rFactor 2 and SimuCUBE

Thanks! I look into it tonight.

Hi, I wanted to ask if with OSW rF2 it automatically changes the steering degrees according to the various cars as did the thrustmasters for example. Why do I change the steering degrees in game if in the file controllers and in the FW I put 900 0 1440 as maximum degrees. Theoretically if rF2 changes automatically according to the car’s degrees there should be no difference … thanks

If I recall correctly, 1440 is needed in order for both the Auto-Steering lock & visual wheel to work and sync properly.

1 Like

Does anybody had the issue it didn’t detect the OSW wheel at all? When I try to assign the steering the window of “Assign control” stays open and does not go away. I’ve spent already hours looking for it and can seem te find it. Don’t know if it has anything to do with the json files or not?
Also when I press on controller it says no matching controller file was found. Can somebody shed some light what is maybe wrong with my configuration? I’ve added a print screen op my issue.
BTW Happy new year everyone!

if the json profile for your wheel is in it’s folder then something else is wrong , maybe the ui ? what exact model do you have ?

Hi Lucas,

I have a SC1 small mige 20nm version.
Below you will find the location and the controller.json file what should be the right location and content of it?

{
“Basic Controls”:{
“Basic Controls”:0
},
“Controllers”:{
“Controller 1 Axis X Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 1 Axis Y Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 1 Axis Z Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 1 Axis RX Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 1 Axis RY Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 1 Axis RZ Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 1 Axis S0 Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 1 Axis S1 Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 2 Axis X Zone”:[
0,
0,
0,
0,
1
],
“Controller 2 Axis Y Zone”:[
0,
0,
0,
0,
1
],
“Controller 2 Axis Z Zone”:[
0,
0,
0,
0,
1
],
“Controller 2 Axis RX Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 2 Axis RY Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 2 Axis RZ Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 2 Axis S0 Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 2 Axis S1 Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 3 Axis X Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 3 Axis Y Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 3 Axis Z Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 3 Axis RX Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 3 Axis RY Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 3 Axis RZ Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 3 Axis S0 Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 3 Axis S1 Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 4 Axis X Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 4 Axis Y Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 4 Axis Z Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 4 Axis RX Zone”:[
0,
1,
1,
1,
1
],
“Controller 4 Axis RY Zone”:[
0,
1,
1,
1,
1
],
“Controller 4 Axis RZ Zone”:[
0,
1,
1,
1,
1
],
“Controller 4 Axis S0 Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 4 Axis S1 Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 5 Axis X Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 5 Axis Y Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 5 Axis Z Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 5 Axis RX Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 5 Axis RY Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 5 Axis RZ Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 5 Axis S0 Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 5 Axis S1 Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 6 Axis X Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 6 Axis Y Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 6 Axis Z Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 6 Axis RX Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 6 Axis RY Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 6 Axis RZ Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 6 Axis S0 Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 6 Axis S1 Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 7 Axis X Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 7 Axis Y Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 7 Axis Z Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 7 Axis RX Zone”:[
0.102541,
1,
1,
1,
1
],
“Controller 7 Axis RY Zone”:[
0,
1,
1,
1,
1
],
“Controller 7 Axis RZ Zone”:[
0,
0.998047,
1,
1,
1
],
“Controller 7 Axis S0 Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 7 Axis S1 Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 8 Axis X Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 8 Axis Y Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 8 Axis Z Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 8 Axis RX Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 8 Axis RY Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 8 Axis RZ Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 8 Axis S0 Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Controller 8 Axis S1 Zone”:[
0,
0.5,
0.5,
0.5,
1
],
“Device Name 1”:“OBINS\nAnnePro2=#04d9a293#71394BE0-3DFE-11EB-8001-444553540000”,
“Device Name 2”:“FANATEC ClubSport Pedals V3=#0eb7183b#8ECFFF80-3EB9-11EB-8001-444553540000”,
“Device Name 3”:“SLI-PRO Interface=#1dd20103#3D34CB30-3EA8-11EB-8006-444553540000”,
“Device Name 4”:“SimuCUBE=#16d00d5a#02E9BA40-3ECA-11EB-8001-444553540000”,
“Device Name 5”:“OBINS\nAnnePro2=#04d9a293#713AF990-3DFE-11EB-8007-444553540000”,
“Device Name 6”:"",
“Device Name 7”:"",
“Device Name 8”:""
},
“Force Feedback”:{
“Brake effects on steer axis”:0,
“Brake effects on steer axis#”:“0 = Brake effects on brake axis, 1 = brake effects on steering axis.”,
“Brake effects strength”:10000,
“Brake effects strength#”:"-10000 to +10000, applies to all brake effects (force, vibration, static spring, etc?)",
“Brake spring coefficient”:0,
“Brake spring coefficient#”:“Static spring effect rate (-1.0 to 1.0)”,
“Brake spring saturation”:1,
“Brake spring saturation#”:“Static spring effect peak force (0.0 to 1.0)”,
“Clutch effects on steer axis”:0,
“Clutch effects on steer axis#”:“0 = Clutch effects on clutch axis, 1 = brake effects on steering axis.”,
“Clutch effects strength”:10000,
“Clutch effects strength#”:"-10000 to +10000, applies to all clutch effects (force, vibration, static spring, etc?)",
“Clutch spring coefficient”:0,
“Clutch spring coefficient#”:“Static spring effect rate (-1.0 to 1.0)”,
“Clutch spring saturation”:1,
“Clutch spring saturation#”:“Static spring effect peak force (0.0 to 1.0)”,
“G920_workaround”:false,
“G920_workaround#”:“Workaround for Logitech G920 firmware bugs … may need to turn this off after firmware update if it gets fixed.”,
“Gearbox effects on steer axis”:0,
“Gearbox effects on steer axis#”:“0 = Gearbox effects on gearbox ‘axis’, 1 = brake effects on steering axis.”,
“Gearbox effects strength”:10000,
“Gearbox effects strength#”:"-10000 to +10000, applies to all gearbox effects (force, vibration, static spring, etc?)",
“Gearbox spring coefficient”:0,
“Gearbox spring coefficient#”:“Static spring effect rate (-1.0 to 1.0)”,
“Gearbox spring saturation”:1,
“Gearbox spring saturation#”:“Static spring effect peak force (0.0 to 1.0)”,
“Ignore controllers”:0,
“Ignore controllers#”:“Do not use FFB on: 1=controller1, 2=controller2, 4=controller3, 8=controller4 (or add values to ignore multiple controllers, for example 15 ignores all)”,
“Jolt magnitude”:-2,
“Jolt magnitude#”:“How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.”,
“Off-road multiplier”:0.3,
“Off-road multiplier#”:“Temporary test variable to reduce force feedback strength off-road (0.0 = zero FFB, 1.0 = full FFB)”,
“Other spring coefficient”:0,
“Other spring coefficient#”:“Static spring effect rate (-1.0 to 1.0) for any other FFB-capable controllers”,
“Other spring saturation”:0,
“Other spring saturation#”:“Static spring effect peak force (0.0 to 1.0) for any other FFB-capable controllers”,
“Rumble strip magnitude”:0,
“Rumble strip magnitude#”:“How strong the canned rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.”,
“Rumble strip pull factor”:-1,
“Rumble strip pull factor#”:“How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.”,
“Rumble strip update thresh”:0,
“Rumble strip update thresh#”:“Amount of change required to update rumble strip effect (0.0 - 1.0)”,
“Rumble strip wave type”:3,
“Rumble strip wave type#”:“Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.”,
“Steering effects strength”:-10000,
“Steering effects strength#”:"-10000 to +10000, applies to all steering effects (torque, resistance, static spring, jolt, etc.)",
“Steering resistance coefficient”:0,
“Steering resistance coefficient#”:“Coefficient to use for steering resistance. Range: -1.0 to 1.0”,
“Steering resistance saturation”:1,
“Steering resistance saturation#”:“Saturation value to use for steering resistance. Range: 0 - 1.0”,
“Steering resistance type”:1,
“Steering resistance type#”:“0=use damping, 1=use friction”,
“Steering spring coefficient”:0,
“Steering spring coefficient#”:“Static spring effect rate (-1.0 to 1.0)”,
“Steering spring saturation”:0.1,
“Steering spring saturation#”:“Static spring effect peak force (0.0 to 1.0)”,
“Steering torque capability”:20,
“Steering torque capability#”:“The maximum torque capability of the wheel (in Nm, obviously)”,
“Steering torque extrap blend”:0,
“Steering torque extrap blend#”:“Higher blends of extrapolated value allows driver to feel torque changes even when actual torque exceeds ‘input max’ (0.0=disables, 1.0=max)”,
“Steering torque extrap time”:0.015,
“Steering torque extrap time#”:“Time in seconds to extrapolate steering torque based on current change (Range: 0.001 to 0.050. To disable, set ‘blend’ to 0.0)”,
“Steering torque filter”:2,
“Steering torque filter#”:“Number of old samples to use to filter torque from vehicle’s steering column (0-32, note that higher values increase effective latency)”,
“Steering torque minimum”:0,
“Steering torque minimum#”:“Minimum torque to apply in either direction to overcome steering wheel’s ‘FFB deadzone’ caused by friction”,
“Steering torque per-vehicle mult”:0.45,
“Steering torque per-vehicle mult#”:“Per-vehicle steering column torque multiplier (this is a copy of the .CCH value)”,
“Steering torque sensitivity”:0.275,
“Steering torque sensitivity#”:“Sensitivity curve applied to representable torques: 0.0=low 1.0=linear 2.0=high”,
“Steering torque zero-speed mult”:0,
“Steering torque zero-speed mult#”:“Multiplier at zero speed to reduce unwanted oscillation from strong static aligning torque”,
“Test_workaround”:true,
“Test_workaround#”:“Workaround for apparent driver CTD on release”,
“Throttle effects on steer axis”:0,
“Throttle effects on steer axis#”:“0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.”,
“Throttle effects strength”:10000,
“Throttle effects strength#”:"-10000 to +10000, applies to all throttle effects (force, vibration, static spring, etc?)",
“Throttle spring coefficient”:0.1,
“Throttle spring coefficient#”:“Static spring effect rate (-1.0 to 1.0)”,
“Throttle spring saturation”:1,
“Throttle spring saturation#”:“Static spring effect peak force (0.0 to 1.0)”,
“Type”:1,
“Type#”:“Type of force feedback: 0=off 1=wheel 2=joystick 3=rumble/gamepad 4=custom”,
“Use thread”:true,
“Use thread#”:“Use a separate thread to issue FFB commands which may block with some drivers”
},
“General Controls”:{
“Alternate Neutral Activation”:true,
“Alternate Neutral Activation#”:“whether to select neutral if shift up & shift down are pressed simultaneously”,
“Alternate Rearlook Activation”:true,
“Alternate Rearlook Activation#”:“if left look and right look are both pressed, rearlook becomes activated”,
“Analog Steering Hurry Threshold”:1,
“Analog Steering Hurry Threshold#”:“When the absolute difference between the input and current steering values exceeds this threshold, the maximum hurry rate is applied instead of the apply or release rates (0 effectively always applies the hurry rate, while 2 would effectively disable it)”,
“Analog Steering Maximum Apply Rate”:0.5,
“Analog Steering Maximum Apply Rate#”:“Maximum rate per second the actual steering is allowed to change when the input is trying to apply more steering (steering further away from center from the current position)”,
“Analog Steering Maximum Hurry Rate”:2,
“Analog Steering Maximum Hurry Rate#”:“Maximum rate per second the actual steering is allowed to change when the input exceeds the maximum threshold of the difference between input and current steering values”,
“Analog Steering Maximum Release Rate”:1,
“Analog Steering Maximum Release Rate#”:“Maximum rate per second the actual steering is allowed to change when the input is trying to apply less steering (steering closer towards the center from the current position)”,
“Auto Reverse”:0,
“Auto Reverse#”:“If auto-shifting and holding brakes, will shift into reverse and reverse throttle/brake temporarily”,
“Brake Bias Axis”:false,
“Brake Bias Axis#”:“maps forward brake bias control as an axis to the nearest available setting”,
“Brake Sensitivity”:1,
“Brake Sensitivity#”:“vehicle. The vehicle itself may have non-linear effects (examples include Ackerman steering, variable”,
“Clutch Sensitivity”:1,
“Clutch Sensitivity#”:“ratio rack and pinion, engine throttle maps, not to mention hysterisis), which are, of course, applied”,
“Controller Flags”:2,
“Controller Flags#”:“add flags: 1=foreground, 2=exclusive (required for FFB)”,
“Detect Rearranged Controllers”:true,
“Detect Rearranged Controllers#”:“set to 1 if you change controller connections often and your wheel or pedals are sometimes enumerated differently”,
“Freelook Keyboard Pitch Accel”:4,
“Freelook Keyboard Pitch Accel#”:“Freelook pitch acceleration when using keyboard.”,
“Freelook Keyboard Pitch Decel”:4,
“Freelook Keyboard Pitch Decel#”:“Freelook pitch deceleration when using keyboard.”,
“Freelook Keyboard Pitch Speed”:1.5,
“Freelook Keyboard Pitch Speed#”:“Freelook pitch speed when using keyboard.”,
“Freelook Keyboard Yaw Accel”:4,
“Freelook Keyboard Yaw Accel#”:“Freelook Yaw acceleration when using keyboard.”,
“Freelook Keyboard Yaw Decel”:4,
“Freelook Keyboard Yaw Decel#”:“Freelook Yaw deceleration when using keyboard.”,
“Freelook Keyboard Yaw Speed”:1.5,
“Freelook Keyboard Yaw Speed#”:“Freelook yaw speed when using keyboard.”,
“Freelook Mouse Pitch Speed”:0.004,
“Freelook Mouse Pitch Speed#”:“Freelook pitch speed when using mouse.”,
“Freelook Mouse Yaw Speed”:0.004,
“Freelook Mouse Yaw Speed#”:“Freelook yaw speed when using mouse.”,
“Freemove Down Speed”:2,
“Freemove Down Speed#”:“Freemove Down speed.”,
“Freemove Forward Speed”:2,
“Freemove Forward Speed#”:“Freemove Forward speed.”,
“Freemove Right Speed”:2,
“Freemove Right Speed#”:“Freemove Right speed.”,
“Gear Select Button Hold”:true,
“Gear Select Button Hold#”:“Enable this option if using a gear select device that holds down a joystick button while in a gear and releases all buttons in neutral (such as the Act-Labs USB Shifter)”,
“HMD Fore/Aft Range”:0.15,
“HMD Fore/Aft Range#”:“Range to apply to fore/aft tracking or camera controls (0.35 = max, -0.35 = reversed max)”,
“HMD Left/Right Range”:0.15,
“HMD Left/Right Range#”:“Range to apply to left/right tracking or camera controls (0.35 = max, -0.35 = reversed max)”,
“HMD Up/Down Range”:0.15,
“HMD Up/Down Range#”:“Range to apply to up/down tracking or camera controls (0.35 = max, -0.35 = reversed max)”,
“Hardware 3Digit Display”:1,
“Hardware 3Digit Display#”:“If hardware has 3-digit display, 0=off, 1=gear, 2=speed”,
“Hold Flap Button”:false,
“Hold Flap Button#”:“whether you need to hold the flap button (as opposed to it acting as a toggle)”,
“Keyboard Brake”:0.5,
“Keyboard Brake#”:“rate for keyboard/digital brake (including front and rear handbrake) input”,
“Keyboard Clutch”:0.2,
“Keyboard Clutch#”:“rate for keyboard/digital clutch input”,
“Keyboard Flags”:5,
“Keyboard Flags#”:“Try 5 if there are issues with multimedia keys. Add to include flag: 1=foreground, 2=exclusive, 4=allow windows key”,
“Keyboard Layout Override”:1,
“Keyboard Layout Override#”:“0 = old custom behavior, 1 = try Windows conversion (default), 2+ = attempt to use one of the existing supported keyboard layouts”,
“Keyboard Power Demand”:2,
“Keyboard Power Demand#”:“rate for keyboard/digital power demand input”,
“Keyboard Release Func”:1,
“Keyboard Release Func#”:“How digital inputs are pulled towards zero: 0.0=classic linear method 1.0=non-linear method”,
“Keyboard Release Rate”:1,
“Keyboard Release Rate#”:“Multiplier for how fast digital inputs are pulled towards zero: 0.1=slow 10.0=fast”,
“Keyboard Steering”:0.283429,
“Keyboard Steering#”:“rate for keyboard/digital steering input”,
“Keyboard Throttle”:0.5,
“Keyboard Throttle#”:“rate for keyboard/digital throttle input”,
“Power Demand Sensitivity”:1,
“Power Demand Sensitivity#”:“after all the controller effects including these sensitivities.”,
“Range From Vehicle”:false,
“Range From Vehicle#”:“Whether the Steering Wheel Range is automatically set based on the vehicle’s TurnsLockToLock parameter”,
“Realtime Controller Detection”:false,
“Realtime Controller Detection#”:“whether to check for new controllers while in realtime (0 to disable if it causes any problems)”,
“Reset FFB Time”:0,
“Reset FFB Time#”:“reset force feedback every X seconds (0 to disable)”,
“Reset Steering Wheel Range Time”:0,
“Reset Steering Wheel Range Time#”:“reset steering wheel range every X seconds (0 to disable)”,
“Speed Sensitive Steering”:0,
“Start Hardware Event Monitor”:true,
“Start Hardware Event Monitor#”:“Whether to try starting up and using 3rd-party hardware API(s) for the ability to set/get properties like steering wheel range that aren’t part of the standard DirectInput interface”,
“Steer Ratio Speed”:0,
“Steer Ratio Speed#”:“Speed at which low speed steering lock override ends (for pit navigation, units are meters/sec, 0.0 to disable)”,
“Steering Sensitivity”:1,
“Steering Sensitivity#”:“0.0=low 1.0=linear 2.0=high. These are applied after other controller effects like deadzones, digital”,
“Steering Wheel Bump Stop Harshness”:10,
“Steering Wheel Bump Stop Harshness#”:“Harshness applied to bump stop when limiting steering wheel rotation, from 1.0 to 100.0, acts as a spring rate”,
“Steering Wheel Maximum Rotation Default”:900,
“Steering Wheel Maximum Rotation Default#”:“Default maximum wheel range to use when not read from driver, from 40 to 1440 degrees”,
“Steering Wheel Maximum Rotation from Driver”:true,
“Steering Wheel Maximum Rotation from Driver#”:“Whether to read the steering wheel rotation from the wheel driver, if possible”,
“Steering Wheel Range”:360,
“Steering Wheel Range#”:“Degrees of steering wheel rotation, both visual and physical (if available)”,
“Steering Wheel Software Rotation”:false,
“Steering Wheel Software Rotation#”:“Whether to limit the maximum steering wheel rotation in software”,
“Stop Sequential if Neutral Configured”:1,
“Stop Sequential if Neutral Configured#”:“whether configuring neutral prevents sequential shifts into neutral from 1=1st, 2=reverse, 3=both, or 0=neither”,
“Throttle Sensitivity”:1,
“Throttle Sensitivity#”:“ramping, etc. In other words, the sensitivity is applied just before the input is applied to the”,
“Use Additional Hardware Features”:true,
“Use Additional Hardware Features#”:“Whether to use additional hardware features like steering wheel LEDs”,
“Use Analog Steering Rates”:false,
“Use Analog Steering Rates#”:“Whether to use the analog steering rate limiting (0 = disabled, 1 = enabled)”,
“Use Keyboard Rates For Analog”:false,
“Use Keyboard Rates For Analog#”:“use keyboard/digital driving input rates to intentionally delay analog inputs (may be useful for gamepads)”

check at \Steam\steamapps\common\rFactor 2\UserData\Controller

something seems off in the device names , so check in the folder i told you to see if the default profile for osw has the same thing. “Device Name 1”:“SimuCUBE=#16d00d5a”, that is how i know it should be but recheck to be sure. Did this happen after you opted for the new ui ?

Ok Thanks I’ll check. Regarding your question of the UI I can’t tell it’s the first time I’m trying to get it working in ages. What I did do since I messed with the controller.json file was that I did a check integrity of the files.

@Loukas_Bourdas I changed the device name of order and now it’s working. Now I need to figure out the steering range cause I need to turn a lot to get in order to get a turn. My wheel range in SC is 1440 as wel as in the options in game. Do you have any settings you can share for steering range and ffb? Thanks

after i saw this : “Steering torque sensitivity”:0.275, i am sure this must be an old profile , why don’t you keep a backup of this and try loading the simucube profile ? I am suggesting this because i believe that steering torque sensitivity is better set = 1 .

As it stands now you have these settings :

“Steering Wheel Maximum Rotation Default”:900,
“Steering Wheel Maximum Rotation Default#”:“Default maximum wheel range to use when not read from driver, from 40 to 1440 degrees”,
“Steering Wheel Maximum Rotation from Driver”:true,
“Steering Wheel Maximum Rotation from Driver#”:“Whether to read the steering wheel rotation from the wheel driver, if possible”,
“Steering Wheel Range”:360,
“Steering Wheel Range#”:“Degrees of steering wheel rotation, both visual and physical (if available)”,
“Steering Wheel Software Rotation”:false,
“Steering Wheel Software Rotation#”:“Whether to limit the maximum steering wheel rotation in software”,

if you have sc range set 1440 in order to work you should change them like this:

“Steering Wheel Maximum Rotation Default”:1440,
“Steering Wheel Maximum Rotation Default#”:“Default maximum wheel range to use when not read from driver, from 40 to 1440 degrees”,
“Steering Wheel Maximum Rotation from Driver”:false,
“Steering Wheel Maximum Rotation from Driver#”:“Whether to read the steering wheel rotation from the wheel driver, if possible”,
“Steering Wheel Range”:360,
“Steering Wheel Range#”:“Degrees of steering wheel rotation, both visual and physical (if available)”,
“Steering Wheel Software Rotation”:true,
“Steering Wheel Software Rotation#”:“Whether to limit the maximum steering wheel rotation in software”,

360 is the number that could be anything since it keeps the rotation of the last car you used , so if you have another don’t alter it.

Ofc as it has been mentioned already you should not make changes in your controller.json but it is better to load the default profile for your wheel , asign axis buttons etc and save it with a specific name from within the ui and if you need to alter anything you can find it inside the folder \Steam\steamapps\common\rFactor 2\UserData\Controller . After changing what you need you just reload it ingame.

I applied your settings unfortunately it still is acting weird. So in order to excluded corrupted files etc I removed the game and the settings. Does anybody now if their is a step by step guide for this game and OSW wheels. I spent already couple of hours and I can’t get it to work…

I read from the 429 post to the end and followed the instructions of @Loukas_Bourdas and @morOSWer.
One thing which I did not understand tho is what changes are expected in feeling opting for “Steering resistance type” if I use damping (0) or Friction (1). Also If I choose damping, do I need to enabled DI damping for it to work or does it work with no need to set a value in the DI field of Simucube? Same for Friction? Third doubt is regarding to Spring, does it work along with Damping or Friction or works by it is own? Thx a lot in advance, game already feels much better than before.

I can’t describe the feeling difference between the two but there is one and you could try it , but which one is better is subjective.

You do not need to enable Di damping or Di Friction in order for the change to work.

If you mean Di spring, if is shows as active you can use the slider to use it along with any other di that shows as active. I do not remember though what di filters work for rf2.

But if you mean the spring in other filters aswell as the other filters (damping etc) , those work either way if you enable them.

As I recall experimenting with those parameters in rF2, I agree with your response.

I would only add that the Direct-Input Spring effect does seem to impact the overall steering resistance (or Self-aligning Torque) level. I settled on a Spring setting of about 30% after some testing. More than that seem to make the steering quite heavy (Straight-line driving), too little, and the wheel would feel too light near center.

I really should re-visit the Spring effect again to see if I can resolve that finding with wheel Friction / Damping.

Hello everybody. you can share your settings that you use in Rfactor-2

Hi Marco,

I have modified some parameters and RF2 is not so rude in this way to me.

Settings

I keep trying to improve it although these little changes make me feel comfortable to take curbs, feel the road but smooth and don’t kill my arms driving the sim :smile:

Greetings.

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