Lols. You guys are to funny
I have a question about abs feeling in iracing I want to increase that feeling I feel I now but I really need to pay attention to feel
ty gerard
Yes Sam Maxwell has a monster servo set up also.
He told me in Oval on iRacing if you run pretty high power you can feel what the front if the car is doing better. Ie tire wear etc.
Meanwhile you’ve still got half if not more of the Peak grid using no FFB at all
Yeah it is crazy isn’t it!
I just had an old customer who was getting back into sim racing contact me, and he uses so little FFB to me it is almost not worth the cost for a DD Wheel.
But He is CRAZY FAST, so you can not argue with that!!
A lot of drivers are willing to sacrifice immersion for pace. It’s all about what one’s expectations are wrt simulation racing.
I have found a happy median, faster than average, whilst enjoying immense realism. I would absolutely not sacrifice one bit of that immersion towards becoming an alien.
Just as well we all do it for different reasons
Yeah I’ve tried it out of interest and just can’t do it, feels bizarre!
And if I remember correctly you are crazy fast!!
It seems you whooped mine,and several other ASSES in the Skippy!
Haha, that was a long time ago and pre-fatherhood, slow AF these days without the time to practice like I used to!
Yeah you guys were sooooo fast and were like a train up front running so close together!
The only chance us mid split guys had if we were mixed in with you top split guys was if one of you made a mistake. Many times it would take a bunch of you out at one time.
It was fun racing though!
I am excited about hopefully being back on track soon.
It is a bit of an Open wheeler effect as in iRacing because of the more direct steering of the open wheelers the steering has a much more Spiky feedback profile… which can get really rough at high forces… The Funny thing is even though it is said that running smaller wheel puts out more force to your hands I sort of thing that using a diameter wheel closer to the actual car is a bit of the key… Reasoning behind this is that with the Formula wheels generally being smaller the spikiness doesn’t flail your arms around as much when using a smaller wheel as opposed to a larger…
And what Joe said with Regard to Sam and his monster unit is true… as you increase strength you feel the front more and there is a reason for this and it is also the reason why iRacing gets raked over the coals for apparently NOT having the feel of understeer in the cars… That reason is that changes in front grip related to understeer ar generally VERY subtle and not very strong… with the way iRacing FFB works when you run lower strength every thing gets scaled based on your Specific output… If you are running a low specific output those subtleties will not be recreated at a force level that can be clearly felt. There is one way to help this when running low Specific outputs and that is to run non-linear output as it boosts the low signals and lowers the upper signals. This of course changes the way iRacing feedback works and though it isn’t as realistic as linear it can bring out some of the forces that get lost at lower force levels.
The difference is you don’t fight it, the car tells you what it can and cannot do, and when you do something wrong THEN the car will fight you.
I can’t find the limits of the MX5 at 1:1 (17Nm/17Nm), im too weak for that… Even with a 350mm rim
There is no way that driving the real car feels anything like the 1:1 in iRacing, it’s absurd that anybody would believe that.
Countless real life racing drivers have spoken of how far off the mark iRacing’s FFB strength is, just set it to a comfortable level and forget about 1:1 until iRacing revisit how they are calculating strength.
Like Albert wrote a while ago:
With Power steering I suppose.
Problem is no power steering is rendered by iR so it depends on our hardware and software setup, and by software the Filters induce a negative feeling at low torque level that a real power steering doesnt do…
EDIT: What I think iR is lacking is more control over the constant forces, separarte big bumps/periodic forces from constant forces to achieve a balance in power delivery, like a Lo/Hi speed susp dampers
iRacing also lacks all high frequency vibration content…
Main problem of iracing ffb is 60hz, untill they won’t fix it - and apparently they can’t due to game mechanics constaints - it will remain far behind all other serious sims. Sure, it has the best online experience, but as a pure driving experience it will remain quite vague imho.
Thats simply not true, don’t mix signal quality with effect quality.
Just because its more rough than other sims, it isn’t bad as well regarding feedback.
that was just my opinion in fact