Assetto Corsa and SimuCUBE

or maybe he should look for some drift settings, looks like he’s using AC for drifting…anyway AC without gyro on dd wheels is like playing it with a G29…just saying.

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You are talking completely wrong.

Servo drive update rate, USB update rate, and the corner frequency of a low pass filter (torque bandwidth filter) have nothing to do with each other.

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And what happen 100 times per second?

maybe some game updates at 100 times per second?

What are the difference between 100Hz and unlimited?
With 100, it fells like a recon at 4-5.

@Manolo, TBW controls the precision or coarseness of servo controller Setpoint signal.

Right so I was wrong, I don’t know how I thought it was resolved…
Here is a video clearly showing my issue, as well as my settings:

ffb settings:



Would appreciate any insight because even thought it has never prevent me from using the wheel it’s always been far from the experience that it should have been.
I am able to get rid of that with damping but it makes the car really sluggish so i’ve always dealt with oscillations because of that.

Oscillations haven’t been an issue for me in AC since enabling “Gyro” but, in most other titles, I use a healthy combination of “Friction” and “Damping” to avoid oscillation. It also adds a bit more realism to the feel although, lower damping is needed for drift-duties (fast response).

That is what I have been doing as well, for AC anyways. The problem is that when I get to the point where there is almost no oscillation I feel like the wheel becomes slow to react, the ffb a looot less detiled, and the car becomes slow.
It might be largely in my head though as runs with settings to reduce oscillations (left) and without any modifier (right) seems to pretty much allow me to perform in a similar way:
https://viewsync.net/watch?v=kncsyeWBTEM&t=0&v=kncsyeWBTEM&t=78&mode=solo

My problem with that other than percieved feel is that I seem to need higher modifiers than what I’ve seen on the forum. Typically needing to go over 1-1.5% in damping friction or inertia to get rid of it. And it always seemed to me like those settings were more than what was required.

  1. Disable FFB Post Processing, it’s just confusing things. With it disabled gamma should be 1.0 anyway (this is confirmed by Stefano, btw)
  2. You still have that “physically more accurate gyro” enabled and this is what creates the problem I was talking about as it cancels OEM Gyro.

And you can enable that Hardware Lock option, so AC will have car specific bumpstops simulated (not related to oscillation).

The extension is disabled so the CSP gyro shouldn’t be active.
As for gamma I used to have ffb post process off and it didn’t make a difference.

And you can enable that Hardware Lock option, so AC will have car specific bumpstops simulated (not related to oscillation).

What would you recommend to set to lock at then? leave it a 1080°?

In AC, I use these SC1 settings:
Recon Filter: 7 /or 8
Damping: 1.5% (15% new FW scale / SC2)
Friction: 1% (10% new FW scale / SC2)

I have the Slip Effects / Road Detail in AC set higher to make up for the extra damping level.

I find some titles may work well with Damping as high as 2% (20% new scale), it just depends how fast / slow you prefer the SAT response.

I’d disable it just in case, it’s been causing similar to what you describe issues for me.
Set DOR in SC and AC to 1180, this will allow you to have 1:1 match of virtual with physical wheel even on vintage models. Hardware lock will be enforcing hard stop based on car real DOR.
Damping/Friction/Inertia is all matter of personal taste as technically Kunos titles do not need any of them for oscillation control, I use Recon 3 and as little as 5% of each filter (friction/damper/inertia) just to add some weight to the wheel. Again, not a rule, just a personal preference.

EDIT: Looks like FFB Tweak Gyro setting might be independent from Basic FFB tweak. You can check Documents\Assetto Corsa\cfg\extension\ffb_tweaks.ini.

I just tried your settings Andrew, no oscillations at all on my SC1 20Nm, we definitely need filters, 5% is optimum for me in AC.

AC detail effects can be on the harsh side (Grainy) without significant filtering but, there are various ways to implement it - including AC’s FFB-filter. At the end of the day, we use what settings work best to suit personal preference.

I prefer the FFB to have a rubbery quality with a good amount of detail but, not grainy. Generally, an OW-car works well to establish the harsh end of effects for FFB, tactile and motion. I find “Friction” to be a key component in controlling oscillation tendencies, and minimize any looseness around center feeling.

I try to achieve a balance between “friction / damping” settings, representing steering weight / rotational speed. When set effectively, I just don’t have any significant oscillation when I let go of the wheel and that works for every title I play. If you like the details more raw, it may be harder to avoid oscillation.

Hi everybody, someone had good setting for content manager and sc1 please?
Thanks to all of you

bonjour tout le monde
je voulais vous demander car je n’arrive pas a assigner mon Mige sur AC depuis dimanche je cherche sans résultat pour les autres jeu comme ACC, RRRE ou RFACTOR aucun problème il y a juste une oscillation quand je tourne le volant dans content manager et si je vais dans le jeu le volant oscille et si je demarre la voiture tourne a droite sans que je peux faire quoi que ce soit
merci d’avance pour votre aide