The RaceRoom thread

I found. you must activate the damage in the game

Do you actually feel the flats in R3E? I have flat spotted the tires hard several times, to the point I get an puncture eventually. Changed the output in controller file to 1.0 (default 0.5?).

Yea, maybe I can feel something vague but could be related to something else happening, not near what you get in rF2, AC or AMS.

I’m running SC1, Biss-c, fw 0.50.4 all effects on 100%. Damage, wear etc is all on in R3E.

Edit, I will check the effect history next time I try R3E and see.

neither do I on SC2, r3e wasn’t and will never be intended to be used on dd wheels, it’s been years since we all - here in this forum - tried to come up with some decent ffb settings, with no success.
I gave up with this sim, despite having bought all the content.

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My RCS
SimuCube 2018_V0.3.rcs.txt (34.5 KB)

Sine wave 100%
Square wave 100%

Other filters
Damping 2%
Friction 0,5%
Inertia 0,5%

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Except for flats & stationary friction, after December and few hours tweaking the settings (a’la rF2) the FFB is really good. If we stick to official content, not really rF2/AMS but very close, mostly better than AC I would say (IMO as always).

I tried R3E early 2017 and the bad FFB was one of several reason I never got interested. Now both FFB and the updated physics are so much better.

SC1 settings
Filter “1”
Bandwidth 680Hz
Filter disabled
Other filters 0%
Effects All 100%

SimuCube 2018 JR.rcs.txt (30.6 KB)

Edit, with cars without updated physics I would add some damping, wheel to light otherwise.

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It seems that square is output, but nothing happens, slider at 0 or 200% makes no change.
r3e

@Herve45, what fw are you on?

Same for me.

According to Alex Hodgkinson, square wave is used to send flat spot effects to the servo:
https://forum.sector3studios.com/index.php?threads/ffb-guide-december-2019.14067/page-16#post-193346

I can sometimes see that the square wave effect has been created (empty balloon TD symbol) but I have yet to see it become actively controlled by the simulator (filled balloon TD symbol)

I did ask the devs for a more full explanation of which effects are actually utilised by the game. That was around 3 weeks ago but still haven’t heard anything back.

My square wave’s on 100%

concerning the square wave which manages the flats on the tires

it must actually activate the damage for it to work.

the patch is black at the pit exit and turns white after 30 sec. unless you make a dish on a tire
as soon as there is a dish, the pastille remains black.
the vibrations are much lighter than on rfactor 2 for example.
in simucube, I set square wavec to 100%. I tested 200% but didn’t feel any difference. Maybe 1% is enough

Sorry
I don’t speek English. I use Google translate

i tried your rcs
the steering wheel is very hard for me
we can really feel the rear wheels
but information on the front wheels is missing (understeer, slip)

I always felt that if you change something ingame, for example lateral force, then ffb fells better one way and worse on another. it seems impossible to find the right balance.
my guess is that this sim requires very different ffb settings depending on the car you drive, which is something I really haven’t got time or will to do…

I recently witnessed what appeared to be flat-spotting effects with RR but, can not confirm 100% as my nephew was playing at the time but, the wheel visibly shook after spinning out of control. However, his car also made contact with other cars so I’d have to do more testing to determine if it was due to suspension damage, bent wheel, etc.

Overall, I’m very happy with the recent updates and resulting FFB with the title (SC1). We should note that S3 recommends creating a new controller profile (as well as the car-setups) made from the new SimuCube preset as some FFB and physics have changed.

The physics and FFB developers have been using both the AccuForce and other DD-wheels to develop new presets for DD wheels. In the past, I’ve used an older version of the AccuForce preset (RR) to make my SimuCube profile with good results. Things have only gotten better with the recent updates but, we should all be starting with a fresh SimuCube preset when making our new controller profile.

RR-FFB has always been dependent on striking a proper balance between the vertical and lateral force settings and while that is still the case, it’s actually easier now because the new profile seems to work well at the default settings. The Steering-rack effects also don’t have the negative effects that they had before so they have clearly solved that issue. I can also now feel more surface detail than before that supports my motion system, so all feels more in sync.

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I tried yours as well, wheel was light so might be different car multiplier or simple different preference.
Some aspect was better, so I have now changed (and updated my post) my settings a little bit.
I did not change Simucube setting, might be why I had some oscillation issues with your file first.

But I think R3E have provided good parameter settings, at least for the updated cars to please lots of different preference.Tried some non updated cars, there the FFB was to ok, but damping might be to light, but then you could maybe add that to the specific profile in SC software (use to that, still using separate profiles for rF2…).

But still think the static force & flat spot might not be working correct.

I don’t use multiplier and I use Porsche GT3 r 2019

your last RCS is interesting. I study it but I have not yet managed to find satisfactory settings for the slips and flatspots on the tires

hello, can someone please post their ingame settings after update? :pray:

My settings

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Thank you so much :hugs:

Very good settings but steering range should be always on max in every sim in my opinion. Here max is 1200… you have only 486. Ingame Speed Senitive Steering 0, Min Steering Speed 0, Max Steering Speed 0…

486 is only for porsche gt3r 2019
You must modify for other car
540
720
900
Etc

I thought the game doing this automatically for every car when steering range is set to 1200…?