Simucube Tuner and Simucube 2 - questions and feedback

Thanks Mika, now Tuner 2.5.11 can detech the wheelbase and wireless wheel rim.

Hi Mika, i find that the new Tuner is amazing. With the same profile, now the driving feel and ffb is even more detailed. Good job and welldone. Thanks.

Hi Mika, Hi guys.
Regarding the Tuner and SC2 Pro, in LMU there is no difference when I set damping in Game Effects from 0 to 150, but in True Drive it works. I tested in AC and ACC and it works correctly there.
And one more thing with Tuner in LMU:
In Tuner if you increase the value to Ultra Low Latency you basically feel a noise when you turn left-right, left-right, hear and feel harsh like a friction metallic noise inside the wheelbase, but in True Drive this does not happen, i can put ULLM at 20 and is dead silent.
Why doesn’t it behave the same?

LMU does not use Directinput Damping effect, where as AC and ACC use those canned effects to bring weight to the wheel when car is not moving.

Ultra Low Latency mode is glitching a bit with rFactor2 based games. We heard that for LMU, they are in development for new Directinput implementation that will not have this glitch.

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I think the concern here is the difference between TD and Tuner FFB behavior, when with no changes in this area there should be none.
Could be some side effect from other changes worth looking into.

any news on this? Is it possible to make the switch back to truedrive for me meantine?

The poster certainly didn’t say that. The FFB is the same. If it wasn’t, we would have hundreds of reports about it.

Yes, just launch True Drive and it will downgrade the firmware.

We did discuss the port forwarding issue at the office and the issue only affects very limited number of sims, it is not a priority at the moment. There is also the aspect that if we document the port forwarding from our software to other softwares, we would need to support the feature too, and make transitions taking into account the user modifications, if we were somehow make this automatic in the future.

@Mika and Simucube team, guys you have done a great job with the Tuner! I had the chance this week to finally check this out on my SC2 pro and i can say with confidence that FFB never felt as good as it does now. This probably has to do with the recon v2 + the torque linearity (gamma) that is finally now available for Pro and Sport owners. I have been ranting about the gamma availability on the Pro and Sport years ago and i am so happy that this is now done. The great thing with gamma is that we can now have a stronger center with more FFB detail around it without having to increase the strength and then having to add higher filtering to balance it. It is just amazing how much more flexibility this simple thing can offer us. I would definitely recommend people to check this slider out but i wouldn’t advise to go overboard with it, a value of 1.1 in most cases should be fine.

Other than that, i find Tuner to be easy, intuitive and looking more current. The profile auto switching is a nice addition and the transition from paddock gave me no headaches or any issues whatsoever. All in all, a great move to the right direction and look forward for the future updates. Thank you Simucube team for your efforts!

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Is it possible to just have option to disable it.
Very few need it for ActivePedals. Sim detection is nice to have but not if it blocks UDP, if you can’t make it exec based (not all titles support telemetry over UDP after all), I’d rather not have it at all.

Different behavior to Damping and ULL still part of FFB.

Poster said that the Game damping effect worked in AC and ACC, but not in LMU. Its always been like that.

Poster said that LMU has the ULL glitching. Its always been like that.

Is scale for ULL is different, why there is different behavior?

We haven’t been able to repeat those issues, and we did verify that parameters transfer correctly to the device. Device firmware hasn’t been changed with regards to parameters and FFB.

So it is placebo, or @strichea had profiles from early Tuner 2.5 beta release where there was bugs in how True Drive profiles were converted. There was also recent update to LMU that somehow highlighted the ULL glitching more than previous releases. But its always been glitching in True Drive as well. PC software has nothing to do with how device firmware signal path works.

Thanks Mika, can new gamma (torque linearity) filter, which I assume is in FFB processing portion of FW, introduce some side effects.

Unlikely, since if the parameter on it is 1.0 (default and is used when importing True Drive profiles), the filter is set to explicitly do nothing.

Hi all,

I completely agree with your message @Panschoin

the linearity setting is excellent, I experienced it with the MOD DRM and the Porsche 935 k3 it was really not good to drive, by adding 0.2 (1.2) on the linearity it became excellent.

As for the TUNER, as it is, I’m very happy with it, especially with the automatic profile selection.

Congratulations again to the whole team.

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Hi Mika. My profiles are from True Drive and my first Tuner was 2.5.10. I do not use filters or very low filter settings: 4 or 5 recon, damper 3 , 1 or 2 friction, no inertia and max slew rate.
It seems to be something related to the new reconstruction filter and ULL.
Without ULL are crazy oscillations but is ok as long as you don’t let go of the steering wheel :slight_smile:.
In Motec, FFB-FFT signal are good without crazy spikes magnitude of frequency.
Considering that it only happens in LMU, one can live with this.

I use iracing, installed new tuner and now my existing prfiles I grabbed from the paddock like Morads and Suzukis 360htz feel totally weird and diff, if I go back to the old one will it go back? And is it supposed to feel diff? Thanks

Those profiles should feel exactly the same.

Did you enable high torque mode also in Tuner? That is the only other thing that could affect the feeling.