I believe it’s accurate to say that 100% in TD / 50% in game eliminates any chance of signal clipping. The inverse settings will almost certainly produce clipping, at least in certain cases. The 50% figure is an example case.
Of course, we need to take into account game output signal clipping, either by monitoring via app or reducing the game-ffb output to lower levels. I generally start by using something like 60% / 60% (TD / Game-ffb) but, make some adjustment from there.
I’m not convinced that 100% in TD brings any benefit to the quality of the ffb beyond addressing clipping but, there are other ways to keep that in check, while also reducing the risk factor. Of course, if one wants to maximize forces to the limits, then 100% TD will have to do.
I just prefer a more balanced approach for risk / reward, and I’m not that strong.
Clipping is a phenomena that occurs when game sends constant 100% force. It can occur when the strength from device driver software is set at 100% or at 10%. I can happily set my Simucube to not clip at all at 10% force - clipping is controlled by in-game settings.
Now that you say it, it makes sense. Why else would Assetto Corsa have an in-game app named FFBCllip.
And if TD or the Simucube could somehow influence clipping, there should also be a corresponding setting. I should really start thinking before I write anything.
FFB CLIP is not an application originally implemented in the game by KUNOS, it was added by CM, I don’t use it I don’t like it at all, I use FFB by default in the game and it’s really very good like that.
Atle (FFBClip creator) stopped using his own invention after moving to DD wheel, with the power of DD wheel you can leave plenty of headroom to avoid signal clipping without worrying about squeezing every possible bit from in game gain for each individual car.
We had some discussion on the whole clipping, dynamic range, in game gain vs TD gain here.
I furthermore didn’t mention the app in connection with its use . By paying attention to the name of the app, and where the app is placed, it’s clear and obvious what @Mika had to tell us:
I wonder why he gave up after he made a major update and added “Direct Drive mode”
You mention a paper from Microsoft. It’s about force applied to an object that either can be pushed or pulled. The term force suits a joystick, but not a Simucube.
If the force is used to make an object rotating around an axis, which is the case for the Simucube, it’s called torque .
I updated to 2022.7 (from a 2020.x version) and while AC works fine, I lost all feedback in RF2. I tried deleting the UserData folder, verifying the game, it downloaded the files again, configured everything, the game sees the wheel but I have 0 feedback.
Any help please?
Edit: a full reinstall seems to have fixed it, weird.
Is there any FAQ or some basis that one can start on? I’m not going to go through 755 posts to find a particular json file (if it’s even still needed?)
My wheelbase goes nuts with the clipping beep warning.
Why does the default SC2 Pro profile in rF2 has -100% FFB force? Is that correct?
Hey, I am using a Simucube 2 Pro and am only trying to reduce the difficulty in turning the wheel. I had a pectoral injury so need to be careful with this type of effort. What setting would this be in True Drive?
Also, I’m new to Rfactor2 - do I need to set the force multiplier in the game to a negative or a positive value with this base?
Do you think Reconstruction FIlter at 4 is too much High ?
For this game I need to smooth the FFB.
And I use Ultra low latency at 15%.
Do you think I have too much input lag ? cause I can’t feel the difference, maybe a Input lag display should be nice.
Is it recommended that we use the in-game filtering or the SC2 filtering? I’ve switched back and forth with a setting of 5 in True Drive and 0 in game. I’ve also tried a 0 in TrueDrive and 5 in game. I’m assuming we don’t want a combination of two filter settings.
I can only vouch for iRacing and rFactor, sorry @shovas - not racing anything else due to time constraints
But anyway, I will most likely always migrate to TD /SC2 filters, as much as I can. There might be sims though where guys might prefer a specific effect or something, but I haven’t been following that to closely.
As always, ffb is very subjective, others might have a totally different opinion. I simply want to minimize latency as much as possible, as I am quite sensitive to it.