As many before, I am trying to get the FFB in Project Cars 2 to my liking. But I am having some trouble that may be resolved with some more experienced knowledge.
Although it may be obvious, I find it important to feel:
- detail of the surface what I drive on, to know where my car, I want to feel the details of the different textures within the curb (like the edges, or a notch), the astrurf, the detail of cobblestones et cetera.
- not have a rubber band feel.
I’ve tried the settings here, but none seem to give me the feel I find realistric. They all lead to a rubber band kind of feel, certainly when the recon filter is on. Here are my current settings:
I start of with the in-game settings.
I am finding most detail with the Jack Spade Tire DD SopDiff, and use it as suggested by jack spades Gain = 100, change the Vol/Tone settings per car, FX = 25. I havent changed the Deadzone Removal Range in the Jack spade file.
The best setting I seem to get with.
Power = 60%
Reconstruction Filter = off (the recon filter at 1 already gives me a rubberband-like feel, and also gives too much loss of detail to my taste.)
TBW on 2200 Hz
The noise filter/Attenuation of dB/q factor is all off.
Damping = 0.05
Friction = 1.0
Inertia = 0.4
I think it is really quite good. I get a very direct feel that I like but it needs some polishing and I cant get it fixed. The problem is: the the steering feels like there is “sand in the servo”, it feels very grainy. There is a high frequent noise in the signal.
I think the sandy/noisy frequency could be polished out. Any tips to do this?
- Adding more general damping results in overall loss of detail, which is too costly for me.
- Turning the FX down is a loss of information, which feels too important for now.
Maybe I can filter it out with the noise filter. But how do I determine the noisy frequency most easily? Just try?
Other things that I havent thought of?