I don’t care if the next SC is faster, as long as you can still adjust the speed! But I would like the money to go to other development areas.
Let’s change the value from Nm/ms to Nm/s!!!
Sc2 U - 9500 Nm/s
Sc2 P - 8000 Nm/s
Sc2 S - 4800 Nm/s
What slew rate is high enough? And for what situations do we need a higher slew rate?
We are already in the area that is dangerous for adults, broken bones are very likely for children and there is no solid evidence that such an ultra-fast slew rate is beneficial for the FFB-signal,
but to remain fair there are only simple emotional statements that an ultra-high Slew-Rate is better. Both on YouTube and in forums!!!
“Comparison of steering angle spectra, according to [14]
The rally driver is Petter Solberg at the Argentina Rally as part of the 2002 World Championship”
Source: Rennwagentechnik Band4 (red-rallydriver / green-normaldriver)
Let’s simulate an oversteering signal at an utopian 5Hz and at an utopian 32Nm. Most signals of this type are at 1Hz or much lower and at much lower torque!
To make it easier to calculate, the waveform is triangle and not sine. So the true slew rate is probably !!a little!! higher.
What else there is to know is that the oversteering FFB signal is countered by a control input signal from the driver of the same frequency. This means nothing else that we are starting to countersteer when oversteering begins and we are stopping countersteer when the car no longer oversteers. This is the reason for picture of the spectral analysis of Mister Solberg’s steering behavior.
So…
1/5Hz = 0,2s
We need just one half wave…
0,2s/2 = 0,1s
And we need only the time from zero torque to full torque…
0,1s/2 = 0,05s or 50ms
So our oversteering signal at a utopian 5Hz and also at a utopian 32Nm needs a slew rate of…
32Nm/50ms = 0,64Nm/ms
utopian values!so…
Let’s do another calculation @ a realistic freq.
However, we stick with the triangle signal and the torque. We stay at that upopian torque to make the slew rate artificially higher.
At the exit of a sharp right curve(for example “La Source” @Spa) we accelerate quickly, our LSD-Diff locks immediately and our rear oversteers, our tires leave two nice black stripes on the asphalt. !!!We have to countersteer to the left for one single second!!!
So…
What freq we are talking about?
1s*2 = 2s
1/2s = 0,5Hz
The oversteering signal is at 0,5Hz!
what slew rate do we need?
2s/4 = 0,5s or 500ms
32Nm/500ms = 0,064Nm/ms
Here the slew rate for the SC2 Pro…
25Nm/500ms = 0,05Nm/ms
And here the slew rate for the SC2 Sport
17Nm/500ms = 0,034Nm/ms
An example of mine in rF2… For those who don’t know. rF2 is known for its very active FFB, but this is one of more charming ones!!!
A Scatter-Plot in Motec. The blue cross always shows the maximum slew rate (1.5 or 0.65 Nm/ms), the red cross shows what slew rate would look like without any restrictions. This means that every point above the True Drive Slew Rate gets a second point exactly at the True Drive Slew Rate Limit. In addition, some points are colored green; green points mean that these “sample points” are curps.
X-Axis shows the torque in Nm
Y-Axis shows the slew rate in Nm/ms
True Drive Slew Rate is reduced down to 1,5Nm/ms… Mika’s recommendation
Witch is a good value for an ultimate! Only some spikes were killed! The slew rate of 1,5Nm/ms is less than 0,18s activated(Histogram) of overall 16s of curps.
(1,125% time of the curps feel smoother)
I go much lower, down to 0,65Nm/ms @ 32Nm but not deeper!! Just to get more “compressed” kerps.
1,7s activated slew rate of overall 16s of curps. (10,625% time of the curps feel smoother)
I use this calculation (Torque/100*X)–>X=2or3or4or5 Mika seems to use 4,7…@ 4,7 I get 1,5Nm/ms @ full power for an ultimate. But that is speculation. I don’t know how he get this value!
Someone said that he tested 1,5Nm/ms with a Pro…I think @ 25Nm in ACC and the curps are no longer existent!!!
0,06s activated slew rate of overall 16s of curps.
(0,375% time of the curps feel smoother)
You should ask the ACC developers for an FFB Channel in Motec, they already got Motec support. You just need a the FFB output channel. That makes it so easy to setup your FFB ingame and in the True Drive software!
I really can’t understand some of the statements, claims or reviews made here, some of them really don’t make any sense.
Lastly, one more thing. For those who think the Asetek is faster because of the different ratio of torque and slew rate is another than GD’s SC2. You have to hit the wall at 200mph or 320kph, then use an oscilloscope and a wired wheelbase to tell the difference between a GD and an Asetek Why?Because we are talking about 0,5ms or 0,0005s!!!
Have a Nice Day!