-
We are working on a few UI improvements still, but haven’t forgotten FFB.
-
No FFB changes recently. If there were, we would have written to the changelog.
-
Some new filters are in pipeline, but very limited number in order to not get the device impossibily difficult to use/tune.
-
Game telemetry based effects: On idea stage.
-
Non-linear FFB (gamma filter) is in Simucube 2 Ultimate.
hi all, so I added the “tray” command to the TD shortcut, it works as intended but most of the times if I launch TD from the tray it hangs, and I am left with Task Manager to close it.
am I doing something wrong maybe?
Was it really necessary to remove the old bumpstop settings? Now Hard is too hard and too bouncy and Medium is too soft. The old settings were perfect.
We analyzed the telemetry to get an overview of what type of settings people were using in general, and then made three distinctively different feeling bumpstops settings based on the range people were using.
It was also evident that people were using low bumpstop strength, and then complaining about how the FFB forces could overcome the bumpstop forces. That caused us to think about this a bit, and we didn’t not find one single, convincing and reality-based reason on why the bumpstop strength should not be anything else than 100%.
We will adjust the settings again in the future. So far, the feedback has been that the Soft is already too hard, i.e. exactly opposite on what you are suggesting.
Just for information, my old bumpstop settings were as shown in the picture and felt perfect to me.
In my opinion, the new settings have no place in this interface, because they are set once in a lifetime and then never again. But doe what you can’t leave. For me, it wasn’t necessary, but who am i!
The filters have an effect on the bumpstop too. If you have Slew Rate Limit set quite low try raising it or setting it to off. High recon filter also seems to make it more bouncy. ULL at 5 works better than higher too.
Indeed, true.
We have two signal paths available. Perhaps the bumpstop force should go to the path that does not get filtered on the servo drive
you are so right, i tested it and it feels ridiculous. I hope that this will be fixed soon.
Maybe it would be better to just roll back and leave this setting where it was.
Hi! Is there any device damage possibility if my wheel settings is clipping from 1 to 5% regularly? This settings is ideal and have the most informative feedback, but i have regular clipping. Also there is no way to make more recon filter, i don’t want to do this. I’m driving iracing. The real question is only about wheel longevity
No damage possible by clipping.
Thank you! This is great. I can drive Like a mAN
Hi Mika,
After having now had the SC2 pro for a good amount of time it has become a problem for me that the Simucube’s scale the output the way they do.
Basically it is the strength of the motor that is adjusted when lowering the NM in TrueDrive.
It is a shame since it means that lowering the NM in TrueDrive leads to worse feedback than lowering the in game settings.
This means that I cannot limit the output as I wish to do for safety reasons, since it cripples the output quality to do so(at the lower forces).
For example running at ~10NM right now feels vastly worse(at the lower forces) than running at the full 25NM, but with corresponding lowering of in game ffb settings.
It would be much preferred, from my perspective, that you always run the motor at same strength, but then scale & clip the input signal instead.
Is it possible that you will either change the way it currently works, or that you will add an additional strength control or a way to toggle between these ways of doing it at any time?
Cheers,
-Karsten
The FFB strength setting (from device driver / control panel and from in-game) have always worked the same way as Simucube does it. However your feedback is noted.
Nice, weekend responses Thanks!
I have to add that I do think it’s an area in which “the other brand” seems to have a distinct advantage. I’ve been doing custom files for fun for a while now, and the feedback I get from those very much suggests that they have far more force at the lower end than I do, at least when I’m not running full throttle in TrueDrive.
Fwiw, thanks again for late weekend response!
-Karsten
Some devices might be artificially boosting low forces.
Non-linear torque filter (gamma filter) is available in Simucube 2 Ultimate.
Heh,
That’s a sad story: I originally bought the pro because I was reading that the sport would not have all the filters…
That said I would still prefer the motor at full and scale on input
But thank you Mika for taking your time even now
Could be related to this post.
Back in OSW days MMOs was giving signal strength control in addition to Granity motor amperage setting. Starting with SC1 it’s only motor current that controls FFB strength.
Bad move imho…
But I’m thinking Truedrive(well, not the UI part alone, but with the firmware) should be able to scale the input signal and clip it afterwards, which is all that is really required.
I think it might be truly beneficial for:
- games that do not have proper FFB scaling in game like Dirt Rally series, otherwise it doesn’t do much over what you can set in game.
- separating bumpstop strength from overall FFB gain as motor will be always at 100% amperage setting.
Is that something that could be added on rest of the sc2 line in the future?