Simucube 1 and Automobilista 2 settings

Found out that Displayfusion was interfering. Once shut off, the side monitor height corrections seem to have effectt, but still alignment is wrong. Either the horizon is projected too high or low or the wheel. Definitely a graphical bug in AMS. Still not fixed in v1.0. Dissapointing.

do we have any basic settings for adjusting the steering wheel?

I just bought it :grimacing:

thanks

Here’s the settings I use currently:
SimuCube FW

  • Overall Strength: 80%
  • Force Recon Filter: 5
  • TBW: Unlimited
  • Damping: 10%
  • Friction: 5%
  • Inertia: Off
  • Static Force Reduction: Off

AMS2 FFB Settings / Default FFB Profile

  • Gain: 30%
  • LFB: 0-3%
  • FX: 50%
  • Damping: 0
  • DirectInput Effects: Not Used

Reiza suggests we use the in-game Damping instead of Damping in the wheel settings. I’ve not had very good results with that so far but, will try again later.

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Thanks for posting these! I haven’t been able to use my sim rig in weeks but finally got it set back up and tried some of the new content last night. The FFB felt nothing like it did when I last played it and not in a good way.

As AMS2 really is still WIP, there may be periods where the FFB changes due to physics related updates.

At some point, Reiza will re-tune the FFB output to the target standard again. In the meantime, there are many “Custom” ffb-profiles that are user-configurable for those who have some experience.

Triple screen issue fixed, for more info: https://forum.reizastudios.com/threads/another-triples-issue.9960/page-2

Any tips with the latest update?
I’ve actually got really nice FFB now, just missing some feel around centre or as force drops off with understeer. Any thoughts?
I’m on small mige. In game;
Gain - 40
LowFFB- 20
Damping - 50

Using recon filter 6

Thanks

Your settings are similar to mine. I find the Default ffb profile working better again.

You may find the best solution for the center-feeling is in a custom ffb file. I tried a recent one by Karsten and it did provide more detail around center than default.

Where might I find Karsten’s settings you refer to?
Thanks.

Karsten’s Thread Here

AMS2 (Reiza) forums.

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hello guys. I see this thread is one year resting but I have a question and maybe someone can help. I tried AMS 2 again after all the updates and I must say I was dissapointed from the ffb. It was much better before their “overhaul” of physycs and ffb. Thing is steering wheel is very lively, jumps like crazy at every bump on the road, also while exiting the corner, wheel is fighting me like car is very nervous. I get this is raw feedback but is not realistic to feel that forces in cars with electronic steering wheel. Also I get oscilations while standing, I can kill them but I loose much more details. However I can tinker with that and find sweet spot, my main issue is when entering the corner and start to steer the wheel is dead, absolutely… I start to get ffb when starting to exit from the corner and these situation begin described above about wheel fighting me. Does anyone managed to get ffb good through all corner?
Tried latest rFuktor custom ffb but this make the oscilations even worse.
Thanks

Sounds like you use apply enough Damping but, there are some things to be aware of:

When using AMS2 Default & Default+ FFB, the in-game Damping should be used. The default setting of 50% is a good starting point but, I have used it between 60-100% (0% Damping in TD) but, still adding some Friction in TD. Also, those presets work best with higher LFB so again, the default setting of 50% is a good starting point.

Forget traditional DD-wheel tuning practices with these (Default / Default+) presets, follow the recommended settings and you should achieve better results.

When using a AMS2 “Custom” FFB file, be aware of how the in-game Damping is applied (as noted within that particular file). Sometimes it’s for Damping, sometimes it works like Power-Steering but, results are not good without enough Damping applied (one way or another), in my experience with AMS2.

Also, there are some known issues with the current release where some bump effects are getting amplified when using “Custom ffb” files so, you may find new versions being developed to remedy those issues, as we speak.

Thanks for reply. Yeah I know what you are saying. I am aware of all that. I know what damping does in default and default+, also on rfuctor custom ffb but the thing is as I said, when entering corner I can’t feel any feedback, wheel is like dead, no load, nothing simple emptines of force. I guess this is Reiza issue, don’t know… before these overhaul updates ffb and physics were much better, I mean like year ago. Now cars feel like boats on wheels. Ams1 was one of the best ffb games with rf2. Really shame for us dd users, maybe fanatec and accuforce have some profiles ready and I see all these positive reviews on youtube.

I can get loads of detail with many of the custom-ffb files. I have to ask though; sure you are not experiencing clipping? The output levels among either ffb-type / car and vary quite a bit and what you describe sounds like it could be.

As for the Default / Default+ profiles, those have indeed had details reduced recently. They work okay overall but, lack the detail I prefer.

I don’t feel like the cars feel floaty or anything, may be time for a hard reset by deleting the car-setups folder and the Controller-settings file, and custom-ffb, too.

Starting with fresh controller-settings files has solved similar case-reports for others so, may be worth a try. I find some of the recent custom files to remind me of rF2-ffb but, with a few more effects.

Can you please share your current settings for in-game and what custom ffb file/settings you are using?

Regarding resetting the AMS2 settings, should I delete the AMS2 folder in MyDocs, and any other files within the main installation (Steam) director to get back to baseline?
Thanks!

Regarding file deletion, you should delete car-setups, the ffb_custom_settings file, and the default.controllersettings.sav file. It will require that you setup your controllers again but, also eliminates possible file corruption issues.

The custom profile I use is the latest version by Kuku (fFuktor 5.0.1.3), or the one by Karsten is mostly the same. Kuku’s version has some very minor tweaks to the Tear & Scrub effects.

This custom profile uses the in-game Damper (as do the defaults) so, I use the following settings: AMS2:

  • LFB: 3%
  • Damper: 50%
  • FX: % to preference

SC2 TrueDrive settings:

  • Rotation: 1280
  • TBW: 2200 - unlimited
  • Recon Filter: 1-2
  • Damping: 12%
  • Friction: 10%
  • Slew Rate Limit: 3.57
  • Direct Input settings at default.

I hope that helps.

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Awesome! Thank you so much!
I don’t have an SC2 (still small MiGe setup), so should I change anything to account for not having ‘Slew Rate Limit’?
Where do I find ‘car-setups’ or the ‘default.controllrsettings.sav’ files?
UPDATE: Found ‘default.controllrsettings.sav’ in C:\Users<username>\Documents\Automobilista 2\savegame\368580747\automobilista 2\profiles - can’t find ‘car-setups’ though?

What are the default Direct Input settings on your AMS2 profile?
What about your max force in SC? Do you have the 25nm unit?

I thought the setups were in the same folder set where controller files are but, I don’t see them there either(?) If you haven’t made setup changes since the previous update, I don’t think it matters.

SC1 settings should be pretty similar but, Slew Rate is useful to fine tune some bump-response. A bit of additional friction could be used to compensate or reduce FX.

I’m using the Sport (17Nm) / 65% SC2 Strength / 65% Gain in AMS2.

I don’t think the Direct-Input settings matter other than possibly, static force at stand-still (may be tied to the Damping channel). Other ffb effects are derived through physics or integrated into the custom files.

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Thanks Dean!
I read that for AMS2 the static force reduction slider should be set to ‘off’?

I wasn’t referring to that slider, just the stationary resistance force when parked. The Direct Input Damping may be used for that effect like it is in AC.

I hope the info is useful.

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