As long as clipping notification is not heard (or the F bar in iRacing does not go all the way to red) while driving, everything is good. Crash forces are not realistic anyway.
so I kept increasing the TD force by 1% and kept crashing. In iracing both sliders are at 32NM, that what auto sets it to.
at 16NM in TD the clipping notification went away at high speed crashes.
But 13.5NM is a good force to play with. Now you can do this the other way too.
That is - set max force to 59NM and wheel force to 32NM (for ultimate) and in TD set it to 25.1NM (80% for Ultimate) and the math will give you 13.6NM and no clipping even in crashes.
Both settings get you about the same feel.
Next testing reconstruction filters, 6-7 is a good filter for iracing. but I will spend more time tweaking it,
one this is for sure, the more time you spend on TD turning the more you understand. Still a bubble help feature in future releases would be good @Mika
Those that people seem to be using in Ultimate, will. We do not know yet what people are finding useful. I do know that the sometime upcoming Reconstruction Filter v2 will be first done on Ultimate and then to larger Pro and Sport user base.
Ya, in true and actual fact, iracing ffb and driving feel is the worst among all sim. I am a great lover of iracing in the past, but they are not catching up fast enough to be on par with all other sim in the market. I believed with the lastest update with other sim, not mentioned which one, iracing is truely out of date.
Apologies in advance for spamming the thread with my noob questions.
I’ve just got my first membership and my first question is, will I be losing out on anything if I generate a steam code, then install and run the game through Steam rather than the iracing browser based method?