While torturing my poor Lenze it got so hot I couldn‘t touch it anymore.
Maybe that introduced a new issue I never had with my Argon. The Lenze slipped through - exactly like the clamping set was slipping, did even sound like it, but the center setpoint was always right, it never changed! Anyone ever experienced something similar?
I have the exact same problem with my AKM52K and Simucube/720w, Granity detected current settings, 100% FFb in config tool.
Having upgraded from MMoS to GD firmware, and the encoder to a BiSS resolver, the 52K becomes very hot within 15 mins - as posted elsewhere there are fault errors which are reduced in number by setting FOC to maximum.
However when the 52K is very hot, there are non-fault loss of FFB, which I assume are due to the servo over heating. When turning leading to a high FFB load, there is a slight ping, then FFB drops to zero for a few seconds, then returns to normal when the wheel is near centered, and intermittently recurs with high FFB.
I think the solution with the 52K will be to drop amps and/or reduce FFB below 100%
Also, take note if the Simplemotion error counter in the Configuration Tool increases at the moment of this happening. Current theory I have is that it does not.
tested further rF2 no filters in config tool force 100%, car in game ffb multiplier 0.6 i can play 30 mins no problem
same car same track multiplier 0.7 again 30 mins race no problem
same car same track multiplier 0.75 4 laps ffb cut of.
Same car track game and config tool settings.
Reconstruction filter 7 (tried unlimited and 470hz because rF2 uses 400hz update speed)
In game ffb multiplier 0.75 cut of within 2 laps
In game ffb multiplier 0.70 cut of within 2 laps
@Eddy: what is your setting for FFT in the Granity fault limit tab?
I had a problem with occasional FOV faults since installing the new FW (in contrast to MMos btw), but increasing FFT from 0.3s to 1s fixed it for me so far.
Maybe 1s is a bit too high, but I first wanted to test if it does work or not.
As I said, a FOV fault.
With the current firmware, you can’t be sure there as the faults are cleared before you can read them out, but with 0.7.x it was possible to read out the fault reason.
Slow remote desktop connection to development computer, all dev hardware powered off.
Decided to do something still:
In the Configuration Tool there is now a rudimentary indicator of which FFB effects are created by a game, and which effects have also been actively updated with new data during the last 10 seconds. I think I will change this to 30 seconds after some testing that this actually works as intended.
Edit: also this version should have gotten rid of any and all pixel width and height settings in every UI element. This means that it will work in high-DPI displays or with custom scaling factors as well.