rFactor 2 and Simucube 2

Thx! :slight_smile:
This was very kind!

Yeah, nice that you like them.
Very kind! :slight_smile:
The Ultra low latency setup, I never worked with this effect… I should do that in the next time.

And to all of you and your families,
hope you get a very nive christmas!

1 Like

I have put everything you have posted (220hz FFB, even the 158hz lower signal), and now I can control the curbs with the slew rate : OMG it’s awesome, even on the official forum they said you can’t blablabla, thank you very much !!!
The simucube 2 is so powerfull, I understand the slew rate setting, it’s lke a compressor, the wheel reacts as fast, just it’s compressed, and very useful with rf2.
Just off, raceroom feels very thightened now and rF2 spongy with the FFB, I have the feeling of bubble gum tyre with rF2…spoiled by raceroom rack steering force better than rF2 bubble tyre

1 Like

I’ve been wondering that too because what GD has created with Simucube2 is simply brilliant. GD seems to be holding back very gentlemanlike there. But the Simucube2 is really the best wheelbase on the market and you can really prove that with hard facts!

Alot of the gamers think that the FFB is very, very subjective, feelings and all that s***! Sure, the signal should feel good, but always limiting it to feelings is just stupid. Next time DVD Romeo&Juliet, you can rely entirely on feelings. To be honest, I don’t care how people treat their FFB these days, because some people are really unfriendly to me when I bring the equalizer and the slew rate into the game. Many people don’t understand this at all and then stick with smoothning,damping, friction, inertia and so on…

If you want to do something funny. Go through all these YouTube setup tips and Wheelbase reviews. Count the vocabulary and make a tally list for the vocabulary “feelings”, “feels” and derivatives.
Always reminds me of my sister’s 90s films/series. Script of half a page, but very big feelings.
Dawson’s Creek and stuff… :rofl:

I wish you and your loved ones the same:

marry Xmas and a happy new year!!

Don’t forget:
You have to finish first to finish first :checkered_flag:

1 Like

I have read through a majority of posts here and I just am wanting to post my settings I’ve been using off and on when returning to this game to see what others could provide for input. The issue I’m still having is some of my cars, due to RF2’s suspension and the “harsh curbs” we all know, the sudden forces are crazy high even with all the precautions I have taken. I wanted to know if there was anything else I could do to not lose detail, but not have my hand get ripped off…


1 Like

You can set the slew rate to a normal value so you won’t lose any detail.

The issue with this is I get HUGE spikes then. I know I’m losing detail but the spikes for bumps, hitting the side of the road or god help me if a car bumps me are huge without slew rate up.

=D
I know what you mean!!!

First Option is Torque Bandwidht Limiter and it is very easy to adjust.


330Hz
220Hz
150Hz
100Hz

150Hz is my favourite!

Here are a few Curbs. The Signal is the untouched one. The Blue one is the Signal with an 150Hz TBL as an overlay.

But you have to adjust your Slew Rate, 0.1Nm/ms is far to low!!! For a 25Nm Wheelbase @ 100%, I would 0.5 - 1.0 Nm/ms…It depends on your car and your settings! @ 0.1Nm/ms you will attack your oversteeringing Signals! Try 0.75 but not 0.1!!!

It should look like this.

Thank you for this info! I wish I understood how Motec worked and could use this for proper FFB settings. I’ll try that today! What is the Torque Bandwidth Limiter for?

Edit:
I just gave it a try and this has to be the best advice I’ve received on this forum! I still don’t have a full understanding of the settings because even with knowing a brief description I still don’t know the do’s and don’ts of the wheel and how their meanings translate into the game. This has greatly enhanced my feeling through the wheel though and I greatly appreciate it!

Would this be something that could go into other titles also? I have several others that I experience the same issue with large spike but I’ve found early on slew rate stopped that, I just didn’t know what it was cutting out!

Hi everyone, I have an SC2pro and I need advice on RF2. Which filter can I touch to attenuate vibrations in straights at high speeds when the tire is finished? Possibly without affecting too much the remaining effects of the ffb. I attach a screenshot, and I use smooth 4 in game.

I use the torque bandwidth filter, slew rate or peak and notch filter.

Do you have a Motec file from such a situation?

1 Like

Yes of course, thanks for your support, here is the link of the telemetry:
https://mega.nz/file/Xkt2hAyC#BmZPtdM52jTAN2fGMXmSZ3aVQV8H50fzfW9LJXVHrnY
You can se the vibrations in the straight during the last laps… imagine in the second stint with the same tyre.

About peak and notch filter i don’t knok how it works, so I usually don’t touch it.