Lols, it’s a heavy beast this 65 series AKM
Update 0.97 gives me “ clicks,tics ) in the wheel even on the straits and corners the feeling is that the wheel disconnect en connect within .1 sec?
I come from 0.84 that had no problems
Question is then: Can I go back to version 0.84 and Use that old Configurationtool and via firmware upgrade ( downgrade ) to 0.84 ?
Or screw I then the Simcube.
Or should I wait for a new firmware release?
There are no changes in the FFB code that could explain this. You are the first person to report this. Therefore I would expect that your motor shaft coupler has become loose.
Exactly… not going to get it in your bag whats the limit these days 50lbs!! So hand luggage it will have to be, although probably NOT in the overhead… (video that please!!) I want to see the check in counter with that in your hand luggage… that vid will go viral, well on here anyway…
Anything I can do for you?
I can follow instructions and send you results if that helps?
I have found the bug, and the first version of the fix is in development. However, my current test motors do not have an encoder that outputs an index signal, so debugging is going to be a challenge.
Thanks for the explications. I use now correctly the bumpstops…
A new request @Mika
Always indirectly on the bumpstops. Like I said before, it’s better to decrease overral strenght force in Simucube to have a more precise FFB in game with cars with little strenght in AC like the old Porsche 718 for example. But if we make that bumpstops decrease too.
Can we have like others DirectInpiut FFB effects, a slider for “constant force”. So we can play with this slider for the game and it will not interract with bumpstops strenght…
There used to be such slider in a very early version, but for not to confuse average users too much, we decided to have just one type of general strength slider.
The Directinput sliders as they are know, are already too confusing for some users, and I have been thinking on how to remove them.
Don’t do that it’s very useful to modulate each effect. We have a lot of different servomotors, and a setup for one is not good for each other. Also games don’t give us systematically the possibility to modulate these things.
In my translation I changed “DirectInput FFB effects” by “Game Effects” more understandable I think.
So don’t remove anything and add “Constant Torque”…
I will not be adding a slider for constant torque, as if I did that, it would also have to affect offsets of all other effects too. There would have to be separate slider for at least the sine effect offset, as it is used in many titles in a similar way.
I meant, that we will need to make the tool easier and simpler to use, to go to exactly opposite direction than what you are suggesting.
I understand your goal but if you see the Firmware program made by Etienne Gameseed on Arduino, it was clear and with almost all these effects.
With Simucube we know also if the effect is really used by the game, a big plus…
That looks even more cluttered than the current SimuCUBE Configuration Tool, which I think has close to the correct balance between being usable both for the engineers and the average user.
Also, one of the reasons we changed from the force value scaling to do it on the IONI drive instead, was that the scaling on the IONI drive can then always use the full -16384 - +16384 input value range, and do the scaling internally. All other types of scaling result in loss of fidelity, although it can be discussed if anyone could notice that or not.
Very useful information for me who don’t know these things for IONI…
And to be clear, it’s not to say that his software pagination is better, SimuCube is great, just to say that you can leave the actual settings, with little changes like “game effects” instead of “DirectInput FFB effects” to be more user friendly without removing the options…
The easiest way is to just create a new profile for the car… Since you are decreasing the strength at the same time increase the Bumpstop strength by the same % of decrease you will then get the effect you are talking about without the confusion…
The bumpstop force is not included in the profile settings, its in the hardware settings.
Ok that leads me to the question then since I don’t know is the bump stop % taken from the Profile Strength setting them or the maximum amperage delivery… If it is from the maximum Amperage then it would already be essentially what Stef was asking for (bump stops not affected by the profile strength) If it is taken off of profile strength then what I said could work it just wouldn’t be saved in the profile (which would sort of be a pain to keep track of unless it was fine to be of a higher number across the board)
well, increasing the amperage on-the-fly is slow command via simplemotion, so it would not be possible to increase the amperage when hitting the bumbstop.
Hi Mika, any idea when an update for new FW will be landing, so I can sort out my PC (HID) problems, to get quicker boot response on PC, or is that still going through test stage, thanks in advance:blush:
It is still in testing. I will try to add the fix for the miscalculated wheel center there too, but other activities this week has slowed progress.
I can send you a test version in private this week.