Here’s the actual GTR2 PLR lines I’m working with:
FFB steer vibe freq mult="1.00000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.00952" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.00391" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
**FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.**
Setting “FFB steer vibe wave type=1” (Square) would give me a feeling that approximated a tire travelling over a paved surface.
That worked on an AccuForce but on the SC2P it cancels/freezes/stops all normal steering forces.
Oddly, brake vibration forces still come through the wheel with these settings at the same time the steering vibration should be working but doesn’t:
FFB brake vibe freq mult="1.00000" // Scales actual brake rotational frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude="0.00100" // Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope="0.14063" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.05000" // Amount of change required to update brake vibe (0.0 to 1.0)
^ This one does actually use Sine Wave normally. Never had a problem with this one.
I’m not even sure it is the DirectInput settings as they seem to have no impact.
I did notice that the Square Wave DirectInput “Active” column was highlighted while GTR2 was active, though.