From this point, yes. But they don’t produce the same result. This is what confused me
I don’t want to upset you. I just don’t get it!
From this point, yes. But they don’t produce the same result. This is what confused me
I don’t want to upset you. I just don’t get it!
once you have adjusted the overall gain/strength they would have produced the same result
Gamma and LUT (curve adjustment) are available in AC and ACC and while work with low force consumer wheels, feel like crap on DD. It just breaks linearity in a way that physics feels completely off.
Same as LFB in AMS2, it is over the top if used with DD wheel and not really needed unless you want teeth shuttering constant vibration.
What low force details we are talking here, road texture, tire shudder, may be FFB linearity should be left alone and other effects added on a top of it over telemetry, if anyone actually want them on the wheel instead of tactile.
Otherwise I am afraid we are looking at just another useless feature, just like Gamma on Ultimate, that is only good at sucking out developers’ time.
Nothing can beat a good tuning of Slew Rate Limit relative to TD overall force / game FFb refresh rate.
Please dont lose time on something that games can do by themselfs (iRacing non linear mode, AC lut files, BeamNG custom curves … )
Absolutely, I wrote this also: why should we have it here and in the game. And slew rate is crucial.
Not once find a need to touch it, always prefer it at max. (limit off)
Perhaps it’s beneficial in some titles I don’t play.
Sure you dont need to play with SRL if you are on a SC2 Pro, full overall force on TD (25Nm) and game FFb at 333Hz.
Because game send info every 3ms, SC2 Pro can reach 25Nm with Slew at 8.33Nm/ms
Even on AC slew rate is needed in cars running very high forces. If you dont want to use too much damping or dynamic damping (which i dont use), then this is the only tool to fix clipping, overheating and broken fingers…
It is absolutely not needed. LOL.
Clipping, overheating, broken fingers? What kind of crap you are even talking about?
Well you like the gyro… i don’t, i find it totally unrealistic
i only use slew rate on games where it feels too sharp or mechanical, i lower it to make it feel more like a wheel connected to rubber tyres rather than very sharp harsh jolts
Exactly, especially if you are on high gain and for example on a high speed cornering hitting a bump or a curb, resulting on compounded instant forces which may cause clipping, overheating and even injuries…
What is that completely unrelated thing has to do with the Slew Rate Limit, it’s not like you are compensating one with another?
And it’s Dynamic Damper in ACC, not Gyro, if we are still talking about ACC which does not have those jolts, etc, you are referring to.
Anyway, my reply was not to discourage people from trying all tools available in order to find suitable to their own personal preferences FFB.
I just strongly disagree with the notion that Slew Rate Limiter is a must and “nothing can beat it”, to me and some folks who are actually trying things out instead of blindly following internet recommendations, it’s hardly a needed thing for most use cases/titles.
And if you use it as a safety measure, perhaps lowering max torque in TD is a better solution.
Thats the relationship I was talking about between TD Overall force and Slew Rate.
If in the same game with 333hz ffb rate update, you lower your overall force from 25Nm to 10Nm, make sure to lower Slew Rate too from 8.33Nm/ms to 3.33Nm/ms
I just saw that @Panschoin and @Alfye20 wrote about slew rate limitation. In the hurry I took it for static force reduction, which my complaints were about.
I have slew rate limitation off, so unlimited. I prefer to lower overall torque instead. But I’m also on a Sport which has a different value there.
i never said anything about acc, read better next time, i said ac and i dont give a rats ass if you call it gyro, dynamic damping or whatever else. We have had this discussion many times already. Also i always try stuff including your suggestions. Whenever you dont like something you read, you become offensive. You think slew rate is hardly needed, then good for you. Other people however needed it and they dont agree with your settings. Why cant you respect that other people have different tastes and opinions, just let them be…
Isn’t that exactly what I said, guess you missed the point of my post completely.
You can use the FFB tweak from CSP without gamma and lut. You simply activate "use range compression and turn steer assist into compression assist ". Btw, you can also show hidden settings when in the car: it will make it possible to use decimals for FFB, road, kerbs and slip
I read what you said the first time… but saying something and actually believing is something different. But of course i respect your opinion, you’re entitled to it.
It’s okay to have opinions, insisting that one’s personal preference is mandatory and a must is not.
It doesn’t add anything useful in my personal experience, nor it fixes anything that needs to be fixed, why is it a must.
If it was, Simucube would not release wheelbase with slew rate like this or had better slew rate on higher end models.
Most users are clueless on what individual settings do and how they interact with each other, reading something like that would make them believe that bull.
Sorry for coming on strong, but I have low tolerance for that sort of things.
What’s that blanket statement even supposed to mean for example.