rFactor 2 and SimuCUBE

rfactor

#344

Makes good sense to me. I’ll give them a shot tonight and see how it goes. I’ve been using the C6.R at lime rock to avoid any “mods” Let me know if there’s a better combo to tune the ffb.


#345

I prefer the new S397 GT3 / GTE / Endurance Pack content over the older ISI GT cars.

Some mods are pretty good while others can be pretty poor. The URD cars are very good imo but, do require payment. The Enduracers Mod (free) is also very good and since the recent update, the ffb feels more in line with the S397 content.

I’m confident you can achieve very good ffb with rF2. rF2-ffb is among my top 3 Sim choices (rF2 / AMS / iRacing) for the fundamental ffb characteristics. rF2 excels at providing excellent under-steer cue variation with perhaps, the most intense sense of cornering-intensity of any simulation because, unlike some titles, it retains good surface detail during hard cornering when front grip-loss begins to occur. It provides excellent progression in resistance leading up to front-grip-loss. Adding some “brake effect” in the json-file can enhance intensity as well (beware criticism of purists).:sweat_smile:

While many say that such front grip-loss steering effects are not present in RL racing cars, I find such effects are something that brings so much satisfaction to my sim-racing so, I don’t care if it’s realistic or not. :smiley:


#346

So I tried the different settings and it did make an improvement in the finer details and making it feel more “rubbery” similar to having recon filter on 8 instead of 2 on AC as an example.

What I’m still lacking is load building up in the steering telling me I’m close to breaking loose.

The front end feel is fine and I have no complaints but I’m using the weight transfer and load build up get an idea on where the limit of grip is.

In contrast, iracing does an amazing job of giving load and weight transfer details where as it’s front end feel is a bit numb.


#347

What do you run the rF2 FFB output at? Perhaps you are experiencing some signal clipping?

I find that iRacing, AMS and rF2 feel very similar in their progression leading up to grip-loss.


#348

I’ve put the game on hold for now due to performance issues with the Pimax. I’ll revisit it down the road when “parallel projections” isn’t needed and focus the limited time on ACC. I appreciate your and others input greatly!


#349

My DD settings in wheel software are everything 0 and strength %100. Ingame you must leave multiplier at 1.00 if S397 have done car properly signal shouldnt clip but you will have to get used to using all the power of your wheel. Why would you buy a powerful wheel and then not use it t byurning it down to %50 When you get used to it you’ll realise the true potential of your wheel. GT3s will be powerful but things like new Reiza stuff are simply amazing!


#350

Some of us poor girly-men can’t handle full power; I’m haunted by multiple shoulder and back injuries over my 57 years. :frowning: But, I still enjoy quality and dynamic FFB at about 50% output.

Game-developers are not likely to test every conceivable combination of car/track/circumstance that can induce signal clipping in FFB (although, Reiza has done a fine job of trying to optimize output). The fact remains, if the game-FFB output clips, the result always carries through to the hardware & user. In the event of a crash or contact, that may be useful but, not if the detail or primary effects are lost during normal racing.


#351

Hehe too right. I’m on the wrong side of 50 as well and my issue is RSI but hell its just such a blast eh. I just got the Reiza stuff last week and they have done a great job. I have the 26nm wheel and sometimes think 20 would have been enough. What sort of forces are the GT3s in RF2 putting out do you think?


#352

I’m not sure on GT3 forces but, there is a fair bit of data within the iRacing community in regard to various cars steering torque. rF2 has some parameters (contained within the controller-json file) for customizing the output as it relates to RL counterparts.


#353

Does it? Id like to learn more about the Json file parameters and how to further customise. I know the Iracing comminity is a great repository of information but I’m no longer a member!

A question I have though is what your settings are if you’re using %50 of your wheel. Do you leave at %100 in Wheel software and turn down FFB multiplier ingame for RF2 and others like AMS, Iracing? AMS is interesting because you the Realfeel file that you can customize for clipping and then you also have a strength slider!!


#354

I run high force settings in SimuCube and reduce the game-ffb strength to a level suited for me. By doing so, signal-clipping is a non-issue. Using the opposite approach would certainly result in clipping to some degree. Signal clipping from the game-ffb will always flow downstream to the hardware.


#355

The only problem with that approach is that you’re diluting the FFB signal so that you don’t get the proper feel around mid to slow corners especially if you’re reducing the RF2 multiplier to .50. The GT3s in RF2 for instance are set correctly when I was testing in DX9 with FFB clipping meter. The signal wasn;t clipping at all in normal driving and rarely in high speed corners.You may be better off just reducing the Wheel strength instead and only reduce Multiplier by say %10 to .90. Nothing wrong with a bit of clipping anyway.


#357

hello guys. I am new to OSW and I am still learning things. I haven`t changed any parameters in granity software, just playing in simucube. I have two questions:

  1. Is it normal in rFactor 2 after hard braking while car is stopping and try to turn into corner to have heavy wheel? I have 100 % strenght in Simucube and 0.33 ffb multi in rf2. My osw is 30 NM btw. I inverted the ffb in json file so now is -10000. Strange thing is that while moving the cars slowly I have realistic force while moving left rigt from the wheel and tyres but that doesn`t apply in the scenario I described above.
  2. Why when I use reconstruction filter from 1~5 I feel a little the gears from the motor but only in center? This applies to all titles I play. When I select rcon filter 7 or 8 that feeling in the center is gone. Also using sinewave filter is masking this feeling becouse of the ruble feeling in the wheel. Is this normal? Will this be fixed with upcoming releases of the firmware for Simucube 1? I dont use any filters except sinewave while playing Raceroom. My setup is OSW 30 Nm Biss-C from Augury.
    I enjoy racing much more that before when I used g29 so it`s almost stupid to say this but anyway :smiley:
    Thanks :slight_smile:

#358

100% strength in simucube with how many Amps ? can you also upload your controller json somewhere and share it ? Apart from the rcon filter , do you use any other filters ?


#359

I use 23A (100%) in Simucube, none of the filters. In json file I only changed Steering effects strength to -10000. All other is on default in controller file.


#360

Does rFactor2 use a sine wave effect these days?


#361

No sine wave effect rfactor 2


#362

please upload the file somewhere to see it. If you had the simucube profile you shouldn’t have to put -10000 because it is already set , so it could be that other values are also not correct.

also make sure these are off in game :

steering help
braking help
opposite lock
spin recovery
stability control
auto shifting

Also the large mige with 23A produces 25.7nm so you should set it that way in controller json. But you could also have problems because your degrees of rotation aren’t set correctly that’s why i asked for your controller json.


#363

first thank you Loukas for helping me, I really appreciate! I didnt know that if I have profile for rF2 in Simucube I shouldnt make any other changes in json file. I use 540 degree rotation in Simucube and in game also and all helps are off (steering help, braking help, spin recovery…) before i change -10000 here is my controller file:

{
“Basic Controls”:{
“Basic Controls”:0
},
“Controllers”:{
“Controller 1 Axis X Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 1 Axis Y Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 1 Axis Z Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 1 Axis RX Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 1 Axis RY Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 1 Axis RZ Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 1 Axis S0 Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 1 Axis S1 Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 2 Axis X Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 2 Axis Y Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 2 Axis Z Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 2 Axis RX Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 2 Axis RY Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 2 Axis RZ Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 2 Axis S0 Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 2 Axis S1 Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 3 Axis X Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 3 Axis Y Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 3 Axis Z Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 3 Axis RX Zone”:[
0,
0,
0,
0,
1
],
“Controller 3 Axis RY Zone”:[
0,
0,
0,
0,
1
],
“Controller 3 Axis RZ Zone”:[
0,
0,
0,
0,
1
],
“Controller 3 Axis S0 Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 3 Axis S1 Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 4 Axis X Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 4 Axis Y Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 4 Axis Z Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 4 Axis RX Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 4 Axis RY Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 4 Axis RZ Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 4 Axis S0 Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 4 Axis S1 Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 5 Axis X Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 5 Axis Y Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 5 Axis Z Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 5 Axis RX Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 5 Axis RY Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 5 Axis RZ Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 5 Axis S0 Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 5 Axis S1 Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 6 Axis X Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 6 Axis Y Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 6 Axis Z Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 6 Axis RX Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 6 Axis RY Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 6 Axis RZ Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 6 Axis S0 Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 6 Axis S1 Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 7 Axis X Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 7 Axis Y Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 7 Axis Z Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 7 Axis RX Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 7 Axis RY Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 7 Axis RZ Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 7 Axis S0 Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 7 Axis S1 Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 8 Axis X Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 8 Axis Y Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 8 Axis Z Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 8 Axis RX Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 8 Axis RY Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 8 Axis RZ Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 8 Axis S0 Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 8 Axis S1 Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Device Name 1”:“Serial/Keyboard/Mouse/Joystick=#16c00487”,
“Device Name 2”:“SimuCUBE=#16d00d5a”,
“Device Name 3”:“Logitech® G25 Pedals=#1dd2100c”,
“Device Name 4”:“Logitech® G27 Shifter=#1dd210a1”,
“Device Name 5”:"",
“Device Name 6”:"",
“Device Name 7”:"",
“Device Name 8”:""
},
“Force Feedback”:{
“Brake effects on steer axis”:0,
“Brake effects on steer axis#”:“0 = Brake effects on brake axis, 1 = brake effects on steering axis.”,
“Brake effects strength”:10000,
“Brake effects strength#”:"-10000 to +10000, applies to all brake effects (force, vibration, static spring, etc?)",
“Brake spring coefficient”:0.3,
“Brake spring coefficient#”:“Static spring effect rate (-1.0 to 1.0)”,
“Brake spring saturation”:1,
“Brake spring saturation#”:“Static spring effect peak force (0.0 to 1.0)”,
“Clutch effects on steer axis”:0,
“Clutch effects on steer axis#”:“0 = Clutch effects on clutch axis, 1 = brake effects on steering axis.”,
“Clutch effects strength”:10000,
“Clutch effects strength#”:"-10000 to +10000, applies to all clutch effects (force, vibration, static spring, etc?)",
“Clutch spring coefficient”:0.2,
“Clutch spring coefficient#”:“Static spring effect rate (-1.0 to 1.0)”,
“Clutch spring saturation”:1,
“Clutch spring saturation#”:“Static spring effect peak force (0.0 to 1.0)”,
“G920_workaround”:true,
“G920_workaround#”:“Workaround for Logitech G920 firmware bugs … may need to turn this off after firmware update if it gets fixed.”,
“Gearbox effects on steer axis”:0,
“Gearbox effects on steer axis#”:“0 = Gearbox effects on gearbox ‘axis’, 1 = brake effects on steering axis.”,
“Gearbox effects strength”:10000,
“Gearbox effects strength#”:"-10000 to +10000, applies to all gearbox effects (force, vibration, static spring, etc?)",
“Gearbox spring coefficient”:0,
“Gearbox spring coefficient#”:“Static spring effect rate (-1.0 to 1.0)”,
“Gearbox spring saturation”:1,
“Gearbox spring saturation#”:“Static spring effect peak force (0.0 to 1.0)”,
“Ignore controllers”:0,
“Ignore controllers#”:“Do not use FFB on: 1=controller1, 2=cntrlr2, 4=cntrlr3, 8=cntrlr4, 16=cntrlr5, 32=cntrlr6, 64=cntrlr7, 128=cntrlr8 (or add values to ignore multiple controllers, for example 255 ignores all)”,
“Jolt magnitude”:1.5,
“Jolt magnitude#”:“How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.”,
“Off-road multiplier”:0.3,
“Off-road multiplier#”:“Temporary test variable to reduce force feedback strength off-road (0.0 = zero FFB, 1.0 = full FFB)”,
“Other spring coefficient”:0.2,
“Other spring coefficient#”:“Static spring effect rate (-1.0 to 1.0) for any other FFB-capable controllers”,
“Other spring saturation”:1,
“Other spring saturation#”:“Static spring effect peak force (0.0 to 1.0) for any other FFB-capable controllers”,
“Rumble strip magnitude”:0,
“Rumble strip magnitude#”:“How strong the canned rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.”,
“Rumble strip pull factor”:1.5,
“Rumble strip pull factor#”:“How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.”,
“Rumble strip update thresh”:0.05,
“Rumble strip update thresh#”:“Amount of change required to update rumble strip effect (0.0 - 1.0)”,
“Rumble strip wave type”:0,
“Rumble strip wave type#”:“Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.”,
“Steering effects strength”:-10000,
“Steering effects strength#”:"-10000 to +10000, applies to all steering effects (torque, resistance, static spring, jolt, etc.)",
“Steering resistance coefficient”:0.1,
“Steering resistance coefficient#”:“Coefficient to use for steering resistance. Range: -1.0 to 1.0”,
“Steering resistance saturation”:0.1,
“Steering resistance saturation#”:“Saturation value to use for steering resistance. Range: 0 - 1.0”,
“Steering resistance type”:0,
“Steering resistance type#”:“0=use damping, 1=use friction”,
“Steering spring coefficient”:0,
“Steering spring coefficient#”:“Static spring effect rate (-1.0 to 1.0)”,
“Steering spring saturation”:0.1,
“Steering spring saturation#”:“Static spring effect peak force (0.0 to 1.0)”,
“Steering torque capability”:2.5,
“Steering torque capability#”:“The maximum torque capability of the wheel (in Nm, obviously)”,
“Steering torque extrap blend”:0,
“Steering torque extrap blend#”:“Higher blends of extrapolated value allows driver to feel torque changes even when actual torque exceeds ‘input max’ (0.0=disables, 1.0=max)”,
“Steering torque extrap time”:0.015,
“Steering torque extrap time#”:“Time in seconds to extrapolate steering torque based on current change (Range: 0.001 to 0.050. To disable, set ‘blend’ to 0.0)”,
“Steering torque filter”:7,
“Steering torque filter#”:“Number of old samples to use to filter torque from vehicle’s steering column (0-32, note that higher values increase effective latency)”,
“Steering torque minimum”:0,
“Steering torque minimum#”:“Minimum torque to apply in either direction to overcome steering wheel’s ‘FFB deadzone’ caused by friction”,
“Steering torque per-vehicle mult”:0.3,
“Steering torque per-vehicle mult#”:“Per-vehicle steering column torque multiplier (this is a copy of the .CCH value)”,
“Steering torque sensitivity”:1,
“Steering torque sensitivity#”:“Sensitivity curve applied to representable torques: 0.0=low 1.0=linear 2.0=high”,
“Steering torque zero-speed mult”:0.3,
“Steering torque zero-speed mult#”:“Multiplier at zero speed to reduce unwanted oscillation from strong static aligning torque”,
“Test_workaround”:true,
“Test_workaround#”:“Workaround for apparent driver CTD on release”,
“Throttle effects on steer axis”:0,
“Throttle effects on steer axis#”:“0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.”,
“Throttle effects strength”:10000,
“Throttle effects strength#”:"-10000 to +10000, applies to all throttle effects (force, vibration, static spring, etc?)",
“Throttle spring coefficient”:0.1,
“Throttle spring coefficient#”:“Static spring effect rate (-1.0 to 1.0)”,
“Throttle spring saturation”:1,
“Throttle spring saturation#”:“Static spring effect peak force (0.0 to 1.0)”,
“Type”:1,
“Type#”:“Type of force feedback: 0=off 1=wheel 2=joystick 3=rumble/gamepad 4=custom”,
“Use thread”:true,
“Use thread#”:“Use a separate thread to issue FFB commands which may block with some drivers”
},
“General Controls”:{
“Alternate Neutral Activation”:true,
“Alternate Neutral Activation#”:“whether to select neutral if shift up & shift down are pressed simultaneously”,
“Alternate Rearlook Activation”:true,
“Alternate Rearlook Activation#”:“if left look and right look are both pressed, rearlook becomes activated”,
“Analog Steering Hurry Threshold”:1,
“Analog Steering Hurry Threshold#”:“When the absolute difference between the input and current steering values exceeds this threshold, the maximum hurry rate is applied instead of the apply or release rates (0 effectively always applies the hurry rate, while 2 would effectively disable it)”,
“Analog Steering Maximum Apply Rate”:0.5,
“Analog Steering Maximum Apply Rate#”:“Maximum rate per second the actual steering is allowed to change when the input is trying to apply more steering (steering further away from center from the current position)”,
“Analog Steering Maximum Hurry Rate”:2,
“Analog Steering Maximum Hurry Rate#”:“Maximum rate per second the actual steering is allowed to change when the input exceeds the maximum threshold of the difference between input and current steering values”,
“Analog Steering Maximum Release Rate”:1,
“Analog Steering Maximum Release Rate#”:“Maximum rate per second the actual steering is allowed to change when the input is trying to apply less steering (steering closer towards the center from the current position)”,
“Auto Reverse”:0,
“Auto Reverse#”:“If auto-shifting and holding brakes, will shift into reverse and reverse throttle/brake temporarily”,
“Brake Bias Axis”:false,
“Brake Bias Axis#”:“maps forward brake bias control as an axis to the nearest available setting”,
“Brake Sensitivity”:1,
“Brake Sensitivity#”:“vehicle. The vehicle itself may have non-linear effects (examples include Ackerman steering, variable”,
“Clutch Sensitivity”:1,
“Clutch Sensitivity#”:“ratio rack and pinion, engine throttle maps, not to mention hysterisis), which are, of course, applied”,
“Controller Flags”:2,
“Controller Flags#”:“add flags: 1=foreground, 2=exclusive (required for FFB)”,
“Detect Rearranged Controllers”:true,
“Detect Rearranged Controllers#”:“set to 1 if you change controller connections often and your wheel or pedals are sometimes enumerated differently”,
“Freelook Keyboard Pitch Accel”:4,
“Freelook Keyboard Pitch Accel#”:“Freelook pitch acceleration when using keyboard.”,
“Freelook Keyboard Pitch Decel”:4,
“Freelook Keyboard Pitch Decel#”:“Freelook pitch deceleration when using keyboard.”,
“Freelook Keyboard Pitch Speed”:1.5,
“Freelook Keyboard Pitch Speed#”:“Freelook pitch speed when using keyboard.”,
“Freelook Keyboard Yaw Accel”:4,
“Freelook Keyboard Yaw Accel#”:“Freelook Yaw acceleration when using keyboard.”,
“Freelook Keyboard Yaw Decel”:4,
“Freelook Keyboard Yaw Decel#”:“Freelook Yaw deceleration when using keyboard.”,
“Freelook Keyboard Yaw Speed”:1.5,
“Freelook Keyboard Yaw Speed#”:“Freelook yaw speed when using keyboard.”,
“Freelook Mouse Pitch Speed”:0.004,
“Freelook Mouse Pitch Speed#”:“Freelook pitch speed when using mouse.”,
“Freelook Mouse Yaw Speed”:0.004,
“Freelook Mouse Yaw Speed#”:“Freelook yaw speed when using mouse.”,
“Freemove Down Speed”:2,
“Freemove Down Speed#”:“Freemove Down speed.”,
“Freemove Forward Speed”:2,
“Freemove Forward Speed#”:“Freemove Forward speed.”,
“Freemove Right Speed”:2,
“Freemove Right Speed#”:“Freemove Right speed.”,
“Gear Select Button Hold”:true,
“Gear Select Button Hold#”:“Enable this option if using a gear select device that holds down a joystick button while in a gear and releases all buttons in neutral (such as the Act-Labs USB Shifter)”,
“HMD Fore/Aft Range”:0.15,
“HMD Fore/Aft Range#”:“Range to apply to fore/aft tracking or camera controls (0.35 = max, -0.35 = reversed max)”,
“HMD Left/Right Range”:0.15,
“HMD Left/Right Range#”:“Range to apply to left/right tracking or camera controls (0.35 = max, -0.35 = reversed max)”,
“HMD Up/Down Range”:0.15,
“HMD Up/Down Range#”:“Range to apply to up/down tracking or camera controls (0.35 = max, -0.35 = reversed max)”,
“Hardware 3Digit Display”:1,
“Hardware 3Digit Display#”:“If hardware has 3-digit display, 0=off, 1=gear, 2=speed”,
“Hold Flap Button”:false,
“Hold Flap Button#”:“whether you need to hold the flap button (as opposed to it acting as a toggle)”,
“Keyboard Brake”:0.5,
“Keyboard Brake#”:“rate for keyboard/digital brake (including front and rear handbrake) input”,
“Keyboard Clutch”:0.2,
“Keyboard Clutch#”:“rate for keyboard/digital clutch input”,
“Keyboard Flags”:5,
“Keyboard Flags#”:“Try 1 if multimedia keys like the Windows key cause problems. Add to include flag: 1=foreground, 2=exclusive, 4=allow windows key”,
“Keyboard Layout Override”:1,
“Keyboard Layout Override#”:“0 = old custom behavior, 1 = try Windows conversion (default), 2+ = attempt to use one of the existing supported keyboard layouts”,
“Keyboard Power Demand”:2,
“Keyboard Power Demand#”:“rate for keyboard/digital power demand input”,
“Keyboard Release Func”:1,
“Keyboard Release Func#”:“How digital inputs are pulled towards zero: 0.0=classic linear method 1.0=non-linear method”,
“Keyboard Release Rate”:1,
“Keyboard Release Rate#”:“Multiplier for how fast digital inputs are pulled towards zero: 0.1=slow 10.0=fast”,
“Keyboard Steering”:0.198571,
“Keyboard Steering#”:“rate for keyboard/digital steering input”,
“Keyboard Throttle”:0.5,
“Keyboard Throttle#”:“rate for keyboard/digital throttle input”,
“Power Demand Sensitivity”:1,
“Power Demand Sensitivity#”:“after all the controller effects including these sensitivities.”,
“Range From Vehicle”:false,
“Range From Vehicle#”:“Whether the Steering Wheel Range is automatically set based on the vehicle’s TurnsLockToLock parameter”,
“Realtime Controller Detection”:true,
“Realtime Controller Detection#”:“whether to check for new controllers while in realtime (0 to disable if it causes any problems, cannot currently be enabled for Windows 8)”,
“Reset FFB Time”:0,
“Reset FFB Time#”:“reset force feedback every X seconds (0 to disable)”,
“Reset Steering Wheel Range Time”:0,
“Reset Steering Wheel Range Time#”:“reset steering wheel range every X seconds (0 to disable)”,
“Speed Sensitive Steering”:0,
“Start Hardware Event Monitor”:true,
“Start Hardware Event Monitor#”:“Whether to try starting up and using 3rd-party hardware API(s) for the ability to set/get properties like steering wheel range that aren’t part of the standard DirectInput interface”,
“Steer Ratio Speed”:20,
“Steer Ratio Speed#”:“Speed at which low speed steering lock override ends (for pit navigation, units are meters/sec, 0.0 to disable)”,
“Steering Sensitivity”:1,
“Steering Sensitivity#”:“0.0=low 1.0=linear 2.0=high. These are applied after other controller effects like deadzones, digital”,
“Steering Wheel Bump Stop Harshness”:10,
“Steering Wheel Bump Stop Harshness#”:“Harshness applied to bump stop when limiting steering wheel rotation, from 1.0 to 100.0, acts as a spring rate”,
“Steering Wheel Maximum Rotation Default”:900,
“Steering Wheel Maximum Rotation Default#”:“Default maximum wheel range to use when not read from driver, from 40 to 1440 degrees”,
“Steering Wheel Maximum Rotation from Driver”:true,
“Steering Wheel Maximum Rotation from Driver#”:“Whether to read the steering wheel rotation from the wheel driver, if possible”,
“Steering Wheel Range”:540,
“Steering Wheel Range#”:“Degrees of steering wheel rotation, both visual and physical (if available)”,
“Steering Wheel Software Rotation”:false,
“Steering Wheel Software Rotation#”:“Whether to limit the maximum steering wheel rotation in software”,
“Stop Sequential if Neutral Configured”:1,
“Stop Sequential if Neutral Configured#”:“whether configuring neutral prevents sequential shifts into neutral from 1=1st, 2=reverse, 3=both, or 0=neither”,
“Throttle Sensitivity”:1,
“Throttle Sensitivity#”:“ramping, etc. In other words, the sensitivity is applied just before the input is applied to the”,
“Use Additional Hardware Features”:true,
“Use Additional Hardware Features#”:“Whether to use additional hardware features like steering wheel LEDs”,
“Use Analog Steering Rates”:false,
“Use Analog Steering Rates#”:“Whether to use the analog steering rate limiting (0 = disabled, 1 = enabled)”,
“Use Keyboard Rates For Analog”:false,
“Use Keyboard Rates For Analog#”:“use keyboard/digital driving input rates to intentionally delay analog inputs (may be useful for gamepads)”
},

},
“PlayerFileOverrides”:{
“Antilock Brakes”:-1,
“Auto Clutch”:-1,
“Brake Help”:-1,
“Cockpit Vibration Freq1”:-1,
“Cockpit Vibration Freq2”:-1,
“Cockpit Vibration Mult1”:-1,
“Cockpit Vibration Mult2”:-1,
“Exaggerate Yaw”:-3,
“Head Physics”:-1,
“Invulnerability”:-1,
“Lookahead Angle”:0,
“Opposite Lock”:-1,
“Shift Mode”:-1,
“Stability Control”:-1,
“Steering Help”:-1,
“Throttle Control”:-1
}
}

I hope all other stuff is ok?


#364

changes that you need to make:

“Steer Ratio Speed”:0,

“Steering Wheel Maximum Rotation Default”:1440,

“Steering Wheel Software Rotation”:true,

“Steering torque filter”:0,

“Steering torque extrap time”:0.001,

“Steering torque capability”:25,

“Steering spring saturation”:0,

“Other spring coefficient”:0,

“Other spring saturation”:0,

“Jolt magnitude”:0,

“Rumble strip pull factor”:0,

“Steering resistance type”:1,

The last one is just my prefference , you could also keep at 0 or try it.

Don’t use both torque filter and recon filter. That’s why i set torque filter at 0 in json.

Also for this to work you have to set simucube at 100% and the 1440 degrees in simucube. And then you don’t have to change anything per car.

Try these and tell me. Also it is always better to just upload the file somewhere else and give the link , this way is easier to compare 2 files.