can i use wheelcheck and LUT with my simucube 2 pro or is there no point?
you can try Dean but i doubt it will be beneficial.
Deboulanger we donât have the same servo so i doubt it will help you out.
nor do I but i may be wrong with this but isnât the default ffb 150hz and using the LUT and wheelcheck increases this to 333hz like ACC?
I donât know for sure but i doubt that it changes that. From the things that i know that is tied to the option skip steps which if it is set at 0 you get 1:1 ffb
interesting out of interest could you direct me to where I can change that skip steps option as i canât find it in Content Manager or inside the game either iâll look to change that first.
Unless you change ffb skip steps, itâs 333.
LUT is for fixing non linear response on consumer wheels, DD is already linear.
With gamma you can boost low level details, but it feels off after that, I personally wouldnât recommend using it. Same as LUT it was designed for lower wheels.
Ffb skip param in CM is on screenshot I posted.
ah righty i see it now, i was being blind, it was set to 0.
On the computer iâm using, I originally had a csw v2.5 and I used the LUT generator with wheel check but didnât restore it to itâs original file for the ff_post_process. Is this the correct format for the original file (i really should have made a backup):
[HEADER]
VERSION=1
TYPE=LUT
ENABLED=0
[GAMMA]
VALUE=0.5
[LUT]
CURVE=crazy1.lut
This is what I have, but it doesnât matter as long as enabled=0 it disables currently active type LUT or GAMMA.
[HEADER]
VERSION=1
TYPE=GAMMA
ENABLED=0
[GAMMA]
VALUE=0.5
[LUT]
CURVE=crazy1.lut
Do anybody has new setup (for Simucube 20nm motor) for Assetto running the latest SimuCube version which introduced Static Force Reduction?
hey! Iâve been using a small mige for over 2 years now and I have never been able to get rid of oscillations. I am pretty sure I am using the same settings as LARS555 but no matter what I do I always get oscillations. I have tried countless times to fix it over the years and I am clueless as to why this is happening⌠Any insight would help
gyro enabled and set all damping values to 0 into the .ini file? also gamma to 1.0 into ffb post process file?
Gyro should fix it right away, this is what it was designed for. Just donât use new gyro implementation from CSP, or youâll get oscillation with SAT snapback.
Gyro never worked properly for me, but I actually managed to randomly find the cause of the issue yesterday.
My small mige makes some kind of electrical noise at idle, you can feel very small and weird vibrations in the wheel and it is not nice. to diminish that a long time ago I read the forum and messed with the Torque bandwidth limit in granity. I had it set at 100Hz since it was what makes the less audible noise and vibrations.
Well to try and see if it still did it yesterday I put it back to unlimited and gyro was working properly again (I vaguely recall a time when it did). Somehow those vibrations go away when in game so I can just have the e-stop pressed when Iâm not using it.
The 100Hz are only the point, that the SimuCUBE can change the direction, speed and force 100 times per second. @Mika, please correct me, if i talking wrong.
I donât belive, that it will make it better with gyro.
what do you mean by saying âgyro never worked properlyâ?
itâs the main feature of AC that makes ffb good on it.
also with 100hz you kinda loose any sort of detail in ffb by making a lot of unwanted noise.
He still had a lot of oscillation with gyro on.
That sounds more like hardware or Granity settings issue.
I am on SC2 Pro now and had Argon Small Mige before and with Gyro had 0 oscillation with either.
What he said, I had sustained oscillations on a straight line after initiating a drift and letting the car getting back to grip, as well as some sort of oscillations during counter steer itself, depending on the cars.
It was well playable on some cars, pretty much unplayable in some others.
All of the with gyro on, with the correct settings. Even with the new CSP gyro set at 100% it never stopped them fully.
You should not use new CSP Gyro if you want to get rid of oscillation. Disable FFB FX and just enable OEM gyro on Controller settings page.
Plus that strength slider is fake, new gyro strength is calculated based on car suspension geometry.