Simucube 2 True Drive development roadmap

Off topic but with all due respect, your ACC settings didn’t make a lot of sense and I suspect many users wouldn’t have liked them very much rather than them being unappreciative or ‘noobs’, as you call them.

For example, you’ve adjusted direct input sliders that aren’t being used by ACC at all. This is the type of thing that Mika is talking about when thinking about hiding some settings from the user.

4 Likes

I’m not interested how it works, i just made the best right feeling the car without lost of time during hard situations when car is slide and in the same time got the same strength of wheel using all parameters in True drive. I know that i don’t know some parameters, but with all this settings all is works PERFECT and at the same time controllable than default garbage. That’s my last message, i don’t want to write here anymore, leave all your problems with your minds to your own

This is why you’ll get some kick back from fellow users.

I consider myself a total noob compared to 99% of the members here and would never consider insulting them because they didn’t thank me for any profile settings I’ve posted.

If your settings work for you then that’s great and I’ll say no more about it as this is straying away from the main topic of the thread :slightly_smiling_face:

9 Likes

Tell me if i’m wrong, but so far as i know there is no reason to set direct input settings to 0% while these are not considered by the game.

I’d say you are correct and it wouldn’t matter where a slider is set if no effect is being outputted by the game.

That is correct. Set them to 100 and forget them for the most part. There are a few exceptions like DR2 that is screwed up and you have to turn off friction and dampening or the wheel pulls in one direction all the time.

#1 - I have been able to feel a difference between 1000Hz and Unlimited… Granted there is probably not much difference between 2200Hz and Unlimited but I haven’t tested that… Granted this was with the SC1 but I know your plan is to merge the two Software packages and doing this could adversely affect the feeling that people are currently getting through their wheels.

#2 - Where are you starting the Bumpstop Ramp… If you do this you may want to have another checkbox for the Ramp being inside or outside of the wheel degrees set… The reason is that set inside you are actually not getting the full degree setting unrestricted… I don’t disagree with soft medium and hard but leaving it as a strength % works as well and just that one setting would not be confusing. Technically the Bumpstop Ramp should always be OUTSIDE maximum rotation starting at the end rotation.

#3 - Haven’t messed with it so I do not know.

#4 - Other Manufacturers do this sort of thing so that is good, and it is good if you adjust the bumpstop ramp in this way… but I suspect 99% of the time it will be needed to be ramped at the end rotation.

#5 - Problem in a way is that with this even though people don’t read manuals you are dictating what a person should feel… Your assumptions for them may be completely WRONG… This was one of the beauties and huge selling points of the SimuCUBE platform from the beginning so you are treading in an area where you are going to compromise what the SimuCUBE DNA is/was… Now if you retain all of these setting in an Advanced Set-up mode then no harm no foul… But to remove them is playing with fire SPECIFICALLY with those that have gotten used to having the features and use them… New owners Might not know any different until they read the comments that will be along the lines of — well If they didn’t change this you could have done this…

Of course as a company you guys are entitled to do what you want… but it seems as though Dumbing down the interface is more of a marketing move than something actually good for the Consumer as Tool Tips and things like that that are standard informational tactics can get around the “Not Reading the Manual” and I am sure that all of these Adjustments will most likely still be on the Ultimate which of course means those that want all the adjustments will have to buy the Ultimate as if that is to be the Professional level unit you aren’t going to dumb that one down…

3 Likes

RE: 10 support requests a day asking for settings explanation…

Read the forums elsewhere and you will find that this is the same for Fanatec, Sim-li.city and all the others as well it is just a normal thing… and note People are still buying the Accuforce even though SimCommander is a PITA to set-up and well known to be that (it has to be one of the worst in that respect and documentation)… The Key is NOT to remove usable items but to find proper ways to educate the User Base…

2 Likes

Just a comment on this… It used to be King of the Hill then the SimuCUBE came along allowing people to find their settings… and Bodnar since has done some updates with additional more complex settings to get to SimuCUBE level… and Now SimuCUBE is thinking about going in the reverse direction and of course opening themselves up to be bettered at the game that they reinvented…

It seems that most people have understood the first post wrong.

We want to keep settings that benefit the driver, and remove stuff that are leftover from Argon days, or features that are just too complex. For example, we originally wanted to implement the Ultra Low Latency mode to have a checkbox only, but ran out of time before the product release, so a slider was implemented instead. Not at all what we meant to release, and there exists enough data to improve this filter, so why should we not do that?

2 Likes

That is just one example of one of the things you mention in the first post though… Many of the other filters and adjustments you are suggesting to get rid of are really needed and usable functions. I don’t think that removing things will make things easier to develop as instead of letting the user base find what may be the best settings overall or best settings for them you are going to be taking on that job in-house which will honestly double or even triple your in-house work load (maybe not in the programming but in other parts)… because you will get complaints that what you have set are just underivable for this person or that person rather than just putting together a GOOD tooltip or Support Page that REALLY explains and educates people on how these functions work and what results they should expect to feel… You know I have been helping with this on the iRacing Forums for YEARS now. and rarely after I point people to the posts have they ever come back and said I just can’t find something that works for me.

Not sure what there is to misunderstand about the first post when you say we are going to take your ability to adjust these settings away and then dictate them behind the scenes for what we feel is best…

8 Likes

Yup, have to say disagree with everything being proposed. In fact if this route is taken am not going to bother updating to SC2. Losing the ability to tune things HOW I want is very important to me. I don’t want a dumb downed version where we can’t do anything. If you want to have a simple mode that’s fine but let us keep what we have with a advanced tab. I agree with what Brian has said as well.

1 Like

Feedback is understood, and we will be thinking about things.

One more thing:

Suppose we implement a new reconstruction filter. It will have only 5 options, but will be better and more reactive, without the induced lag in spikes of the original filter.

Should we then have two filters? It would be very complex to maintain both…

Will it be similar to what we have but with some levels removed (I’m guessing 6,7 and 8) or are you thinking on something completely different?

no, it will be better in every way possible, a new filter with advanced technology. Other way to phrase the question is that are we allowed to improve our filters at all? Because that is the result if no improvements, no code cleanup and no simplification can be made. The interesting thing is that some people are liking that unwanted effect spike lag side effect when recon filter is at 8-10…

5 Likes

It sounds very promising Mika.

If it’s as good as you think it will be then I wouldn’t object to the removal of the older system. I’m all for the betterment of the individual functions.

Yeah if its better as you say it is in every way possible, I’m on board and all in for it. I’m ok with everything you proposed… except for #5, lemme keep that lol.

Of course improvements are welcome. I think the major issue is most of us are comfortable with the settings we have and the reason we bought the OSW and now Simucube and don’t want to lose the adjustability we have always had. Lets just take Dirt Rally 2 for example. If you take away the Di settings how do we fix it so the wheel doesn’t always pull in one direction or will you be working with devs so these things don’t happen in the future. If its the later one then im fine losing the di effects because we really shouldn’t need them. I realize the whole DD thing is finally getting more dev support so this seems like an honest question and im guessing most of us would be more comfortable losing the DI effects if they knew that would be the case.

As long as recon has something similar to the current 1 setting im good with condensing the rest.

Add new recon filter as experimental feature and after some time in production and some inevitable bug fixing and improvements based on feedback and in field use, deprecate the old one.

2 Likes

I mostly use iRacing so i don’t have dealt with direct inputs much but for point #5 could it be that in TrueDrive DI input slider are greyed out/locked to the best/correct value based on the sim in use but with a tick-box to unlock it for users that want to experiment with them