1:
the True Drove software preset for Iracing is 37%
what is the in game setting ? strength? wheel force = 17sport /25pro?
could you give us a setting as an example so we know what is the expectation for a 40 % preset is like , let say a mx5/skipbarber which everyone more or less familiar with
2:
anyone complain about in iracing when we just start the practice as soon as you are in the pit in your car the steering wheel will snap to one side to the maximum degree? feels a bit dangerous, are we aware of this issue?
I ask about the degrees as I found from working with real race car drivers several did not like the 900 degree setting.
They did not like that if the wheel gets violent after an accident etc it will rotate more than the real car and could cause a broken wrist.
Real Indycar works out to be very close to 360 rotation.
Hi Thomas
what is the iracing setting base on the images from Beanos
by looking at Strength 70, i can never move the wheel if the wheel force stick with 25NM
Please give us a bit more details could be superb!
Well i have very similar to beanos but still struggling. I’m fighting those ones in game strength and wheel force. Need to figure out that. For now i am more than a second slower with dd compared to old v2 fanatec🙈
Have a the SC2 pro.
Double click in iracing on the torque button.
It must be set to NM.
Then set the iRacing Torque-slider to 70NM.
Remember If you set it to e.g. 50NM the force will be higher. This should have an output of 12,5 NM on the wheel.
Set to 25 NM and you get 25NM on the wheel.
Finally adjust the torque you like within iRacing by changing the max force value.
Start with lower torque and increase it after you got used to the forces.
So that is what I’m running already, with Beano’s settings. It’s so heavy haha. I guess I need to have a play with the static force reduction filter.
…In fact, it would be wrong for me to say it’s “so heavy.” I think I’ll be able to get used to it. The thing I’m struggling with is that, are we not theoretically running at 35.7% of the what the actual forces should be (25/70=35.7)… I can’t imagine IRL they have to deal with forces almost three times as powerful as what we are?
Why do you think that the real forces were like Pro on 100%?
Its way less in real cars, but we only have wheel forces to determine what the car does. So with more strength you get more info because you get little details more clear
Sorry, I’ve not fully understood your question. But my understanding of how everything works is as follows:
iRacing determines how much torque should be applied to the in sim steering column. This is then mapped proportionately to our SC2 dependant on our settings. With a “max force” setting off 70nm we are telling iRacing we’re happy for it to simulate forces on the in sim steering column of up to 70nm but clip anything above. But we’ve also told iRacing that our SC2 is only capable of 25nm of torque and so the forces are scaled proportionately. And so 70nm of in sim torque is represented through our wheel base as 25nm. 35nm of in sim force would be represented through our wheel base as 12.5nm.
Doesn’t that mean we are feeling 35.7% of what we should be feeling?
There is no “should”. FFB strength is totally up to you as no one can really say what is “right”.
For me it has to be strong enough to feel all the details but weak enough to have the car under control.
Don`t bother too much with the numbers, just set it as you like the most.
The Direct Drive Bases require some testing before you get what you want and to understand what filter has which effect.
No one can do that for you, you can get a good starting point and from there you have to try things out
I run normally max force in iracing around 55nm. So I fell enough road textures with Beanos settings. Just be patient you’ll get used to higher forces. So every few weeks you will increase the torque in iracing.
I started with a G25 switched to an Fanatec CSW 2.5, than DD1 and now SC pro.
Going back to an CSW 2.5 or even a G25 feels like using a toy instead of driving a real car.