SimuCUBE Open Source Firmware Development Update Thread

Did a bit of testing this morning, I setup a simple macro/keypress loop that I execute once in a race session, The macro waits for the session to start and then would escape to menu and restart the session and then do this 50 times before completing.

Running pCars2 with SimuCube off, the loop would complete
Running pCars2 with SimuCube on, the game will crash to desktop during that loop

USB Debug value is always showing 0, let me know if there is any additional information that may assist.

You can of course leave SimuCUBE just connected but not assign any controls to it. Does pCars2 still crash?
Whatabout any other wheel or FFB device as controls, does it still crash?

So far so good with the Newest Firmware 083ā€¦ I may be experiencing what you call numbness at upper strength (I will have to turn down MMC and see if it still occurs) but it is not exclusive to this it goes back to 080 if it isā€¦ I attributed it to turning over slip and going into an understeer situation as all it took was backing off the steering a bit to get the feel back and feel like I was going faster through the corner, not sure if I actually was but it feels as if I can get back on the throttle more and faster when not in the ā€œnumbā€ zone and it didnā€™t sacrifice lap timeā€¦

So it could just be the way iRacing telemetry works in regard to tires and slip angleā€¦ and given the Recon filter smooths everything it would smooth and enhance that effect as wellā€¦ Real cars tend to do this too (gets real numb over slip) but the way it happens varies considerably with the type of tire.

Did a bit more quick testing, but probably need to do more than one pass (50 restarts) to be confident the stability is as it seams without simucube active

Test with CSWv2.5 (simucube powered off) - Stable

Test with CSWv2.5 (simucube powdered on but not assigned) - Stable

Test with SimuCube active (CSWv2.5 powered but not assigned) - unstable crash to desktop occasionally ~ 1 in 15 +/- ~25%

pcars2 only or are AC, iRacing crashing as well?

pcars 1 had huge issues with mmos. everytime you assigned an axis or button it crashed. a mmos update fixed it.

My crashes reports are from a PCars2 perspective, Iā€™ve not tried others sims although I do have Pcars, R3E, AC & Dirt Rally but I donā€™t really use these much so not tested with SimuCube to say if they are stable or not.

iRacing has been bomb proof for me.

Ok guys, it lookā€™s like this time upgrading from 071 to 083 I was lucky and did not get the numb force bug like I had with 082b.

Using the same configuration with 083 that I had in 071, I still have the feeling that lower forces like rumble strips and the road textures are not as strong as they were in 071.
Would be great to have a possibility to switch between the two modes (071/083) within the configuration tool without re-flashing.

Additional to iRacing I also did some test in pCars2, AC and F1 2016.
All without any crashes!
BTW 083 is the first Simucube firmware that worked for me on F1 2016.
All version before that were not drivable. I had constantly screen freezes for several seconds ever 1-2 seconds. However, force feedback feel is super crap atm.

Interesting - for me F1 2016 crashed 2 out of 3 times as soon as the race started, and in the 3rd I crashed in the wall, because of unusable FFB settings.
Iā€˜m using Windows 10 and a GTX1070 - what setup do you have?
Would it make a difference to run Simucube as admin?

Iā€™m on Win10, GTX770 SLI, i7 6700k@4.5GHz
I did test F1 2016 only time trial and the force feedback feels like driving a drill hammer.

You donā€™t need to run the ā€œSimucube Configuration Toolā€ at all.
Itā€™s only to configure the wheel, so it doesnā€™t matter if you run it as Admin or not.

the crap ffb is probally just that game itself :wink:

yep, I agree :slight_smile:
but I couldnā€™t resist when I saw it cheap on sale.

Interesting, but pretty weird!!! Youā€™re having the exact opposite feeling I had. For me, 071 was the worst (weaker forces wise)! I felt I lost almost all the feeling of weaker forces around the center of the wheel. With 082b (I didnā€™t try 083 yet), everything is great again, just like with MMos. Btw, Iā€™m running a small mige, 12A, 84% force in Simucube configurator, filter 1, and nothing else.

Im not sure about the complete validity of this statement but due to a few issues I have had in 0.7.x and the change in feel with 0.8.x and knowing what the basic workings are of the system with 0.8.x. the 0.7.x strength slider via Signal was not acting linearly so some forces were boosted that shouldnā€™t be and others were suppressed. In addition the Drive could not Apply the filters fully accurately to a reduced signal size which would change the feel at the wheel even further.

The newer system does No Scaling to the signal and therefor the Filters and linearity are retainedā€¦

There is no real way to be able to switch between the slider typesā€¦

Hey Brion,
The loss of FFB fidelity at higher torque levels was almost like when you hit clipping, and the servo would simply cease to provide any useable feedback - just a numb feeling servo with some centering applied. It was very real for me with 0.81 at least, where I had to run my servo slider at 40 in iRacing, with 100% in the Tuner GUI, to make it feel active.

Now, in 0.83, I can return the settings to my previous ones of around 28-30 on the slider in iRacing and 100 in the GUI. Car is the Ferrari around Laguna Seca.

Now it behaves as it should, no numbness on full-torque. In both instances, my laptimes and driving behaviour were the sameā€¦

Cheers,
Beano

I donā€™t think that bug is fixed. I managed to get it to trigger at office too. Investigations this week!

Yeah, but somehow it feels very good on my setup now. 0.7x was good for me, all versions before as well, the effect only started 0.8/0.81 for meā€¦

Thought I imagined it, but more testing driving car on edge proofed it was a problem. I did not retest in 0.82b, but 0.83 definitely fine again.

Let us know what you find when you do :slight_smile:

OK I must have never really experienced it then because I ran 0.8.0 (which had the double scaling) and then the 8.1 (Mika warned of an issue oddity) I never ranā€¦ I had 8.2 and only ran a little and then I have run quite a bit with 8.3 and nothing seemed to change for me so I might have missed that issue in its entirety.

Yeah, it was pretty weird FFB behaviour, but happy Mika could reproduce it - in 0.83, it is fixed for me, but until he knows what is causing it, I suspect it might resurface in later releases.

My gut is telling me it has to do with the new filtering/force scaling et al, letā€™s see what he finds.

Did I understand correctly that in 0.83 you coud control the FFB force by lowering the Overall strenght and not loosing FFB detail.

I found that, if I used this method the FFB feeling was greatly diminished.
In 488 GT3 and Skippy the feeling was almost like driving againts strong spring. Very little information what the car was doing.

I had iRacing Nm at 20 and Overall strenght at 76% (Small Mige/SinCos). I tested several different filter settings but it did not make huge difference. When changed setting to iRacing Nm 26 and Overall strenght at 100%, feeling went back to normal.

Japo

i am also pretty sure the usb bug was also interfering with the ffb. everything is much better since its fixed in 083.

1 Like