Raceroom and Simucube 2 - Post December 2019 update

Was that log before or after you restarted the servo to fix it? The log is cleared on device restart…

Before, taken at the same time as TD screenshot.

OK.

I still cannot seem to be able to repeat it.

What Simbin? I can’t find any simbin folders on my PC. The game is not developed by Simbin.

Looks like I was able to repeat it now

  1. turn off simucube
  2. start r3e to menu
  3. turn on simucube
  4. exit game
  5. spin

Investigating it.

warning: I would not recommend anyone to try this with high torque mode on :slight_smile:

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RaceRoom Racing Experience is a free-to-play racing simulator for Microsoft Windows, developed by Sector3 Studios, (formerly known as SimBin Studios) and published by RaceRoom Entertainment AG.

What a screen, holly shit​:100::star:

well technically it is, sector3 was part of simbin. doc folder structure is still doc/my games/simbin

hi, what changes from eg. SC2 Pro Alex GTE and LMP now that all previous ffb parameters have been erased? I assume only gain and max force, or whatever is called now

Not sure what you mean. But that screenshot is after I put all the .rcs files back. Each profile probably has identical FFB - they’re just different control mappings for my different wheels.

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OK, so this is what happens:

On Raceroom exit, the game sends two packets to Simucube:

  1. packet to set steering range to 0 degrees (!)
    and then right at the next possible slot in USB communications,
  2. packet to set the steering range to follow the one set in user’s Simucube profile.

This 1) causes some… shall I say it, strange calculations to happen in the firmware, and endstops activates fully on. And, some things that try to calculate speed of the wheel (needed for Damping) do not seem to recover at point 2).

So, it is a firmware issue AND a game bug, and we are fixing it from the firmware side.

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Fix is out for Simucube 1.

Simucube 2 release branch is in a bit of a state right now with some unfinished things, so that will be in for the next release.

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Awesome, thanks a lot Mika, one less issue to worry about when playing R3E! :+1:

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This is a strange problem that I don’t remember ever having before. Just fired the game up for the first time in months and it seems like the game is controlling the bumpstop range on the SC2.

I wouldn’t mind that so much if it was doing it in a way that makes sense. For example, it’s auto setting the bumpstops so I only get 180 degrees total DOR for the Corvette GT3 even though it shows something like 480 in the setup tab.

I switched to the 911 GTE and it’s sets somewhere around 220 degrees total DOR.

I alt tabbed into TD and I noticed “Angle set by game” which I don’t remember seeing before

Any ideas what might be happening?

Nevermind, it must have been some sort of temporary bug?

I deleted my TD profile and made a fresh one with the correct bump stop range of 900 and it seems to be behaving for now :+1:

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Hi Mika, it’s been pretty quiet for while, are there any plans for SC2 release any time soon.
May be just hotfix for this issue if you have something big happening at the moment.

Thanks

Something big is indeed being cooked. A firmware update. And some solid plans on what filters we are releasing in the updates after it.

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Alex Hodgkinson - Sector3 physics dev - just shared his own R3E TD profile on the forum, here

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Is this still the best SC2 Pro profile for raceroom?

Yeah, nothing hard with raceroom ffb, just put at default