Thanks! I look into it tonight.
Hi, I wanted to ask if with OSW rF2 it automatically changes the steering degrees according to the various cars as did the thrustmasters for example. Why do I change the steering degrees in game if in the file controllers and in the FW I put 900 0 1440 as maximum degrees. Theoretically if rF2 changes automatically according to the carâs degrees there should be no difference ⌠thanks
If I recall correctly, 1440 is needed in order for both the Auto-Steering lock & visual wheel to work and sync properly.
Does anybody had the issue it didnât detect the OSW wheel at all? When I try to assign the steering the window of âAssign controlâ stays open and does not go away. Iâve spent already hours looking for it and can seem te find it. Donât know if it has anything to do with the json files or not?
Also when I press on controller it says no matching controller file was found. Can somebody shed some light what is maybe wrong with my configuration? Iâve added a print screen op my issue.
BTW Happy new year everyone!
if the json profile for your wheel is in itâs folder then something else is wrong , maybe the ui ? what exact model do you have ?
Hi Lucas,
I have a SC1 small mige 20nm version.
Below you will find the location and the controller.json file what should be the right location and content of it?
{
âBasic Controlsâ:{
âBasic Controlsâ:0
},
âControllersâ:{
âController 1 Axis X Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 1 Axis Y Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 1 Axis Z Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 1 Axis RX Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 1 Axis RY Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 1 Axis RZ Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 1 Axis S0 Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 1 Axis S1 Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 2 Axis X Zoneâ:[
0,
0,
0,
0,
1
],
âController 2 Axis Y Zoneâ:[
0,
0,
0,
0,
1
],
âController 2 Axis Z Zoneâ:[
0,
0,
0,
0,
1
],
âController 2 Axis RX Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 2 Axis RY Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 2 Axis RZ Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 2 Axis S0 Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 2 Axis S1 Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 3 Axis X Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 3 Axis Y Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 3 Axis Z Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 3 Axis RX Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 3 Axis RY Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 3 Axis RZ Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 3 Axis S0 Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 3 Axis S1 Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 4 Axis X Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 4 Axis Y Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 4 Axis Z Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 4 Axis RX Zoneâ:[
0,
1,
1,
1,
1
],
âController 4 Axis RY Zoneâ:[
0,
1,
1,
1,
1
],
âController 4 Axis RZ Zoneâ:[
0,
1,
1,
1,
1
],
âController 4 Axis S0 Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 4 Axis S1 Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 5 Axis X Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 5 Axis Y Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 5 Axis Z Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 5 Axis RX Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 5 Axis RY Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 5 Axis RZ Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 5 Axis S0 Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 5 Axis S1 Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 6 Axis X Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 6 Axis Y Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 6 Axis Z Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 6 Axis RX Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 6 Axis RY Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 6 Axis RZ Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 6 Axis S0 Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 6 Axis S1 Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 7 Axis X Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 7 Axis Y Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 7 Axis Z Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 7 Axis RX Zoneâ:[
0.102541,
1,
1,
1,
1
],
âController 7 Axis RY Zoneâ:[
0,
1,
1,
1,
1
],
âController 7 Axis RZ Zoneâ:[
0,
0.998047,
1,
1,
1
],
âController 7 Axis S0 Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 7 Axis S1 Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 8 Axis X Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 8 Axis Y Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 8 Axis Z Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 8 Axis RX Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 8 Axis RY Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 8 Axis RZ Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 8 Axis S0 Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âController 8 Axis S1 Zoneâ:[
0,
0.5,
0.5,
0.5,
1
],
âDevice Name 1â:âOBINS\nAnnePro2=#04d9a293#71394BE0-3DFE-11EB-8001-444553540000â,
âDevice Name 2â:âFANATEC ClubSport Pedals V3=#0eb7183b#8ECFFF80-3EB9-11EB-8001-444553540000â,
âDevice Name 3â:âSLI-PRO Interface=#1dd20103#3D34CB30-3EA8-11EB-8006-444553540000â,
âDevice Name 4â:âSimuCUBE=#16d00d5a#02E9BA40-3ECA-11EB-8001-444553540000â,
âDevice Name 5â:âOBINS\nAnnePro2=#04d9a293#713AF990-3DFE-11EB-8007-444553540000â,
âDevice Name 6â:"",
âDevice Name 7â:"",
âDevice Name 8â:""
},
âForce Feedbackâ:{
âBrake effects on steer axisâ:0,
âBrake effects on steer axis#â:â0 = Brake effects on brake axis, 1 = brake effects on steering axis.â,
âBrake effects strengthâ:10000,
âBrake effects strength#â:"-10000 to +10000, applies to all brake effects (force, vibration, static spring, etc?)",
âBrake spring coefficientâ:0,
âBrake spring coefficient#â:âStatic spring effect rate (-1.0 to 1.0)â,
âBrake spring saturationâ:1,
âBrake spring saturation#â:âStatic spring effect peak force (0.0 to 1.0)â,
âClutch effects on steer axisâ:0,
âClutch effects on steer axis#â:â0 = Clutch effects on clutch axis, 1 = brake effects on steering axis.â,
âClutch effects strengthâ:10000,
âClutch effects strength#â:"-10000 to +10000, applies to all clutch effects (force, vibration, static spring, etc?)",
âClutch spring coefficientâ:0,
âClutch spring coefficient#â:âStatic spring effect rate (-1.0 to 1.0)â,
âClutch spring saturationâ:1,
âClutch spring saturation#â:âStatic spring effect peak force (0.0 to 1.0)â,
âG920_workaroundâ:false,
âG920_workaround#â:âWorkaround for Logitech G920 firmware bugs ⌠may need to turn this off after firmware update if it gets fixed.â,
âGearbox effects on steer axisâ:0,
âGearbox effects on steer axis#â:â0 = Gearbox effects on gearbox âaxisâ, 1 = brake effects on steering axis.â,
âGearbox effects strengthâ:10000,
âGearbox effects strength#â:"-10000 to +10000, applies to all gearbox effects (force, vibration, static spring, etc?)",
âGearbox spring coefficientâ:0,
âGearbox spring coefficient#â:âStatic spring effect rate (-1.0 to 1.0)â,
âGearbox spring saturationâ:1,
âGearbox spring saturation#â:âStatic spring effect peak force (0.0 to 1.0)â,
âIgnore controllersâ:0,
âIgnore controllers#â:âDo not use FFB on: 1=controller1, 2=controller2, 4=controller3, 8=controller4 (or add values to ignore multiple controllers, for example 15 ignores all)â,
âJolt magnitudeâ:-2,
âJolt magnitude#â:âHow strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.â,
âOff-road multiplierâ:0.3,
âOff-road multiplier#â:âTemporary test variable to reduce force feedback strength off-road (0.0 = zero FFB, 1.0 = full FFB)â,
âOther spring coefficientâ:0,
âOther spring coefficient#â:âStatic spring effect rate (-1.0 to 1.0) for any other FFB-capable controllersâ,
âOther spring saturationâ:0,
âOther spring saturation#â:âStatic spring effect peak force (0.0 to 1.0) for any other FFB-capable controllersâ,
âRumble strip magnitudeâ:0,
âRumble strip magnitude#â:âHow strong the canned rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.â,
âRumble strip pull factorâ:-1,
âRumble strip pull factor#â:âHow strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.â,
âRumble strip update threshâ:0,
âRumble strip update thresh#â:âAmount of change required to update rumble strip effect (0.0 - 1.0)â,
âRumble strip wave typeâ:3,
âRumble strip wave type#â:âType of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.â,
âSteering effects strengthâ:-10000,
âSteering effects strength#â:"-10000 to +10000, applies to all steering effects (torque, resistance, static spring, jolt, etc.)",
âSteering resistance coefficientâ:0,
âSteering resistance coefficient#â:âCoefficient to use for steering resistance. Range: -1.0 to 1.0â,
âSteering resistance saturationâ:1,
âSteering resistance saturation#â:âSaturation value to use for steering resistance. Range: 0 - 1.0â,
âSteering resistance typeâ:1,
âSteering resistance type#â:â0=use damping, 1=use frictionâ,
âSteering spring coefficientâ:0,
âSteering spring coefficient#â:âStatic spring effect rate (-1.0 to 1.0)â,
âSteering spring saturationâ:0.1,
âSteering spring saturation#â:âStatic spring effect peak force (0.0 to 1.0)â,
âSteering torque capabilityâ:20,
âSteering torque capability#â:âThe maximum torque capability of the wheel (in Nm, obviously)â,
âSteering torque extrap blendâ:0,
âSteering torque extrap blend#â:âHigher blends of extrapolated value allows driver to feel torque changes even when actual torque exceeds âinput maxâ (0.0=disables, 1.0=max)â,
âSteering torque extrap timeâ:0.015,
âSteering torque extrap time#â:âTime in seconds to extrapolate steering torque based on current change (Range: 0.001 to 0.050. To disable, set âblendâ to 0.0)â,
âSteering torque filterâ:2,
âSteering torque filter#â:âNumber of old samples to use to filter torque from vehicleâs steering column (0-32, note that higher values increase effective latency)â,
âSteering torque minimumâ:0,
âSteering torque minimum#â:âMinimum torque to apply in either direction to overcome steering wheelâs âFFB deadzoneâ caused by frictionâ,
âSteering torque per-vehicle multâ:0.45,
âSteering torque per-vehicle mult#â:âPer-vehicle steering column torque multiplier (this is a copy of the .CCH value)â,
âSteering torque sensitivityâ:0.275,
âSteering torque sensitivity#â:âSensitivity curve applied to representable torques: 0.0=low 1.0=linear 2.0=highâ,
âSteering torque zero-speed multâ:0,
âSteering torque zero-speed mult#â:âMultiplier at zero speed to reduce unwanted oscillation from strong static aligning torqueâ,
âTest_workaroundâ:true,
âTest_workaround#â:âWorkaround for apparent driver CTD on releaseâ,
âThrottle effects on steer axisâ:0,
âThrottle effects on steer axis#â:â0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.â,
âThrottle effects strengthâ:10000,
âThrottle effects strength#â:"-10000 to +10000, applies to all throttle effects (force, vibration, static spring, etc?)",
âThrottle spring coefficientâ:0.1,
âThrottle spring coefficient#â:âStatic spring effect rate (-1.0 to 1.0)â,
âThrottle spring saturationâ:1,
âThrottle spring saturation#â:âStatic spring effect peak force (0.0 to 1.0)â,
âTypeâ:1,
âType#â:âType of force feedback: 0=off 1=wheel 2=joystick 3=rumble/gamepad 4=customâ,
âUse threadâ:true,
âUse thread#â:âUse a separate thread to issue FFB commands which may block with some driversâ
},
âGeneral Controlsâ:{
âAlternate Neutral Activationâ:true,
âAlternate Neutral Activation#â:âwhether to select neutral if shift up & shift down are pressed simultaneouslyâ,
âAlternate Rearlook Activationâ:true,
âAlternate Rearlook Activation#â:âif left look and right look are both pressed, rearlook becomes activatedâ,
âAnalog Steering Hurry Thresholdâ:1,
âAnalog Steering Hurry Threshold#â:âWhen the absolute difference between the input and current steering values exceeds this threshold, the maximum hurry rate is applied instead of the apply or release rates (0 effectively always applies the hurry rate, while 2 would effectively disable it)â,
âAnalog Steering Maximum Apply Rateâ:0.5,
âAnalog Steering Maximum Apply Rate#â:âMaximum rate per second the actual steering is allowed to change when the input is trying to apply more steering (steering further away from center from the current position)â,
âAnalog Steering Maximum Hurry Rateâ:2,
âAnalog Steering Maximum Hurry Rate#â:âMaximum rate per second the actual steering is allowed to change when the input exceeds the maximum threshold of the difference between input and current steering valuesâ,
âAnalog Steering Maximum Release Rateâ:1,
âAnalog Steering Maximum Release Rate#â:âMaximum rate per second the actual steering is allowed to change when the input is trying to apply less steering (steering closer towards the center from the current position)â,
âAuto Reverseâ:0,
âAuto Reverse#â:âIf auto-shifting and holding brakes, will shift into reverse and reverse throttle/brake temporarilyâ,
âBrake Bias Axisâ:false,
âBrake Bias Axis#â:âmaps forward brake bias control as an axis to the nearest available settingâ,
âBrake Sensitivityâ:1,
âBrake Sensitivity#â:âvehicle. The vehicle itself may have non-linear effects (examples include Ackerman steering, variableâ,
âClutch Sensitivityâ:1,
âClutch Sensitivity#â:âratio rack and pinion, engine throttle maps, not to mention hysterisis), which are, of course, appliedâ,
âController Flagsâ:2,
âController Flags#â:âadd flags: 1=foreground, 2=exclusive (required for FFB)â,
âDetect Rearranged Controllersâ:true,
âDetect Rearranged Controllers#â:âset to 1 if you change controller connections often and your wheel or pedals are sometimes enumerated differentlyâ,
âFreelook Keyboard Pitch Accelâ:4,
âFreelook Keyboard Pitch Accel#â:âFreelook pitch acceleration when using keyboard.â,
âFreelook Keyboard Pitch Decelâ:4,
âFreelook Keyboard Pitch Decel#â:âFreelook pitch deceleration when using keyboard.â,
âFreelook Keyboard Pitch Speedâ:1.5,
âFreelook Keyboard Pitch Speed#â:âFreelook pitch speed when using keyboard.â,
âFreelook Keyboard Yaw Accelâ:4,
âFreelook Keyboard Yaw Accel#â:âFreelook Yaw acceleration when using keyboard.â,
âFreelook Keyboard Yaw Decelâ:4,
âFreelook Keyboard Yaw Decel#â:âFreelook Yaw deceleration when using keyboard.â,
âFreelook Keyboard Yaw Speedâ:1.5,
âFreelook Keyboard Yaw Speed#â:âFreelook yaw speed when using keyboard.â,
âFreelook Mouse Pitch Speedâ:0.004,
âFreelook Mouse Pitch Speed#â:âFreelook pitch speed when using mouse.â,
âFreelook Mouse Yaw Speedâ:0.004,
âFreelook Mouse Yaw Speed#â:âFreelook yaw speed when using mouse.â,
âFreemove Down Speedâ:2,
âFreemove Down Speed#â:âFreemove Down speed.â,
âFreemove Forward Speedâ:2,
âFreemove Forward Speed#â:âFreemove Forward speed.â,
âFreemove Right Speedâ:2,
âFreemove Right Speed#â:âFreemove Right speed.â,
âGear Select Button Holdâ:true,
âGear Select Button Hold#â:âEnable this option if using a gear select device that holds down a joystick button while in a gear and releases all buttons in neutral (such as the Act-Labs USB Shifter)â,
âHMD Fore/Aft Rangeâ:0.15,
âHMD Fore/Aft Range#â:âRange to apply to fore/aft tracking or camera controls (0.35 = max, -0.35 = reversed max)â,
âHMD Left/Right Rangeâ:0.15,
âHMD Left/Right Range#â:âRange to apply to left/right tracking or camera controls (0.35 = max, -0.35 = reversed max)â,
âHMD Up/Down Rangeâ:0.15,
âHMD Up/Down Range#â:âRange to apply to up/down tracking or camera controls (0.35 = max, -0.35 = reversed max)â,
âHardware 3Digit Displayâ:1,
âHardware 3Digit Display#â:âIf hardware has 3-digit display, 0=off, 1=gear, 2=speedâ,
âHold Flap Buttonâ:false,
âHold Flap Button#â:âwhether you need to hold the flap button (as opposed to it acting as a toggle)â,
âKeyboard Brakeâ:0.5,
âKeyboard Brake#â:ârate for keyboard/digital brake (including front and rear handbrake) inputâ,
âKeyboard Clutchâ:0.2,
âKeyboard Clutch#â:ârate for keyboard/digital clutch inputâ,
âKeyboard Flagsâ:5,
âKeyboard Flags#â:âTry 5 if there are issues with multimedia keys. Add to include flag: 1=foreground, 2=exclusive, 4=allow windows keyâ,
âKeyboard Layout Overrideâ:1,
âKeyboard Layout Override#â:â0 = old custom behavior, 1 = try Windows conversion (default), 2+ = attempt to use one of the existing supported keyboard layoutsâ,
âKeyboard Power Demandâ:2,
âKeyboard Power Demand#â:ârate for keyboard/digital power demand inputâ,
âKeyboard Release Funcâ:1,
âKeyboard Release Func#â:âHow digital inputs are pulled towards zero: 0.0=classic linear method 1.0=non-linear methodâ,
âKeyboard Release Rateâ:1,
âKeyboard Release Rate#â:âMultiplier for how fast digital inputs are pulled towards zero: 0.1=slow 10.0=fastâ,
âKeyboard Steeringâ:0.283429,
âKeyboard Steering#â:ârate for keyboard/digital steering inputâ,
âKeyboard Throttleâ:0.5,
âKeyboard Throttle#â:ârate for keyboard/digital throttle inputâ,
âPower Demand Sensitivityâ:1,
âPower Demand Sensitivity#â:âafter all the controller effects including these sensitivities.â,
âRange From Vehicleâ:false,
âRange From Vehicle#â:âWhether the Steering Wheel Range is automatically set based on the vehicleâs TurnsLockToLock parameterâ,
âRealtime Controller Detectionâ:false,
âRealtime Controller Detection#â:âwhether to check for new controllers while in realtime (0 to disable if it causes any problems)â,
âReset FFB Timeâ:0,
âReset FFB Time#â:âreset force feedback every X seconds (0 to disable)â,
âReset Steering Wheel Range Timeâ:0,
âReset Steering Wheel Range Time#â:âreset steering wheel range every X seconds (0 to disable)â,
âSpeed Sensitive Steeringâ:0,
âStart Hardware Event Monitorâ:true,
âStart Hardware Event Monitor#â:âWhether to try starting up and using 3rd-party hardware API(s) for the ability to set/get properties like steering wheel range that arenât part of the standard DirectInput interfaceâ,
âSteer Ratio Speedâ:0,
âSteer Ratio Speed#â:âSpeed at which low speed steering lock override ends (for pit navigation, units are meters/sec, 0.0 to disable)â,
âSteering Sensitivityâ:1,
âSteering Sensitivity#â:â0.0=low 1.0=linear 2.0=high. These are applied after other controller effects like deadzones, digitalâ,
âSteering Wheel Bump Stop Harshnessâ:10,
âSteering Wheel Bump Stop Harshness#â:âHarshness applied to bump stop when limiting steering wheel rotation, from 1.0 to 100.0, acts as a spring rateâ,
âSteering Wheel Maximum Rotation Defaultâ:900,
âSteering Wheel Maximum Rotation Default#â:âDefault maximum wheel range to use when not read from driver, from 40 to 1440 degreesâ,
âSteering Wheel Maximum Rotation from Driverâ:true,
âSteering Wheel Maximum Rotation from Driver#â:âWhether to read the steering wheel rotation from the wheel driver, if possibleâ,
âSteering Wheel Rangeâ:360,
âSteering Wheel Range#â:âDegrees of steering wheel rotation, both visual and physical (if available)â,
âSteering Wheel Software Rotationâ:false,
âSteering Wheel Software Rotation#â:âWhether to limit the maximum steering wheel rotation in softwareâ,
âStop Sequential if Neutral Configuredâ:1,
âStop Sequential if Neutral Configured#â:âwhether configuring neutral prevents sequential shifts into neutral from 1=1st, 2=reverse, 3=both, or 0=neitherâ,
âThrottle Sensitivityâ:1,
âThrottle Sensitivity#â:âramping, etc. In other words, the sensitivity is applied just before the input is applied to theâ,
âUse Additional Hardware Featuresâ:true,
âUse Additional Hardware Features#â:âWhether to use additional hardware features like steering wheel LEDsâ,
âUse Analog Steering Ratesâ:false,
âUse Analog Steering Rates#â:âWhether to use the analog steering rate limiting (0 = disabled, 1 = enabled)â,
âUse Keyboard Rates For Analogâ:false,
âUse Keyboard Rates For Analog#â:âuse keyboard/digital driving input rates to intentionally delay analog inputs (may be useful for gamepads)â
check at \Steam\steamapps\common\rFactor 2\UserData\Controller
something seems off in the device names , so check in the folder i told you to see if the default profile for osw has the same thing. âDevice Name 1â:âSimuCUBE=#16d00d5aâ, that is how i know it should be but recheck to be sure. Did this happen after you opted for the new ui ?
Ok Thanks Iâll check. Regarding your question of the UI I canât tell itâs the first time Iâm trying to get it working in ages. What I did do since I messed with the controller.json file was that I did a check integrity of the files.
@Loukas_Bourdas I changed the device name of order and now itâs working. Now I need to figure out the steering range cause I need to turn a lot to get in order to get a turn. My wheel range in SC is 1440 as wel as in the options in game. Do you have any settings you can share for steering range and ffb? Thanks
after i saw this : âSteering torque sensitivityâ:0.275, i am sure this must be an old profile , why donât you keep a backup of this and try loading the simucube profile ? I am suggesting this because i believe that steering torque sensitivity is better set = 1 .
As it stands now you have these settings :
âSteering Wheel Maximum Rotation Defaultâ:900,
âSteering Wheel Maximum Rotation Default#â:âDefault maximum wheel range to use when not read from driver, from 40 to 1440 degreesâ,
âSteering Wheel Maximum Rotation from Driverâ:true,
âSteering Wheel Maximum Rotation from Driver#â:âWhether to read the steering wheel rotation from the wheel driver, if possibleâ,
âSteering Wheel Rangeâ:360,
âSteering Wheel Range#â:âDegrees of steering wheel rotation, both visual and physical (if available)â,
âSteering Wheel Software Rotationâ:false,
âSteering Wheel Software Rotation#â:âWhether to limit the maximum steering wheel rotation in softwareâ,
if you have sc range set 1440 in order to work you should change them like this:
âSteering Wheel Maximum Rotation Defaultâ:1440,
âSteering Wheel Maximum Rotation Default#â:âDefault maximum wheel range to use when not read from driver, from 40 to 1440 degreesâ,
âSteering Wheel Maximum Rotation from Driverâ:false,
âSteering Wheel Maximum Rotation from Driver#â:âWhether to read the steering wheel rotation from the wheel driver, if possibleâ,
âSteering Wheel Rangeâ:360,
âSteering Wheel Range#â:âDegrees of steering wheel rotation, both visual and physical (if available)â,
âSteering Wheel Software Rotationâ:true,
âSteering Wheel Software Rotation#â:âWhether to limit the maximum steering wheel rotation in softwareâ,
360 is the number that could be anything since it keeps the rotation of the last car you used , so if you have another donât alter it.
Ofc as it has been mentioned already you should not make changes in your controller.json but it is better to load the default profile for your wheel , asign axis buttons etc and save it with a specific name from within the ui and if you need to alter anything you can find it inside the folder \Steam\steamapps\common\rFactor 2\UserData\Controller . After changing what you need you just reload it ingame.
I applied your settings unfortunately it still is acting weird. So in order to excluded corrupted files etc I removed the game and the settings. Does anybody now if their is a step by step guide for this game and OSW wheels. I spent already couple of hours and I canât get it to workâŚ
I read from the 429 post to the end and followed the instructions of @Loukas_Bourdas and @morOSWer.
One thing which I did not understand tho is what changes are expected in feeling opting for âSteering resistance typeâ if I use damping (0) or Friction (1). Also If I choose damping, do I need to enabled DI damping for it to work or does it work with no need to set a value in the DI field of Simucube? Same for Friction? Third doubt is regarding to Spring, does it work along with Damping or Friction or works by it is own? Thx a lot in advance, game already feels much better than before.
I canât describe the feeling difference between the two but there is one and you could try it , but which one is better is subjective.
You do not need to enable Di damping or Di Friction in order for the change to work.
If you mean Di spring, if is shows as active you can use the slider to use it along with any other di that shows as active. I do not remember though what di filters work for rf2.
But if you mean the spring in other filters aswell as the other filters (damping etc) , those work either way if you enable them.
As I recall experimenting with those parameters in rF2, I agree with your response.
I would only add that the Direct-Input Spring effect does seem to impact the overall steering resistance (or Self-aligning Torque) level. I settled on a Spring setting of about 30% after some testing. More than that seem to make the steering quite heavy (Straight-line driving), too little, and the wheel would feel too light near center.
I really should re-visit the Spring effect again to see if I can resolve that finding with wheel Friction / Damping.
Hello everybody. you can share your settings that you use in Rfactor-2
Hi Marco,
I have modified some parameters and RF2 is not so rude in this way to me.
I keep trying to improve it although these little changes make me feel comfortable to take curbs, feel the road but smooth and donât kill my arms driving the sim
Greetings.