brake FX on steer axis=β1β // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.

FFB stationary friction=β0.7β // Amount of friction applied to the steering wheel when vehicle is stationary

FFB stationary friction speed=β2.7780001β // Below this speed the stationary friction starts to be applied, in m/s

FFB steer vibe freq mult=β1.0β // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.

FFB steer vibe zero magnitude=β0.0β // Magnitude of steering vibration at 0mph (reference point).

FFB steer vibe slope=β0.0β // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).

FFB steer vibe wave type=β0β // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB steer force average weight=β1.0β // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.

FFB steer force exponent=β1.0β // Steering force output βsensitivityβ. Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.

FFB steer force input max=β11500.0β // Recommended: 11500 (-11500 if controller pulls in the wrong direction).

FFB steer force output max=β0.5β // Maximum force output of steering force, recommendation 0.8 to 2.0

FFB steer force grip weight=β1.0β // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.

FFB steer force front grip exponent=β0.3β // Range 0.0 to infinity, recommended: around 1.0. Exponent applied to grip weight.

FFB steer force rear grip exponent=β1.0β // Range 0.0 to infinity, recommended: around 1.0. Exponent applied to rear grip loss weight.

FFB steer damper coefficient=β0.1β // Coefficient to use for steering damper. Range: -1.0 to 1.0

FFB steer damper saturation=β1.0β // Saturation value to use for steering damper. Range: 0 - 1.0

FFB steer force balance mode=β0β // Mode for how to add the steering forces together (lateral, load and diff). Acceptable values: 0 = lat + load + diff, 1 = sqrt(lat^2 + load^2 + diff^2), 2 = sqrt(lat^2 + load^2) + diff, 3 = sqrt(lat^2 + (load + diff)^2), 4 = sqrt((lat + load)^2 + diff^2)

FFB steer load multiplier=β0.3β // Multiplier for vertical load on front tires. Range: 0 - infinity

FFB steer lateral multiplier=β2.0β // Multiplier for lateral forces. Range: 0 - infinity

FFB steer rack factor=β0.05β // How much of the lateral forces comes from steering rack. Range: 0 - 1.0

FFB steer load change exponent=β0.95β // Exponent for the change in load on front tires. Range: 0 - infinity

FFB steer load change breakpoint=β1.0β // Breakpoint (value that will not be changed) for the exponent on the change in load on front tires. Range: 0 - infinity

FFB steer spring coefficient=β0.1β // Coefficient for steering spring. Range: 0.0 - 1.0

FFB throttle vibe freq mult=β1.0β // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50

FFB throttle vibe zero magnitude=β0.01β // Magnitude of engine vibration at 0rpm (reference point).

FFB throttle vibe slope=β0.0β // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).

FFB throttle vibe wave type=β0β // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB rumble strip magnitude=β0.9β // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.

FFB rumble strip freq mult=β2.0β // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.

FFB rumble strip wave type=β0β // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB rumble strip pull factor=β0.0β // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.

FFB jolt magnitude=β0.0β // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.

FFB shift jolt magnitude=β1.0β // How strong jolts you get from shifting. Suggested Range: -2.0 to 2.0.

FFB shift effect duration=β0.05β // Duration of shift effect in seconds

FFB slip effect=β0.2β // Slip effect, from 0.0 to 1.0

ffb slip freq multiplier=β1.0β // Slip effect frequency. 1.0f = 1 cycle per wheel rev

ffb slip wave type=β0β // Slip effect wave type

FFB pedal throttle vibe zero magnitude=β0.1β // Throttle pedal vibration at 0rpm (reference point)

FFB pedal throttle vibe slope="0.15"

FFB pedal throttle slip vibe=β1.0β // Throttle pedal vibration on tire slip

FFB pedal brake slip vibe=β1.0β // Brake pedal vibration on front tire slip

FFB pedal brake vibe slope=β15.0β // Slope for brake pedal vibration based on speed and braking %

There is always a bug with collision effects, so always set it to 0 .