Reverb G2, it’s quite demanding due to high resolution. First time that I had some nausea after 30min in the sim. Stutters just did me in, causing some mess-up in my visual cortex, wasn’t pleasant.
But had to test the ffb in AMS2 again, as I am having a bit of a chat with the guys over at iRacing about ffb update rates et al. Tyre-model in AMS2 definitely needs work, as it is pretty soft and rolls over the sidewalls to much, but the ffb in itself, feels a lot more communicative than iRacing’s.
I could also significantly reduce filtering and still managed to control oscillations, which was expected, but still good to feel. Hopefully AMS2 will eveolve the physics and tyre model to much better levels, at that point I will most likely move over to it. A bit tired that everyone is finding all the reasons and excuses why they should not update iRacing’s ffb rate, there are huge benefits to be had from both user and dd wheel ‘filtering perspective.
I hate to be told that I cannot feel the difference between 60hz and 360hz and all the reasons for why I can’t feel it, when I can 10/10 very clearly tell when I am using native 60hz vs iRFFB 360hz.
But there is so much more to it, looking from a FW and wheel-behaviour aspect. Sigh. Time for me to move on I think.