rFactor 2 and SimuCUBE

In rF2, I created my controller profile by using the AccuForce preset and editing the controller assignments; that gave me more normalized FFB effect-levels for curbs and off-track. I run most cars FFB at .5 output and SimuCube at close to 100% output. This approach works well with most titles imo although, not all titles offer a DD-specific profile.

Some of the reason for the more detailed FFB in AMS may actually be due to the way the track surface is modeled. It may have more affect on the FFB results than the tire model does.

2 Likes

Hello
Is it possible to have the file .json ?
Thanks

2 Likes

haha!
The few times I’ve ever raced Oval (iRacing) my shoulder muscles were burning and I’m using a small MiGe and am a pretty strong guy.
Not sure what exactly they are going for with 70Nm?
Does not compute

At the end, using a 100NM servo won’t change the fact that the telemetry only puts out a certain torque Setpoint …I am not really seeing any difference on my AKM65 servo running at a true 38NM 1:1 and running it at 30NM, for example.

In iRacing, the DW12 Indycar is the toughest on ffb, perhaps some shorter spikes upwards of 40NM, but those are so short in duration, they most likely only feels like a vibration.

I think the servo I am using is probably the maximum that can benefit and replay all of iRacing ffb signal, the size of it also not causing overly mechanical damping due to to much inertia.

Anyway, my servo can go 65NM if I had a bit more current available, but there is zero need for that, the sweet-spot for servos will be this 25-30NM range should you wish to experience 1:1 ffb.

Just my humble opinion.,.

Beano

1 Like

Nothing,nothing,nothing !

Hi,
Have you updated any of your settings since the latest firmware updates? This is a year old now and I was wondering if these settings still apply?

thanks

Software rotation support has arrived for SimuCUBE. Roadmap Update

No more different profiles for different cars. :grinning:

I’m super happy they finally implemented it. I followed their write up though and I’m having to turn the wheel too much compared to what it should be. I set the rotation in Simucube to 1440 degrees (as they said that was recommended) and did the same in the controller.json file. I don’t know, need to mess with it more.

Agree, something not right!

I will test it soon.

It seems rF2 may reset the profile to the default settings as the changes I made did not stick. Others have reported it working in S397 forums so there must be a way to make it work.

if you have the game open or even the launcher , the changes you make in the json do not stick. I know that the hard way.

Just to clarify, we need to start the game, setup the OSW using the OSW-SimuCube preset; I set the axis and buttons assignments, save the custom controller profile, then exit the game and launcher. Then locate that controller-json you saved and edit the lines as described in the Road-map.

Read Max Rotation from Wheel Driver to True; I did that and set mine to 1080 and now it changes in-game according to the per-car steering-lock. You can set the maximum lower if you want (or don’t know the hardware’s maximum). I also made sure to set the visual rotation to match (if using VR / visual wheel).

Save the json before closing and test in-game.

Note; you must have “Vehicle Set” checked in the rF2 controller settings. Also, be aware that the default preset uses quite a bit of FFB-smoothing so you may want to reduce that or the Recon-filter to increase detail.

I confirmed that it now works in-game, depending on the car you choose.

2 Likes

Think my problem is I didn’t switch to the new in-game OSW SimuCube preset, I’m still using the same one I’ve been using. I’ll try that and see how it does.

Got my running as well, thanks

1 Like

Works very nicely, with the OSW wheel 1:1 with the animated wheel and the ingame bumpstop (which I have set at 50) working well.

The new OSW_Simucube profile feels good also, although the settings are in places different from the revised Accuforce profile I was using previously.

Note that in the new OSW_Simucube profile, Steering torque capability is set to 18. You might want to set this to match your servo motor;
e,g, for Small Mige “Steering torque capability”:20,
and for Large Mige “Steering torque capability”:30.

2 Likes

Good tip @Ceolmor . BTW, do you know if it’s possible to tune in some “Under-steer” cues in rF2? Ideally, I’d like some vibration as in AC or RR.

1 Like

Can someone share the profile you are talking about? I don’t see it in the controller folder with all the profiles. Setting the nm at 20 or 30 for small and lare mige isn’t always the best as i have tested. I can help with settings if someone wants.

Not sure what I’m doing wrong but it just doesn’t work for me. The in-game car is turning a lot less than what I’m turning on my physical wheel.

Depending on the car, it should generally be lower - for example: a PT-1 class car may have only 400 degrees of rotation while the Honda Touring car will have 800 degrees. You should see that change represented in the controller settings after you select the car.