rFactor 2 and Simucube 2

Thanks again. I deleted and am reinstalling. Is there a TD Profile that is recommended?

Here are screenshots of my rF2 in game settings, and True Drive Profile Settings. I have also included my sound settings because I hear no crashes at all, even if I drive straight into a wall. I appreciate your assistance. I feel like this is a quest.



This is from here, the community:

This is from Studio -397, the developer:

Part of the changelog from May 22:

Disabled “Default max wheel angle” setting when “Max wheel angle mode” is set to automatic.
Disabled “Steering wheel range” setting when “Range set by vehicle” setting is enabled.

This is a very detailed explanation of all the settings from Race department:

I really recommend you to turn off “steering range set by vehicle” to sort it out as a source of problems. If you don’t want to do this, set the range in TD to 1440.

I myself find it better to research the car’s range and then set it to this. In Assetto Corsa, with Content Manager, each car has its steering rotation listed. I always use that value in TD and AC. If the value Fe 504, I scale it to this, and in TD I use bumpstop. If you use the steering wheel in-game you will see that your wheel will correspond to 100 percent.

  • Do you have speed sensitive steering enabled?
  • Do you have steering assist enabled?

Both can cause problems with steering linearity.

I can’t help you with the sound issue. But if you hear the engine, then it should be ok from the game side.

One last point:
Depending on the car in-game 45 multiplier can be much too strong. TD at 100 percent is imo aswell much too much. If you drive a today’s F1 car the torque at the steering wheel is between 5 and 10Nm. Check out this video from Leclerc from Sutuka:

Have you tryed to update your audio drivers? I had issues on rf2 with bad driver installation.
Anyway the -100 ffb is not a suggestion to try, it’s the default in rf2 for SC2. Also have you same issue with other cars? The M2 is a cup car with no electronics and aero, so it has just suspensions and tyres to manage. It’s a tricky car to mastering, maybe you just should to know it better

Wasn’t for me when I installed it last time, unless it’s a recent change and they added proper in game profile for SC2.
Audio drivers? :thinking:

Thanks to all of you for your responses.
I tried the Radical and the Tatuus and the FFB feels fine in both, as one would expect. I suppose it is possible, as ayrtonforever said, that the problems I was having were my inexperience with the M2, but it really did not feel that way. I actually have an M2, and used to race M3s back in the 90s, and the M2 in rFactor2 just felt nothin at all like a real car. It just bounced around, no feel in the steering. But, if the FFB is fine with the other cars, than I suppose it is just that I don’t know what to expect from the M2.

I can also confirm that -100 is not the default for in rf2 for the SC2. it is +100 and it seems as though it has to be changed on a per car basis.

Anyway, thank you again. I’m still not sure why I hear all sounds but no crash sounds. It’s weird. I can drive straight into a wall, and other than engine, and other background sounds, there is not sound of the car crashing.

Chris

He has this name not for nothing​:four_leaf_clover::checkered_flag:

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about the -100% i had this loading the SC2 profile in the rf2 menu IIRC, so i assumed it was the default but i could be wrong :thinking:

I agree that the M2 feels wrong. The steering is extremely light and vague. I use the same TD and in-game settings for all cars, and all the other cars I routinely drive (BMW Class 1, Ferrari 488 and Porsche 911 GTE, 992 Cup car, Vanwall, Porsche 963, Ferrari 499P, GT500, etc) feel great with those settings.

I have to admit, I didn’t even try to fix the M2. I just asked for a refund.

I cannot solve the problems with the M2 The wheel is rubbery, I get no real force feedback from the road or front tires, no sensation of grip, and if I cut a corner and run over grass, the car just floats. It also is incredibly bouncy. I have no idea how people are able to drive it, but I simply cannot.

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So I had the same issue. Uninstalling and re-downloading the game fixed it for me. Night and day difference really.

what ??? you will break your arms onthe curbs…we mostly have 35% in all the cars

Sorry I was long time not able to reply.
The signals for over and understeering is below 10Hz. So if you do something in this freqband, you will destroy your FFB!!! So Tony, I got no TrueDrive-setup where I did something below 10Hz and you should never touch this area!!! Take it as a savespace for Over/Understeering- signals that I created.
Most Oversteering stuff is far below 10Hz, sometimes close to 1Hz or 0,5Hz or 0,2Hz. So leave that area alone.


Here you can see which freqs take the most energy to produce a over/understeering-signal.
By the way… even the self aligning torque is below 10Hz.

Thx! :slight_smile:
This was very kind!

Yeah, nice that you like them.
Very kind! :slight_smile:
The Ultra low latency setup, I never worked with this effect… I should do that in the next time.

And to all of you and your families,
hope you get a very nive christmas!

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I have put everything you have posted (220hz FFB, even the 158hz lower signal), and now I can control the curbs with the slew rate : OMG it’s awesome, even on the official forum they said you can’t blablabla, thank you very much !!!
The simucube 2 is so powerfull, I understand the slew rate setting, it’s lke a compressor, the wheel reacts as fast, just it’s compressed, and very useful with rf2.
Just off, raceroom feels very thightened now and rF2 spongy with the FFB, I have the feeling of bubble gum tyre with rF2…spoiled by raceroom rack steering force better than rF2 bubble tyre

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I’ve been wondering that too because what GD has created with Simucube2 is simply brilliant. GD seems to be holding back very gentlemanlike there. But the Simucube2 is really the best wheelbase on the market and you can really prove that with hard facts!

Alot of the gamers think that the FFB is very, very subjective, feelings and all that s***! Sure, the signal should feel good, but always limiting it to feelings is just stupid. Next time DVD Romeo&Juliet, you can rely entirely on feelings. To be honest, I don’t care how people treat their FFB these days, because some people are really unfriendly to me when I bring the equalizer and the slew rate into the game. Many people don’t understand this at all and then stick with smoothning,damping, friction, inertia and so on…

If you want to do something funny. Go through all these YouTube setup tips and Wheelbase reviews. Count the vocabulary and make a tally list for the vocabulary “feelings”, “feels” and derivatives.
Always reminds me of my sister’s 90s films/series. Script of half a page, but very big feelings.
Dawson’s Creek and stuff… :rofl:

I wish you and your loved ones the same:

marry Xmas and a happy new year!!

Don’t forget:
You have to finish first to finish first :checkered_flag:

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I have read through a majority of posts here and I just am wanting to post my settings I’ve been using off and on when returning to this game to see what others could provide for input. The issue I’m still having is some of my cars, due to RF2’s suspension and the “harsh curbs” we all know, the sudden forces are crazy high even with all the precautions I have taken. I wanted to know if there was anything else I could do to not lose detail, but not have my hand get ripped off…


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You can set the slew rate to a normal value so you won’t lose any detail.