RaceRoom tracks do not seem to have a lot of bump detail in general. Compared to AC / AMS / rF2, there is very little texture and bump information present with RR tracks. I don’t think there are any detailed mesh-layers to provide physics detail - at least not on the tracks I’ve tried.
Using the OSW, I could not get any response with the canned effects at all in RR (ones below the primary FFB settings).
In regard to MMos vs the SimuCube FW, I’d say the FW has much improved feel but, RR is not currently able to take full advantage of it.
I noticed right away that feedback is lacking when running over curbs, skidding when pushing too hard, engine vibrations, running on sand/grass outside track compared to MMOS. I do not know what is wrong.
My force feedback settings in RaceRoom are that all values are set on 100%, except for:
Force Feedback Intensity - 60%
Force Feedback Damper - 0%
Force Feedback Minimum Force - 0%
Steering Rack - 0%
And the Simucube settings are currently as follows:
Are you sure you are not getting clipping? it sounds as though you may be; check the in-game clipping meter; if anything - I would expect the curb-effects to be too strong with the default controlset parameters.
I’m having this weird issue with my wheel, in sudden occasions will turns violantly to the left and will
keep on going to the left (this is the only game with this problem, AC, rf2, PC2, iRacing etc are fine).
It seems to appear when the FFB goes over a specific threshold, like when I go over curbs (or hit a wall).
If I drive slowly and on the road it’s fine, but when pushing, or when you go over curbs suddenly it keeps
pushing to the left.
When I press the ‘reset FFB’ button in the game it is fine again, but the next time you go over the
curbs it will happen again.
Normally it will happen more then twice per lap, so RRE is basically unplayable for me.
I’ve tried to deduce the cause by changing the FFB settings to a minimum, one by one, but in the
end everything was turned down and the problem still occurs.
Here’s a video to show the problem (first the settings, then the problem) can somebody help me?
Wheel is an OSW wheel with Simucube 0.8.3 firmware.
Go to Doc’s / My Games / SimBin / Race Room / User Data / Controlset – [name] RCS
Using Notepad, make these changes:
Rumblestrip pull factor – reduce to (0.5)
Rumblestripe Magnitude – reduce to (0.1)
Jolt Magnitude – set to zero (crash forces) Very strong at default – dangerous!
In game FFB: Smoothing and Dampening must be used
10% smoothing
25% FFB Dampening
Oscillation is likely
No driver dampening; use game FFB dampening
It was the “Jolt magnitude” setting, without changing anything else I put that on 0 and the problem is fixed! I guess I’ll go back to the stock FF settings and take it from there (do your other settings etc)
Since I moved from t300 to OSW with simucube, everything is better until I tried RRE. Something is wrong here.
I dont feel the road surface. Someone has found the problem?
Hi.
I have spent days trying to get R3E ffb and kerb rumble to work with no luck at all, and have ended up with a sprained left wrist from earlier today.
What I have is 0-30mph I have ffb, kerb rumble and crash ffb.
30 to 31mph + the wheel gives me a snap and most if not all the ffb has gone. Also most of the in game settings and ffb settings pretty much only have a BIG affect in the 0-30mph zone.
Have tried many listed settings and 2 members settings who also have same Large Mige setups as me and still didnt fix my R3E problems.
Newly purchased Sim-plicity 28Nm kit.
Large mige,
Simucube with ioni pro hc
Meanwell 480w (720w peak) 48v psu
Windows 10 64bit pc.
AMS ffb and kerb affects work fine(just auto gearchange issues) ffb in RF2 work aswell but cant fully test because for unknown reasons the auto gearchange doesnt work, so Im stuck in manual and 1st gear (RF2 Demo Auto gearchance worked fine)
So I Im wondering if I will have to go and reload MMOS onto my kit and see if that fixes R3E.
I find it a bad habit of testing anything effects related with such high forces. I usually test with the read-only safe profile…
However, for the next version of the firmware, which is likely to be released today, a lot more effects have been implemented.
The comments about sudden snaps, etc, might be something that Raceroom is sending via already implemented effect, but which are to be cancelled by the effect that wasn’t implemented before.
Testing Raceroom myself is going to be high on the todo list on Friday when I get back into office.
I never played it before just installed it today so i dont know what the problem was before. I will make a video with the settings #soon
I dont use any of the dirext input effects the game effects, are so fake it doesn’t add a thing the only thing that does something is the called the sine effect if i recall correct. Just shakes the wheel a bit constantly lol.
Hi Mika.
Thankyou for all your hardwork and time and also how you take extra time to try help everyone, including me.
Is not your fault I jump in with both feet first with everything I do. (lol)
Jed saved me just before after problems I had and he sorted me out. He said to say hello.
Now I cant wait for this latest FW to release.
(EDIT -Found IT and Now updated to it)
Thankyou Again Mila.
Ian UPDATE.(New FW Tested)
Tested and the ALL FFB WORKING.
Now the Bad part (For me) is I foundout that kerb pull/snap is REALLY BAD and now there goes my right arm/bicep and shoulder(lol)
Lowered some setting, tried again with slow drive 40-50mph being careful I touched the kerb and again it violently snapped the wheel out of my left hand but was ready so had lose hold of the wheel.
So,
Now I put nearly all settings to “0” and put FFB to 10% and tried again.
As expected light wheel and very little ffb YET again just rolling upto and touching the rightside kerb the wheel snapped out of my Left hand again.
these files in controller.rcs file may help reduce curb pull not setup up fully need to do it but did adjust the controller file is in my docs games/simbin/race room/userdata/controlset
FFB rumble strip magnitude=“0.15” // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult=“2.0” // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type=“0” // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor=“-0.2” // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
I had the same experience in RR, violent reaction to curbs when using a new (unedited) controller profile but, I had a applied about 20% or so of each wave-type. Fortunately, I didn’t have a strong grip on the wheel so it just spun out of my hands.
For what it’s worth, I recall similar behavior with the AccuForce prior to SimXperience and Sector3 collaborating to develop a custom preset specifically for the DD-system.
i will “devlop” some magic settings for the SimuCUBE #soon. its nothing more than some simple ini file editing in yet another rfactor clone
i doent use any effect sinds they fake and don’t really add anything but if you must 1-5% is plenty
just click in the slider and use arrowkeys to move it 1%
I actually have kerb jolt set very low and rumble set low from yesterday before testing new FW.
Need lay off for abit because cant risk injuring my rightarm anymore. Holding it straightout forward or to side gives me pain where deltoid meets bicep. Its old injury that was there but not to bad but the violent wheel turn has just brought it back to worse it was when first injured it. Nobody mistake but mine. I knew the risks yet in my childish excitement to have ffb in R3E I went straight onto track and it got me bigtime (lol)
Maybe soon I will be writing and typing these messages with 2 long sticks with both arms in a cast if this keeps up. (lol)