Ahh ok, makes sense now.
Thank you, Mika.
Ahh ok, makes sense now.
Thank you, Mika.
Does anyone else than @nicsos123 and one other guy who we have also contacted via FB and email, have an issue where the wheel has huge resonance issue when high torque mode is inactive?
Tested on iRacing RUF @The Glen with SC2 Sport.
Not HUGE resonace but is grinding and can hear&feel some kind of slip angle or clutch?
Only audible with sound off but sometimes my rig can translate sounds2vibrations
I sent you a message.
Yes. I get a noise and slight vibration on my Pro, until high mode is activated.
Depending the profile I use I have a resonance especially when the suspension works
Reading the Simucube 2 True Drive Simple UI: steering range options topic, I realized what’d be a great improvement for the vast amount of sliders: Being able to directly input the value by clicking on the value on the right and typing it in.
This makes it much easier to input distinct values without having to fiddle with a slider.
I put together a quick example:
I have couple suggestions for Ultimate filters since it’s aimed toward more professional use Simplicity and ease-of-use shouldn’t be priority.
I would love to see some filters settings as a curves on X/Y table for example X: static force, Y: wheel angle ore better yet Y: tires slip angle
Dampening filter have big resonance on slow stady imput where there should be no efect so mayby X: dampening Y: imput speed?
Hi guys ,i cant play rf2 at all i tryed to changed many thing in the setup …filters etc ,put the same steering rotation in game then in the sofware …cant do anything …,the steering go crazy and turn ,turn,turn and finally stop and nothing … its make even the true drive sofware to crash and i lost all ffb in the wheel and need to restart it on/off button ,… please help !!!
I am sure I saw a post in the SC2 discussion thread that you had found the issue with Ultimate model resonance and it’s fixed in current beta version that is out for test now. Is that the same issue that Bladrunner have posted a video about earlier in this thread regarding noises in Raceroom when you activate friction filter (read anything more than 0%) ?
I certainly is experiencing the same as him in raceroom on the pro model,and was just curious if this is same issue you clearly have found and cured for the ultimate model.
Is there a way to do rebinding of SC2 wireless wheels button inputs? I have the Ascher large buttonplate and formula rim and am running into a lot of conflicts.
For example, if I want to activate crewchief with a button on each wheel and am having difficultly getting anything I like to line up. When I talked to Martin before ordering he made it seem that the buttons would line up somewhat but that doesn’t seem to be the case.
The unlabeled ones I am assuming are just over 32.
All the top buttons I would want to use for comms on the buttonplate are the same as the rotary turns on the formula rim.
Do you mean reconfiguring the button-plate module with different buttons going to different pin-positions?
If so, no, not really, unless you have a pretty pricy programmer - but GD has stated a few times already that due to service-support constraints, these will be available to wheel-manufacturers only, not to diy crowd.
So you need to contact your wheel-supplier for support on these
I was actually hoping there could be some remapping though true drive based on wheel rim connected. I can do the remapping through autohotkey but it has no way of knowing which rim is connected. True drive on the other hand does have that info so if the remapping could be done through there it would make things a lot easier.
I think it is not possible, as the button-module uses a standalone wireless programmer…
Nick, I am working on something that will help with that for iRacing.
However you could resolve this in autohotkey by using an ini file you create to tell your script which car you are using. Check out the iniread autohotkey function.
Oops, yeah, I meant he can’t reprogram the pin configuration on the button-plate…sorry for confusion in my response…
Hey Fred, can you elaborate on this a bit? Are you suggesting just changing the ini manually whenever I switch cars or can this be done automatically?
I am interested to see what you are working on when it comes out!
Automatically, no not at the moment but soon hopefully. However that is a phase II of what I’m working on.
Picture a control panel for iracing with three sets of tabs. The top set is completely configurable and allows for up to 150 cars to be selected, it will default to the last used. Selecting a car will set the iRacing on screen elements for that particular car (black boxes etc). It also tells the script various things. This will extend to other things eventually, e.g. setting the windsim ini for the car if you are using it. The car selected is written to an ini file as “currentcar”, you could use this in your own script.
The centre section allows you to group all your apps you need to use frequently into a simple set of tabs to easily launch them. E.g. DiView, Windows Controllers, Motion Software etc and a few tricks like opening the setups folder for your current car or the joycalib.yaml file for that car.
The bottom section has a “Race” tab, you can click a button and it will start specific apps for the car selected (e.g. TrueDrive, or iSpeed), other tabs in this section are free but can be used for telemetry apps or setup apps.
It does various other things like providing a set of radio buttons to control all the VR settings rather than manually updating rendererdx11.ini. I am a week or so away from releasing an alpha.
Beyond SiPo, Beano and a couple of others I’ve not publicised this before, does it sound interesting?
Note to GD, if you’d like me to remove this post please let me know if it breaks any rules.
I’d love to have this!
Will the next update solve the annoying noise problem? (e.g. DR2.0)