All things related to RFactor 2 and SimuCUBE.
R Factor 2 included?
Edited. Title to RFactor 2. .l
Ok can we start with how we can introduce our simucube to the game?
I use this controller file with my Simucube normally at about .45 to .55 in game multis URD C7r
âForce Feedbackâ:{
âBrake effects on steer axisâ:0,
âBrake effects on steer axis#â:â0 = Brake effects on brake axis, 1 = brake effects on steering axis.â,
âBrake effects strengthâ:10000,
âBrake effects strength#â:"-10000 to +10000, applies to all brake effects (force, vibration, static spring, etc?)",
âBrake spring coefficientâ:0.6,
âBrake spring coefficient#â:âStatic spring effect rate (-1.0 to 1.0)â,
âBrake spring saturationâ:0.8,
âBrake spring saturation#â:âStatic spring effect peak force (0.0 to 1.0)â,
âClutch effects on steer axisâ:0,
âClutch effects on steer axis#â:â0 = Clutch effects on clutch axis, 1 = brake effects on steering axis.â,
âClutch effects strengthâ:10000,
âClutch effects strength#â:"-10000 to +10000, applies to all clutch effects (force, vibration, static spring, etc?)",
âClutch spring coefficientâ:0.2,
âClutch spring coefficient#â:âStatic spring effect rate (-1.0 to 1.0)â,
âClutch spring saturationâ:1,
âClutch spring saturation#â:âStatic spring effect peak force (0.0 to 1.0)â,
âG920_workaroundâ:true,
âG920_workaround#â:âWorkaround for Logitech G920 firmware bugs ⌠may need to turn this off after firmware update if it gets fixed.â,
âGearbox effects on steer axisâ:0,
âGearbox effects on steer axis#â:â0 = Gearbox effects on gearbox âaxisâ, 1 = brake effects on steering axis.â,
âGearbox effects strengthâ:10000,
âGearbox effects strength#â:"-10000 to +10000, applies to all gearbox effects (force, vibration, static spring, etc?)",
âGearbox spring coefficientâ:0,
âGearbox spring coefficient#â:âStatic spring effect rate (-1.0 to 1.0)â,
âGearbox spring saturationâ:1,
âGearbox spring saturation#â:âStatic spring effect peak force (0.0 to 1.0)â,
âIgnore controllersâ:0,
âIgnore controllers#â:âDo not use FFB on: 1=controller1, 2=controller2, 4=controller3, 8=controller4, 16=controller5, 32=controller6 (or add values to ignore multiple controllers, for example 63 ignores all)â,
âJolt magnitudeâ:-1,
âJolt magnitude#â:âHow strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.â,
âOff-road multiplierâ:0.3,
âOff-road multiplier#â:âTemporary test variable to reduce force feedback strength off-road (0.0 = zero FFB, 1.0 = full FFB)â,
âOther spring coefficientâ:0.2,
âOther spring coefficient#â:âStatic spring effect rate (-1.0 to 1.0) for any other FFB-capable controllersâ,
âOther spring saturationâ:0.05,
âOther spring saturation#â:âStatic spring effect peak force (0.0 to 1.0) for any other FFB-capable controllersâ,
âRumble strip magnitudeâ:0.1,
âRumble strip magnitude#â:âHow strong the canned rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.â,
âRumble strip pull factorâ:-0.6,
âRumble strip pull factor#â:âHow strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.â,
âRumble strip update threshâ:0.03,
âRumble strip update thresh#â:âAmount of change required to update rumble strip effect (0.0 - 1.0)â,
âRumble strip wave typeâ:0,
âRumble strip wave type#â:âType of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.â,
âSteering effects strengthâ:-10000,
âSteering effects strength#â:"-10000 to +10000, applies to all steering effects (torque, resistance, static spring, jolt, etc.)",
âSteering resistance coefficientâ:0.2,
âSteering resistance coefficient#â:âCoefficient to use for steering resistance. Range: -1.0 to 1.0â,
âSteering resistance saturationâ:0.3,
âSteering resistance saturation#â:âSaturation value to use for steering resistance. Range: 0 - 1.0â,
âSteering resistance typeâ:0,
âSteering resistance type#â:â0=use damping, 1=use frictionâ,
âSteering spring coefficientâ:0.4,
âSteering spring coefficient#â:âStatic spring effect rate (-1.0 to 1.0)â,
âSteering spring saturationâ:0.005,
âSteering spring saturation#â:âStatic spring effect peak force (0.0 to 1.0)â,
âSteering torque capabilityâ:20,
âSteering torque capability#â:âThe maximum torque capability of the wheel (in Nm, obviously)â,
âSteering torque extrap blendâ:0,
âSteering torque extrap blend#â:âHigher blends of extrapolated value allows driver to feel torque changes even when actual torque exceeds âinput maxâ (0.0=disables, 1.0=max)â,
âSteering torque extrap timeâ:0.015,
âSteering torque extrap time#â:âTime in seconds to extrapolate steering torque based on current change (Range: 0.001 to 0.050. To disable, set âblendâ to 0.0)â,
âSteering torque filterâ:5,
âSteering torque filter#â:âNumber of old samples to use to filter torque from vehicleâs steering column (0-32, note that higher values increase effective latency)â,
âSteering torque minimumâ:0.005,
âSteering torque minimum#â:âMinimum torque to apply in either direction to overcome steering wheelâs âFFB deadzoneâ caused by frictionâ,
âSteering torque per-vehicle multâ:0.5,
âSteering torque per-vehicle mult#â:âPer-vehicle steering column torque multiplier (this is a copy of the .CCH value)â,
âSteering torque sensitivityâ:1,
âSteering torque sensitivity#â:âSensitivity curve applied to representable torques: 0.0=low 1.0=linear 2.0=highâ,
âSteering torque zero-speed multâ:0.3,
âSteering torque zero-speed mult#â:âMultiplier at zero speed to reduce unwanted oscillation from strong static aligning torqueâ,
âTest_workaroundâ:true,
âTest_workaround#â:âWorkaround for apparent driver CTD on releaseâ,
âThrottle effects on steer axisâ:0,
âThrottle effects on steer axis#â:â0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.â,
âThrottle effects strengthâ:10000,
âThrottle effects strength#â:"-10000 to +10000, applies to all throttle effects (force, vibration, static spring, etc?)",
âThrottle spring coefficientâ:0.8,
âThrottle spring coefficient#â:âStatic spring effect rate (-1.0 to 1.0)â,
âThrottle spring saturationâ:1,
âThrottle spring saturation#â:âStatic spring effect peak force (0.0 to 1.0)â,
âTypeâ:1,
âType#â:âType of force feedback: 0=off 1=wheel 2=joystick 3=rumble/gamepad 4=customâ,
âUse threadâ:true,
âUse thread#â:âUse a separate thread to issue FFB commands which may block with some driversâ
},
Thanx a lot. So are we going to copy paste it somewhere?
How does it work?
You want the file found at
:\Steam\steamapps\common\rFactor 2\UserData\player\Controller.json
You do not have to replace the whole file. The important section to change is:
âSteering effects strengthâ:10000,
âSteering effects strength#â:"-10000 to +10000, applies to all steering effects (torque, resistance, static spring, jolt, etc.)",
By default it is 10000 and you need it to be -10000 for the wheel to work properly.
So it should look like this:
âSteering effects strengthâ:-10000,
âSteering effects strength#â:"-10000 to +10000, applies to all steering effects (torque, resistance, static spring, jolt, etc.)",
Yep just replace the ffb bit from âForce Feedbackâ:{ in Controller.json
i used all of it I found it on a OSW thread on S397 forum felt allot better feel running curbs catching slides using all the FFB part. just make a copy of Controller.json first so u can go back if u want
i just copied to desktop first
Unfortunately, it is not enough to change that, because there are many other settings that affect and not least the FFB. There are many profiles on RF2 and Iâve tried it a lot, starting from the Accuforce that seemed closer to our steering wheel, but in the end I preferred that of the T500.
will try the T500 one again. think i have already set main things in the file like setting âSteering torque capabilityâ:20, for 20nm so will try it tonight
Just liked the feel with all the FFB settings listed above thought that part of file only dealt with FFB and feel
Naturally, the profiles are used as a base, but then change the torque to 20nm, and the Steering effects strength at -10000. What I meant was that evidence should be made. I did not see the other profiles after the update but kept what I had before and leaving the T500
I went from T500 to OSW too you could try Jedâs file iâm going to try it again not tried it since i got wheel and used current one
He supplied my OSW kit top guy very helpful MX170 on here
SinCos Encoder Upgrade will be my next upgrade
http://www.simtechracing.co.uk/downloads
Iâll definitely try it in the weekend
simon but do you encoder buy it there? sebra has a great price
Got to save for a bit broke the bank getting OSW kit new wheel an HE Pro pedal set
Ill keep this here. 165 including uk delivery (Xmas present)
http://www.simtechracing.co.uk/products/osw-simforce-steering-system?id=730818
You canât go wrong with Jed i would not buy of anyone else
going to be fun Xmas RF2 new ui and GT3 pack P cars 2 running very good now happy days
First UK supplier iâve seen love the quality of my servo box too so well made
Hope they do a pre order Id imagine they will sell out very quickly .
I am sure if you ring him he will gladly put one buy for you
Hey Simon,
Do you know the brand of these encoders?