Simucube 1 vs simucube 2

I run With a Large Mige.

Recon - 7
Daming - 3.25
Friction - 0
Inertia - 0.5
Notch - off
TBW - Unlimited (if you run anything less with a high-res encoder you are likely clipping detail out)

I run the iRacing Slider at 47 which is a .593:1 Specific output

and NO irFFB

1 Like

They have mentioned before that the QR can be removed in favor of a traditional plate… What I don’t know is if the plate/drivelock will have to be purchased elsewhere to do this (I am guessing Yes as their QR has the drive lock portion built in.

As for the Q1R being better, that is debatable, It is one of the best out there but I have worn out the true functionality on a set and almost had to permanently lock it to get it to stay solid, as well none of us have tried the GD QR yet, however, I can see the issue you present with the pin and corded wheels which might not be so good.

1 Like

I leave this here for now, testing will commence tomorrow morning. Need to work Bogeyman hard tonight to memorise ffb feel, accuracy, filters etc…then, undoing Bogeyman and mounting Ultimate to my 8020 setup should take max 15-20 minutes.

After that, fun-times.

More later.

Cheers,
Beano

5 Likes

Oooooooo hardware p0rn

2 Likes

What motors are you using in SC2 guys? Inrunner or outrunner?

These are customized precision grade industrial servo motors. Inrunner(s). These have robust construction, high efficiency, low torque ripple and low cogging torque. Characteristics which are ideal for simracing because the driver does not want feel flex from the construction or any disturbances in the force feedback due to the motor.

2 Likes

what’s the difference with inrunner and outrunner? Did the S1 users allowed to upgrade to inrunner motor?

Inrunner - SC1/SC2, Bodnar DD, AccuForce DD
Outrunner - Fanatec DD

It’s great to hear that you’ll be giving some simucube 1 documentation as well. But what incentivize a developer to actually do anything about it? They’re still left with the original problem of different configurations. (Though I believe users are mainly on mige with 10k encoder these days)

Unless you contractually, or in other ways get them to always include the simucube 1 product id into their simucube 2 ffb profiles if they don’t tailor one for simucube 1 as that will at least give a basic form of support.

I’m happy to see DD’s are getting more attention in the simracing space with the new podium line and SC2, because currently it’s a niche like VR except DD’s have had the added benefit of the age old ffb system usually working to a basic degree on all wheels. Where as VR requires actual implementation to even work.

Actually Mige 10K and Mige BiSS are the most common configurations with the 10010 and 10015 servos.

A bit of a teaser: I have been turning a good few laps over the weekend, I will take a few more nights to make sure as to what I am feeling is not simply placebo.

But to share an initial thought: The Ultimate I am testing is running on it’s first version beta-fw, with no custom-filters yet tested, and it is already beyond what my Bogeyman could ever do in terms of smoothness or feel. This is the first system that could come near, or surpass it.

Bogeyman is quite a few steps above anything else on the market, including Bodnar SS2 (which I had 2x of, both sold now), as well as many iterations /versions of OSW with different servos, as well as another wheel I have currently under testing.

So for Simucube2 to beat Bogeyman, is a massive effort and testament to how good it is, even this early on with non-public fw :slight_smile:

More later.

3 Likes

oh baby! that’s what i like to hear. tell me more!!

1 Like

Sounds awesome, tell us more about Bogeyman spec.
Also, you had Podium in your possession too, correct?
Curious how that one would compare to SC2 Pro, Ultimate is obviously higher tier to be useful in head to head everyone is waiting.

I am having such a hard time to believe you at this point :stuck_out_tongue:

Love all the excitement about a +3.000 Euro FFB system. It’s like being in love, it makes your women the most beautiful women in the world, even if she has just as many flaws as most of us :slight_smile:
Living in a reality where believing is seeing/experiencing (not the other way around folks), it should make the Ultimate the most desirable FFB systeem out there. Because, let’s be honest, the specs make it true, right?
And to be scientific, eliminating any placebo effect will eliminate 70% of what any of us experience in any situation.
It also reminds me of a time I was deeply involved in audio hardware. At the end your convinced that you hear a more and better quality of music with an amplifier costing more then 30.000 Euro’s. Why, because the specs are impressive…haha.

2 Likes

Perhaps the best compromise for those who have a Mige and a SC1 is to develop a SC2 Mige in an external box.

This will allow to update its installation to SC2 without having to change the engine.

Knowing that the Mige is the best-selling engine, it wouldn’t be surprising to see an SC2 version.

There’s an unrealistic amount of feedback that people expect from wheels/sims because what we’re really asking is to condense all the real life effects you feel onto your body into a wheel. Driving on a track, atleast for me is 80% seat of pants, 10% feedback through the wheel and 10% through the pedals. Visuals mean little as you’re only using your eyes to hit your marks rather than trying to “see” if your car is understeering/oversteering.

Yet in a sim, it’s 80% wheel and 20% visual. That’s not to say we shouldn’t expect more from the wheel. After all, it’s our only means of communicating with the car.

Between iracing, AC and ACC, i still can’t feel the rubber on the road feedback. Driving in real life, you can feel the tires digging in (or not!) rolling onto the edge with a progressive load build up but that’s quite missing in the sims I’ve mentioned. There’s a constant sensation of the “road” being translated through the wheel in real life that’s just outright missing in the sims.

What iracing does amazing is its simulation of weight transfer. That’s why anyone able to drive at a decent pace in real life can quickly come to terms with iracing while excusing the tire model issues. AC/ACC are built more around their tire models which requires a person to get used to it and develop a comfort level. Weight transfer in AC/ACC takes a back seat.

Pointless rant over.

3 Likes

I think rF2 and AMS also provide that progressive load feeling (like iRacing) very well; it results in much better sense of cornering intensity whereas, AC tires feel more like wood with a rubber veneer. ACC is somewhat better but, still lacking that extra progression.

I look forward to SC2 reviews.

Project Bogeyman.

2 Likes

@Rick: Yeah sure, I have been beta-testing for Granite Devices for the past almost 5 years, and all my feedback and their development have been based on thát placebo …on the other hand, a lot of credit to Mika, who is excellent at converting ‘placebo’ into useful tactile feedback :wink:

3 Likes