That’s pretty much true though, it is old and obscure. Still an amazing game
In the end I don’t understand some of the critique. It confuses me a bit that most of it falls into a generalization of x was promised (dunno if thats true) but isn’t there yet, or there have been little updates past year compared to others. Both say little about the current state of TD but more about expectations that are rightfully/wrongfully maintained. In the end to me it feels like TD works fine and I’m not sure what features are broken or blatantly missing.
For me TD works fine, gives me plenty of tuning options and I don’t necessarily need an ever continuing search for bigger better faster in the ffb department seeing the current state of feedback. It would be cool, absolutely but knowing it’s a game of diminishing returns I understand it’s not the biggest priority at this stage where the feedback and tuning opportunities are already at a very high standard.Bug fixes, yes of course. I might be wrong though, Im no expert and looking at Mikas replies there might be more in the pipeline long term now that they have rewritten the baseline to make it more future proof. It might be there are huge gains still to be in made, would be a nice surprise Let’s just say that compared to my Fanatec experience I’m very pleased sofar.
As for actual feedback on TD, yes I would also like / understand the wish for an offline only option (before registration) eventhough I wouldn’t use offline mode myself. And some sort of introduction profiles would be awesome (in the sense of here are some test profiles giving different results, ffb is personal so we stimulate you to experiment yourself). I think shared setups is great, it acknowledges that there is no 1 right setup and stimulates users to try different setups from others to see what kind of ffb fits their style.