Simucube 2 general settings discussion

Thanks for listening to the less experienced virtual drivers!!!

All your help to configure SC2 is welcome

After around hundred twenty hours with ultimate I can tell you this.
None of those games force feedback is prepared for power, speed and acceleration of those Motors, without any filters it’s like driving with power hammer in the hands.
Thankfully GD Team gave us those very realistic feeling filters. I found dumpling, friction and inertia to be minimum at 15% each. Static Force reduction filter for me is useless filter; you ending up with less forced to turn so lighter Force Feedback but that annoying bump steer is even more abrupt, I wish this filter would be other way around, to filter out those bum steers and jolts without affecting steering effort. A race car drivers usually prefer steering to be heavier simular to brake pedal for more precise control and muscle memory. For example is easier to feel and remember difference Between 1kg and 10kg then 1kg and 1.5kg I hope it makes sense to you. Also try those filters without even going into the game just applying one of them and moving steering wheel fast and slow you will feel efect off it. so when you’re driving and you don’t like something about force feedback you will know which filter will change that feeling in which way.

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I feel the same about Static Force Reduction, at the end not using it in any of my profiles. I prefer a Filter working the other way like your description

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Sorry, but I do not agree, SFR is a huge step forward for me, now I can use some cars that were undrivable before, like TCR or WTCC (among others) in RF2 and most of cars in RRE.
Your settings in AC are very good and they can be used without SFR (not for all cars for me) only because you added a 21% of slip effect.
For me SFR represents the most important reason to buy an SC2 for OSW owners

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AC settings from Sim Racing Garage

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iRacing Settings from Sim Racing Garage

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PC2 settings from Sim Racing Garage

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Would be good to get everyones view on the above - confirming which Motor you have?

I am running Ultimate so may need to bring the force down a bit.

Does anyone have rF2 or AMS settings you can post for testing?

rFactor 2 settings from Oliver on this forum

The way you described the static force reduction filter is (almost) exactly how power steering works.

I never came across power steering system that on bump or curb ripping steering wheel from my hands.
Overall strength slider works much better in this regard.

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Why not use overall strength slider if steering forces are too heavy? With Static Force Reduction filter all that totally unrealistic bump steer is even stronger and worse part of it when car gets out of shape this self aligning force is not filtered because it’s not static so it feels like passenger grabbing steering wheel and correcting for you with much stronger Force than turning Force. I wish we had jolt reduction filter to get rid of this annoying bump steer in every sim.
That’s my opinion and I know everybody is different for me SFR is a gimmick that makes things much worse.

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Exactly why I’ve been limiting overall FFB output in True Drive rather than using Static Force Reduction, I don’t need 32nm spikes from bumps, crashes and counter steer moments.

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I just got into rf2 and use 1.5% damping and .5% friction in Simucube 1. I noticed that same thing. I really like the FFB when driving but the reaction of the wheel when you use a curb, put 2 wheels on grass or even hit a sizeable bump, the wheel snapping out of my hands is over done. Supposedly there’s some json file settings you can use to cut this down so gotta hunt those down.

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try this just leave Static Force Reduction filter at 0%

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I don’t have a SC2. I’m on a SC1.

Hi Robert . for SC1or SC2. on the grass or anything off track bumps etc .set your controller profile ,Off-road multiplier to 0.1 . it maybe on 0.4 . also set your …Jolt magnitude to 0… also make sure rf2 is closed when making these changes, or they will not take effect…:grinning:

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Thanks man! I’ll give it a go tonight and report back.

Hi Robert be sure to make the saved profile , the one you use to play the game ,is the profile you make the changes to …regards denis

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Blockquote
when car gets out of shape this self aligning force is not filtered because it’s not static so it feels like passenger grabbing steering wheel and correcting for you with much stronger Force than turning Force.

This is a huge problem. I’ve been bringing this up for around 2 years now. It doesn’t matter what sim I play, Self-Aligning Force is WAY too powerful in ALL sims. When I get I big slide, what happens is EXACTLY what you described, it feels like a passenger (or an invisible person) has grabbed the wheel and correcting for me with way too much strength and often also too instant/abrupt. SAT (self-aligning torque) of course is realistic but not the SAT that DD wheels have in our games.

  1. The problem may not be DD wheels though, the problem may be with FFB software technology in general. All games are using Microsoft Direct Input for FFB and this is very old technology from the 1990s and not designed for such powerful and quick systems like DD wheels.

  2. Another problem is that real-life “FFB” is passive/reactive but videogame FFB is active. This makes for different fundamental behavior of forces which we have to try and replicate and compensate for through FFB software, firmware, filters, etc.

  3. Real-life “FFB” is essentially torque-based FFB but our videogame FFB is position/speed-based. This, again, means different fundamental behaviour from real-life which we have to try and compensate for with FFB software, firmware, filters, etc.

DD wheels have exposed the very weak and old FFB technology that ALL racing videogames use.

I doubt any of the 3 things I listed above will be solved anytime soon but what I would LOVE for Granite Devices to do is make a filter which is like the Torque Reduction Filter but ONLY for S.A.T… It only applies to the wheel returning to centre, not for general wheel inputs, turning in, etc.

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