It’s far superior to my G29. Cost about 8x the price and I’d say it’s about 3x better in terms of the feeing it gives me.
I’m still open minded over what the might be the best DD for me though. I’ve only ever tried the SC2 and would love to have the chance to experience how all the other servos feel in comparison.
My hunch was and (still is) that the SC2 is technically the best DD out there. That’s why I chose it over the Podium, back when they were both about to launch at very similar times.
It’s highly unlikely that I’ll ever have enough cash to throw at experimenting with them all so I’ll just have to make do with wondering, unless I ever win the lottery
Not being a fan of overdampened, details eating setups, followed Sector3 Dev recommendations for December FFB update and after some back and forth tweaking ended up with these pretty detailed and fun to drive settings, it seems quite different from everything else posted before, but all other setups left me quite underwhelmed. So try if this is your cup of tea.
Try latest GT3 cars, I believe they have updated physics.
You can also start with R3E default settings for SC2 Pro as a starting point, I switched to them now and they are quite good. (seem to be pretty close to what I’ve posted).
Make sure to set all assistance to “As real as it gets” in Game settings, clutches impact FFB negatively.
Most road surface effect seems to be coming from combination of understeer settings and slip, so straights can be quite flat.
In general I am quite impressed comparing to what a train wreck this title was last year when I tried it.
Here is some additional information posted by Alex Hodgkinson regarding the Direct Input effects and how R3E implements them:
"They’re solely used for effects. It doesn’t mean that things like flat spots and curbs can’t be felt with those effects off, but they boost what is felt. Generally speaking, the more capable your wheel is the less effect you have to run.
The wave types are below. When the effect is triggered, a signal of that shape is sent to the wheel:
Sawtooth are used for curbs, as you can see the profile matches fairly well. Direction of travel is towards the camera:
Hi guys, i have some time over the holidays and i’m up to give R3E another chance.
What do i have to do to start from the scratch, should i still use the rcs file from the beginning of the thread or does R3E now works without it?