Simucube 2 True Drive software feedback thread

I can also test for a test release.

We are considering one more feature for the upcoming firmware, so making a test of that will take preference from building the test firmware today.

5 Likes

We will be adding a convenience feature that disconnects wireless wheel automatically if there are no FFB effects in use and wheel has not turned over 10 degrees in 1 hour.

This is due to some people leaving Simucube powered on and the wheel connected for extreme periods of time or even 24/7, which will drain the battery at a rate that will require battery changes unnecessarily often.

The long battery life promise is still valid, as it was not expected that people would leave their home&gaming electronics running for 24/7 - the global warming and energy consumption is important.

But, if there is a use case that I forgot above, then please tell us your views.

6 Likes

Great progress, Mika, thank you to you and the Dev Team for your ongoing efforts, even through tough and challenging times. It is appreciated :wink:

Hello,

This is a great news actually. I’m one of the people that always leave everything on and the wheel is always discarged.
thank you.

I stop my Simucube2 after every driving session. I’ve had an Ascher B 16M16-C since 31/5/19 and I only consumed 0.8 volts.

1 Like

After the Simucube disconnects the wireless wheel, what will the user have to do to reconnect it?

The wireless wheel starts to advertise again when it starts, so power off and back on will work. Also, when it is in sleep mode, holding both paddles pressed for 2 seconds will wake it too and it will start to advertise.

1 Like

Recovered from your ailment?

Cheers Mate, not 100% yet, but feeling better each new day :slight_smile: I suspect I will be back up at 100% by the weekend.

Thank you for checking!

3 Likes

Italy here guys, really tough times…stay safe!!!

2 Likes

hang on guys, looks like there is some complications in the latest servo drive firmware, so no test release can be done at least today. However, this means that we can take a few days to get some exciting new “low hanging fruits” to the Simucube 2 firmware/software - but which ones?

  • simplification of bumbstop effect
  • better documentation
  • physical sequental shifter buttons to be visible as same buttons as the wireless wheel paddles
  • automatic connection to first wireless wheel found (can be turned off)
  • detection for a game crash (torque >20% with FFB effects but no FFB effect updates incoming from PC for x seconds (maybe 1 second)

0 voters

1 Like

Crash detection is the most critical as it is a safety issue.
Just wondering how effective it will be if waits for even 1 second as first sub second spike does most of the damage already.

you are right; also if there is just a slight hickup in the sim, there must be auto-resume functionality as well. 1-second trigger was just my first guess, maybe shorter is better.

Then it only comes to whether to disable torque, or to add friction/damping with reduced torque, or what to do…

anyone know how to make a sim crash? :slight_smile:

In iRacing I have a really old USB headset that will make it crash.
When you go to launch a test session the whole screen will go to static.

Maybe try plugging in some really old USB devices?

Doesn’t iRacing do this thing also if one unplugs a control device in such a way that the controller ID of the Simucube changes? I might experiment with that…

Overclock the GPU beyond safe threshold, it will crash when load increases.
Oced CPU can crash too, but it’s mostly shutdown or BSOD.
I actually thought you are trying to put some safety on in sim crash like in the wall. :slight_smile:

If you fix the bump stop so it can’t be defeated then you won’t need to worry about the sim crashing. It will just go to the bump stop and, well, stop. That will take less than a second or whatever limit you would use.

2 Likes

Ye I agree. I was surprised it doesn’t work this way already.