SimuCUBE Open Source Firmware Development Update Thread

Just make it global shortcuts. Those wanting to use a joystick can use a software like joy2key or similar.

It’s quite similar to the suggestion I made some time ago about an API to select strength, profile etc. that could be used by 3rd party software, e.g. an LCD software or even an in-game app.

Out of interest, should we be controlling ffb levels through SimuCUBE and Granity? Much of the advice I have read previously suggests we should always leave Mmos/SimuCUBE/Granity at 100% and control ffb levels in the game itself.

Depends on the game.

We already had a lengthy discussion about this a few weeks ago. :wink:

Controlling SimuCUBE force strength via some API also brings up another good question:

DirectInput has method to set device strength (Gain) parameter too. If a game crashes for whatever reason, that can be left in a strange value. I think I will have to add a button to the UI to reset this to default, as not all games set that gain at startup.

Also, if someone sets a strength via API or hotkey as envisioned here, should it be reflected in the UI, in the current profile, or should it just be a “temporary” thing that happens in the background?

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Hi guys, i just entered the forums now for the first time and tried to catch up. I am a rFactor 2 user and keep having issues with simucube loosing ffb with firmware 0.83 (also version before) and only thing to get ffb back is close the game and restart. Could anybody point me in the right direction if you guys think it is on my side? for your info i am one of the first people who got the simucube and never encountered these problems running mmos. Using a small mige with oldest encoder (5000?), If i need to give more info please tell me what you need to know.

Mika and team Granite (Beano included) thanks for your stunning work on this and keep up the good work.

Cheers

Ohw i see now my post above should have been done in the bugs reports? Please forgive me

Mika, what about implementing the torque control via SimuCube input, like we had on the IoniCube (potentiometer on anain+/-)?

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Possible, but will still have to think how the profiles should work with that feature enabled.

is there any particular reason why the new firmware doesnt allow dfu mode in software to make it easy to swtich between mmos and simucube firmware?

i dont see a reason why it should be hardware switch only solution now. way to much hassle to open the casing and switching etc when it worked perfectly well before in mmos.

We didn’t do MMos. Already in summer, I spent around 3 hours in trying to make the firmware to boot up to DFU mode, unsuccesfully. I decided to move on, and implement our own bootloader from there. So, it is on wishlist, but there are more important things to do to improve beta for now.

ah. that explains it, makes sense.

didnt think it was a feature that was hard to implement, but what do i know :smiley:

thx for you answer.
looking forward to all thats coming.

Perhaps the torque/current set in the profile could be taken as the ‘maximum’, and the potentiometer input allows adjustment between 0 and ‘maximum’ only - therefore no nasty surprise of increased torque beyond expected, particularly when swapping cars. Myself and a few others only ever used the ANAIN torque control to progressively decrease torque on longer races. No need to ever increase torque over what we had initially configured.

Thats what I had in mind; also set as temporary which won’t be saved to profile.

So, will just have to implement the logic; perhaps with a configurable on-off button and then +/- 5 % buttons OR a potentiometer input.

But this will have to wait, as implementing the effect support is on top of the list.

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Thank you i appreciate that. And you are right Effect support is more important.

I like this idea! :slight_smile:

Nobody? :disappointed:

Jjust if anybody with way more knowledge than me could point me in a direction to tell me where i could search.

Thanks for reporting this. I did minimal testing during the summer for rFactor 2, so there might still be also bugs in the firmware that cause this.

Hopefully I can have a good development session for a few games in the near future. Before that, a bugfix release for the current 0.8.x release is going to happen.

will this bugfix version contain tweaks on the rcon filter?

No, not yet. We haven’t been able to make it trigger in simulation.

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posted a few things to try Eddy certain it is not SimuCube issue but maybe rF2 controller file problem :sunglasses:

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