@kledsen https://pastebin.com/r7pxr1bp is the controls.json file. Hope it helps. It really does sound like something is janky for you, so I hope you can get it resolved.
Let me know if you need anything else and I’ll do what I can!
@kledsen https://pastebin.com/r7pxr1bp is the controls.json file. Hope it helps. It really does sound like something is janky for you, so I hope you can get it resolved.
Let me know if you need anything else and I’ll do what I can!
Thanks shortspecialbus,
Unf. it seems the same as mine.
I will try a complete destruction of my install next.
Thanks again.
There is param in json file with weird name.
Suzuka is flat as glass if you are using that one.
Try to raiise road effect to see if you like it. I have it at 10 I believe.
Right, I did try that too and prefer up to even maybe 30%.
Unf.doesnt help my springing issue.
But thank you, I am now at complete reinst. hopefully will test it later today. Crossed fingers…
@SuperMonaco_GP antaniGain in your wheel setup json.
I personally haven’t used it but it should control understeer similar to AC.
Ok, jumped at it & gave it a go.
Still “bad”, springy.
Assuming is NOT just a matter of taste, one thing I can think of is that it actually feels like the input from the steering wheel is being read by the game with either a high lag or at a very low frequency.
It is one thing where there might be a chance for some difference between our setups, possibly, somehow, I guess?
No matter the game dealing out at fast 333hz rate, if the input is very lagged I could see why the spring feel and some more abrupt feeling too could be there and all effects still feeling as they should on top of it.
No idea if this is possible, just a thought… I was in VR & did not pay close attention to the wheel being in sync with on screen or not…
mate, the word “antani” is a joke in italian, it comes from a famous film of the 70s, “Amici miei” I guess it’s the same as “Simulation value” in AC, another joke parameter made up by Kunos when first early access players were complaining of the “simulation value” of the sim
Pretty sure unlike simulation value it works, at least based on forum feedback. Funny though, thanks for the reference.
ok just checked, it is set to 1 by default and it has 0-1 range…
Went further ahead to minimize the input lag.
Found quite some chats talking about input lag issues, although not sure directly connected to my issue of the ffb feeling in any way.
Made the game run with low visual settings to run high fps - still in VR, rift s, so limited to 80hz.
Added some settings to some UE engine.ini that supposedly lowers input lag.
Adjusted TD settings to get closer to my liking, more friction.
Set gain in game to ~35.
Feels better, but far from my cup still.
That sense of absolutely no connection/unplanted at 80+ kmh is still there & I honestly cannot see myself breaking through that wall.
Still I think it could very well be some input weirdness that’s there for some of us, so hopefully somebody posts that something like that is resolved at some point in the near future.
Enough of this from me. I’m out of this thread, as this game’s FFB is one spring too far for me(on my rig at least)
Does it even work I wonder.
Some reference
Probably worth checking on a monitor over VR — to understand where the lag is (I would expect VR to be way more laggy) (if you have an nVidia card then you can turn on the advanced fps stuff — it shows the output lag)
When you say you just feel a spring do you mean a constant spring towards 0 degrees of rotation or do you feel the weight transfer, undulations in the track, and kerbs causing the “spring” to change force?
What are your TD settings?
Hey NuScorpii,
Well, not feeling just the spring, but as you describe, the various effects do cause offsets to the spring. I’m not sure if it’s just my taste(& others) that differs or it’s something causing it to really feel different from you guys that are happy about it.
I stepped away, but if I remember correct I ended up something like:
Overall strength: 100%
Dampening: 5%
Friction: 10-17%
Inertia: 0-3%
Force reduction: Tried interval 0-20%
Prob. more inertia will make it feel better, but at the cost of it being less controllable in over-steer situations.
I will try more of that inertia tomorrow & also try various settings messaged to me & then post back the settings here for a final ping-pong on it.
Thanks for trying to help me out here!
If it helps, coming from AC, I hated ACC FFB at first.
It is less in your face for sure, so does need more attentive “ears” to hear what’s going on, like listening to the music at a lower volume. But after it clicks, going somewhere else feels like a downgrade.
I’ve found inertia definitely helps and is better than friction when it comes to catching slides. It also gives a better feeling of having weight in the steering system, like it is connected to something. Try this:
Recon 2
Damper 2%
Friction 8%
Inertia 14%
Static force reduction Off
Slew Rate Limit Off
ULL Mode 5%
But yeah it could be just how expectations differ. As the cars speed increases the static tyre friction decreases which is why it is easier to turn the wheel when moving. The higher the speed the less resistance to turning the wheels and the forces are dominated by suspension geometry and weight distribution. I believe that will start to feel more like a spring. ACC is very smooth compared to AMS2 which probably doesn’t help with it feeling more spring like. I did feel it was odd at first but I’ve played a lot of ACC recently and not much of anything else, so now ACC feels better for me when going back to PC2 or AMS2.
What is the purpose of ULL mode, ACC does not oscillate by definition but from my experience ULL messing up signal.
I gave it a go just now with multiple settings. No luck. Nothing can help this thing out of its misery here. Not even inertia helps much.
It’s REALLY weird. Contrary to how it works for you, on my setup ACC is def. not softer than PC2 or AMS2. It also, again contrary to your experience, builds up at speed, so turning becomes harder the faster I go. It seems to me it’s exactly this building up hardness that feels like a spring. It’s why it feels ok up until about 80kmh but then that spring feel is there and gets stronger with more speed.
WTF is going on… Your description of how it feels on your rig does not match what I experience here, from the sound of it, for sure.
As I remember you run VR mostly as well, right? So I assume your experience is based on such?
It’s the only thing I did not try: To run on the monitor. It’s not easy to do with the way my rig is set up.
Thanks again for trying!
Turning is harder the faster you go, very much dependant on car, setup if it, things like castor, camber, etc…
You can use the Torque Reduction Filter to reduce/eliminate that phenomenon, if you do wish. For a start, try between 15-25%, but you can use higher values also, whatever feels comfortable for you.